Maybe 10 users is a bit too much. I already received feedback from one user, and am incorporating their suggestions. 4 users should probably be good. I just want to make sure that I get more ideas and that more people will list important points.
@SpaceSciFiCreGER, okay. I can't think of anything else, other than using quick save a lot to practice docking crafts. I would recommend that you do it with a tinkered craft first, to figure out how it works. Then you can try career-friendly crafts. I only docked twice, both in sandbox. One used the craft I gave you the link for, the other used a tinkered shuttle I made.
@ColumbiaHavenXAerospace, if you want them to look nicer, you have to experiment with things like textures and colors. If you want to go further, you can download other people's crafts that you consider "good looking", and take the thing apart to see how it accomplished that. I hope this helps
First, you need to define "better". Do you want crafts to look nicer? Cost less? Be more compact? Have more Delta-V? Then, you should look at some crafts that are "good", and figure out why. Then, you should be able to use that knowledge to create "good" rockets.
Simple. Just disable the slider that says "use default pilot orientation." Then, a button should appear that allows you to change the command pod's orientation. Click it, and it will allow you to change what the craft considers as "forward."
@VipingViper16, I've also had issues resuming and quick-loading crafts. If it's a problem with the game, then I probably won't be able to help you; in that case, the devs will need to fix it. The definitely need to work on this.
@OrionTechnologies, you enter the flight menu, then open up the pause menu. You should see a button that looks like an arrow pointing up, inside of a box. Click on it, log in, and follow the instructions. I hope this helps.
So, the images and gifs won't work for you? I think you need at least 100 points to use those (or the rest of the formatting), if I'm correct. Here is the Formatting Guide
Without the funk expressions, you can use activation groups (or activate part blocks), to turn a motor on/off, but you would have to use a slider for rpm or torque input, depending on whether the throttle of the motor is governed. I don't think you can use Vizzy variables to control a motor without sliders. Edit: You can enable "advanced properties", and set the input of a motor (or other part) to things like FD.acceleration for example. I think I've seen someone do an expression in the input controller, so if you use the proper syntax, then yes it should be possible.
Here is the solid booster Please don't mess with the fuel grain, because it will have best performance if the grain is set to "steady" (which it is already at). Don't set the fuel grain to impulse, or it will explode mid-air, which will not be good. I don't know what you'll think about the paint job; I tried to make it match what you wanted. Hope it isn't too expensive.
Why @IMULAerospaceIndustries ?
6 hours agoOk, but where do you get the socket mod from?
6 hours agoSeeyoufarm was probably shut down. As to why, I don't know.
18 hours agoMaybe 10 users is a bit too much. I already received feedback from one user, and am incorporating their suggestions. 4 users should probably be good. I just want to make sure that I get more ideas and that more people will list important points.
2 days agoI've figured this out. This post was just made late at night.
6 days ago@Mostly, how did it do all of that?
18 days agoTry mentioning the creators of the mod.
19 days agoKeep it a surprise.
21 days agoI don't know. Did you back them up before hand?
21 days ago@SpaceSciFiCreGER, okay. I can't think of anything else, other than using quick save a lot to practice docking crafts. I would recommend that you do it with a tinkered craft first, to figure out how it works. Then you can try career-friendly crafts. I only docked twice, both in sandbox. One used the craft I gave you the link for, the other used a tinkered shuttle I made.
22 days agoI found something that might help
22 days agoI don't really know. I can't seem to get a second module to dock to it though (probably because I'm bad at docking.)
22 days agoYou should ask the devs. When Foxtrot used to play, the site was much more active, which explains how he got 50k in just two years.
+1 24 days agoCould you please add Oord and Cladh?
24 days agoUmmm I don't know about that. Besides, most of the posting here was about in-game crafts.
26 days agoI don't really know. The only things I can think of are: Turn down your physics settings, make your Vizzy program simpler, or get a better device.
+1 27 days ago@ColumbiaHavenXAerospace, if you want them to look nicer, you have to experiment with things like textures and colors. If you want to go further, you can download other people's crafts that you consider "good looking", and take the thing apart to see how it accomplished that. I hope this helps
+1 28 days agoFirst, you need to define "better". Do you want crafts to look nicer? Cost less? Be more compact? Have more Delta-V? Then, you should look at some crafts that are "good", and figure out why. Then, you should be able to use that knowledge to create "good" rockets.
28 days ago@lafario, I thought so. Despite the fact that you have done multiple historic posts, this one seemed like it didn't really happen.
+1 28 days agoIs this some sort of 100 year old prank? Or is this something you made up?
28 days agoI think you need to start typing for results to show up.
29 days agoI also play Mario 64, but as part of the Nintendo Switch online expansion pass.
+1 one month agoI will probably play both. I've been here for almost a year.
one month agoSimple. Just disable the slider that says "use default pilot orientation." Then, a button should appear that allows you to change the command pod's orientation. Click it, and it will allow you to change what the craft considers as "forward."
one month agoPretty good; will need the actual craft to do some tests. The price, mass, and size are pretty reasonable.
one month ago@TheVizzyLucky, I never tried doing this. But I'll be sure to be careful about this.
one month agoDid anyone even see my 0.1 post for the Alpha system? The 0.2 update will be quite a bit larger.
one month agoWe need to raise awareness against racism. I stand against racism!
+2 one month ago@VipingViper16, I've also had issues resuming and quick-loading crafts. If it's a problem with the game, then I probably won't be able to help you; in that case, the devs will need to fix it. The definitely need to work on this.
one month agoWhat do you have it locked to?
one month agoI think you just increase their emisiveness.
one month ago@OrionTechnologies, you enter the flight menu, then open up the pause menu. You should see a button that looks like an arrow pointing up, inside of a box. Click on it, log in, and follow the instructions. I hope this helps.
one month ago@OrionTechnologies, I meant "sandbox" as in the type of post that includes a planetary system as well as the crafts that are launched in flight.
one month agoCould you please send me the sandbox where this flight occured? Thank you.
one month agoYeah, that will be a fun experiment.
one month agoI don't know. I've never tried it.
one month agoSometimes, I just disable the time warp, and if I really need to, enable slow motion (which I use for critical moments in races)
one month agoSorry if I didn't explain it well, try checking out the helicopter stock craft, and look at the input for the blades. That may help.
one month agoProbably because the center of lift of your craft is behind the center of mass of your craft.
one month agoWhat takes damage? The craft? Or the drone ship?
one month agoThat is a good idea, but landing on it would be even more difficult than it already is (which is hard enough).
one month agoSo, the images and gifs won't work for you? I think you need at least 100 points to use those (or the rest of the formatting), if I'm correct. Here is the Formatting Guide
one month agoWithout the funk expressions, you can use activation groups (or activate part blocks), to turn a motor on/off, but you would have to use a slider for rpm or torque input, depending on whether the throttle of the motor is governed. I don't think you can use Vizzy variables to control a motor without sliders. Edit: You can enable "advanced properties", and set the input of a motor (or other part) to things like FD.acceleration for example. I think I've seen someone do an expression in the input controller, so if you use the proper syntax, then yes it should be possible.
one month ago@Boredplanet11, oh, ok. Glad to see that your craft is working.
one month ago@Boredplanet11, I may need to see your craft, so that I can figure out when the issue occurs and what might be causing it.
one month agoHere is the solid booster Please don't mess with the fuel grain, because it will have best performance if the grain is set to "steady" (which it is already at). Don't set the fuel grain to impulse, or it will explode mid-air, which will not be good. I don't know what you'll think about the paint job; I tried to make it match what you wanted. Hope it isn't too expensive.
one month agoI wish I could help, but I don't own JNO on mobile (I only have it on PC). Maybe you could ask someone on the discord server?
one month agoTry downloading this craft and reverse-engineering the code. I haven't done this sort of stuff before, so this link is the only thing I could think of.
2 months ago@Einstein100, ok, thanks for letting me know.
2 months ago@LukeyZ60013, why did you mention me?
2 months ago