@OrionTechnologies, you enter the flight menu, then open up the pause menu. You should see a button that looks like an arrow pointing up, inside of a box. Click on it, log in, and follow the instructions. I hope this helps.
So, the images and gifs won't work for you? I think you need at least 100 points to use those (or the rest of the formatting), if I'm correct. Here is the Formatting Guide
Without the funk expressions, you can use activation groups (or activate part blocks), to turn a motor on/off, but you would have to use a slider for rpm or torque input, depending on whether the throttle of the motor is governed. I don't think you can use Vizzy variables to control a motor without sliders. Edit: You can enable "advanced properties", and set the input of a motor (or other part) to things like FD.acceleration for example. I think I've seen someone do an expression in the input controller, so if you use the proper syntax, then yes it should be possible.
Here is the solid booster Please don't mess with the fuel grain, because it will have best performance if the grain is set to "steady" (which it is already at). Don't set the fuel grain to impulse, or it will explode mid-air, which will not be good. I don't know what you'll think about the paint job; I tried to make it match what you wanted. Hope it isn't too expensive.
Do you need a specific thrust force or height limit? If not, then I will probably send multiple sizes of boosters (all with the same diameter.) Also, is the diameter size just for the fuel tank, or for the interstages as well? I don't know if I can do the looks that well though.
There may have been an innocent mistake here. If your graphics quality settings are low enough, then all textures will be rendered as the simple texture. However, if you turn the graphics quality up high enough, then you will notice a difference between textures.
@esax, You're being extremely rude; by saying that you don't care about @AstrumY, and by assuming that they have bad intentions. AstrumY presented their opinions politely, and @PeriodicAerospace asked for other people's opinions.
@Tristun, DO NOT attempt to start conflicts, get people to insult each other, or use naughty words.
+3 11 months agoNot yet new year for me. ~1.5 hours to go.
+2 one month ago@Hyperant, DO NOT use any naughty words.
+2 11 months agoWell, I certainly believe in that last viewpoint.
+1 16 days agoMerry New Year to you!
+1 one month agoHappy late birthday!
+1 one month agoYou might have to go there first. I'm not 100% sure about how to get missions for other planets, but I got missions for Droo's moons and Sergeaa.
+1 one month ago@Zenithspeed, yes. Good ideas. This will be fun.
+1 one month ago@12ocketguy, thanks for the tidbit about supercooling.
+1 8 months ago@OIac2, why are you threatening Infinity technology?
+1 8 months ago@OrionTechnologies, you enter the flight menu, then open up the pause menu. You should see a button that looks like an arrow pointing up, inside of a box. Click on it, log in, and follow the instructions. I hope this helps.
5 days ago@OrionTechnologies, I meant "sandbox" as in the type of post that includes a planetary system as well as the crafts that are launched in flight.
5 days agoCould you please send me the sandbox where this flight occured? Thank you.
5 days agoYeah, that will be a fun experiment.
6 days agoI don't know. I've never tried it.
6 days agoSometimes, I just disable the time warp, and if I really need to, enable slow motion (which I use for critical moments in races)
8 days agoSorry if I didn't explain it well, try checking out the helicopter stock craft, and look at the input for the blades. That may help.
13 days agoProbably because the center of lift of your craft is behind the center of mass of your craft.
13 days agoWhat takes damage? The craft? Or the drone ship?
13 days agoThat is a good idea, but landing on it would be even more difficult than it already is (which is hard enough).
13 days agoSo, the images and gifs won't work for you? I think you need at least 100 points to use those (or the rest of the formatting), if I'm correct. Here is the Formatting Guide
13 days agoWithout the funk expressions, you can use activation groups (or activate part blocks), to turn a motor on/off, but you would have to use a slider for rpm or torque input, depending on whether the throttle of the motor is governed. I don't think you can use Vizzy variables to control a motor without sliders. Edit: You can enable "advanced properties", and set the input of a motor (or other part) to things like FD.acceleration for example. I think I've seen someone do an expression in the input controller, so if you use the proper syntax, then yes it should be possible.
13 days ago@Boredplanet11, oh, ok. Glad to see that your craft is working.
13 days ago@Boredplanet11, I may need to see your craft, so that I can figure out when the issue occurs and what might be causing it.
14 days agoHere is the solid booster Please don't mess with the fuel grain, because it will have best performance if the grain is set to "steady" (which it is already at). Don't set the fuel grain to impulse, or it will explode mid-air, which will not be good. I don't know what you'll think about the paint job; I tried to make it match what you wanted. Hope it isn't too expensive.
14 days agoI wish I could help, but I don't own JNO on mobile (I only have it on PC). Maybe you could ask someone on the discord server?
14 days agoTry downloading this craft and reverse-engineering the code. I haven't done this sort of stuff before, so this link is the only thing I could think of.
15 days ago@Einstein100, ok, thanks for letting me know.
15 days ago@LukeyZ60013, why did you mention me?
15 days ago@Toinkove, ok. Thank you.
15 days agoDoes the booster need to have the command chip on it?
15 days ago@Einstein100, ok. Should be able to get something done by this weekend.
15 days agoDo you need a specific thrust force or height limit? If not, then I will probably send multiple sizes of boosters (all with the same diameter.) Also, is the diameter size just for the fuel tank, or for the interstages as well? I don't know if I can do the looks that well though.
16 days ago@Tallisar, oh, ok.
28 days agoPlease don't be offended, but I have no clue what the name of that purple world at the top is.
28 days ago@Skye93, peppermint?
one month ago@InherentUnstable, I don't know.
one month agoIt worked!
My Profile Page
one month agoHello
one month ago@Aludra877, a mummy?
one month ago@Aludra877, it's Pulpatine Orange juice.
one month ago@heitorM, I use EST.
one month ago@heitorM, no. I'm not.
one month ago@AndrewGarrison
one month agoGood for you.
one month agoWhat do you call a brand of orange juice run by the Galactic Empire (from Star Wars)?
one month ago@QuantumSpaceJNO, ok.
one month agoWhat are you thinking of?
one month agoThere may have been an innocent mistake here. If your graphics quality settings are low enough, then all textures will be rendered as the simple texture. However, if you turn the graphics quality up high enough, then you will notice a difference between textures.
one month ago@esax, You're being extremely rude; by saying that you don't care about @AstrumY, and by assuming that they have bad intentions. AstrumY presented their opinions politely, and @PeriodicAerospace asked for other people's opinions.
one month ago