Grid fins,underwaater rocket support, in-designer hinge adjustment, explosive material ???
@TronicOrbital @YaMomzBox420 i have yet to play around with the switch to craft block thanks again guys
@OverCAT83 yeah, with raycast you can detect objects.
That is if it isn't only a mfd special code, returns false or true based on object detection
Make a habit of of working out a bit everyday and add up to it step by step increase the intensity when you feel like you can take more.
And don't eat too much but drink a lot
Intial start of any excercise is painful but when you adapt it becomes pleasure.
@TomKerbal that doesn't have up direction.
I found the answer is to make a normalized inverted gravity acceleration.
Since gravity is always downard form current pos just invert it to get the up vector.
@KJMSpaceStation get the old legacy engine.
It is on my SAF rockets.
Is Gimbled and throttle able
the mobile beta has been released.
@SmurfResearchX yes this works wonderfully thanks alot.
This is needed for gauges and such
@KJMSpaceStation yeah, research recording software get a new recording program that records internal audio.
How do you acces funk?
@Samps0n thanks for the kind words, you are the only guy I've seen that is this engaging on this site i really appreciate it thanks.
I'm by no means joking or any of that.
My knowledge just increased exponentially in the past view years maybe that is why i seem to be joking? Idk.
That was my first time downloading the discord app, but not Juno i started with Juno in 2019 and believe me i didn't know much haha.
I'm glad you had fun with my crafts I'm planning to keep sharing cool builds in the future.
Btw did you upload a craft yet?
@WaterFlavouredSpitfires nah focus on Juno 100%
@starmango 😍 you freaking legend!!
It looks so good, your sketching is very good.
@starmango shall i send you pictures? Or the craft
Is is more of a big missile
@starmango I'm in architecture so we do this sketching although i prever the instrument drawing it is cleaner.
This is outright sketch no guides?
@starmango bro could you make one for me?
It is a rocket
Nice to have u back
Welcome back 🖐
@Aquaflames4571 join discord, it would be easier for you to understand.
@Aquaflames4571 the sliders are not occupiedc they simply stand for ID of you input (Variable) un the control surface.
Meaning sliders aren't controlled
InputController > InputID > Slider1 > Input> Roll > Roll Control Surface > Slider1
We really dont need anything more, everything after this point is luxury.👌
Although maybe thrust vectoring enabled nozzles for the jet engine
What is that
It tricky to get any good detail with this
@SamTheFox i think it will work for what i want to make, i have used this make lofting missiles before and it works on the current pci coordinates.
@SamTheFox nice that is even better.
Add on to the Y
Idk what they are all sad about, if it is the same simulator with the same concept i welcome each and every improvement.
@PointBreak wikipedia is jack full of bs lol, 398km no escape zone for Amraam? impossible lol
@YaMomzBox420 latest aim 120d have about 100mile range though, 400km is about 215nm i don't know of any AA missiles that can go beyond 200nm
@YaMomzBox420 true, even though mig31 fighters can acquire a track of a 5m rcs target about 150nm ish independently but they have exceptionally big radars with massive energy devotion, su57 radar definitely has a lower output compared to the mig since it is smaller which therefore it may have been helped with datalinks like u said
@YaMomzBox420 oh yes i was trying to find where a camera parts z axis was pointed to according to Nav(North) to then use a PID to subtract that from a targets bearing making it point at the target, i didn't know Vector Block wasn't needed someone told me in discord to isolate the component you wanta for me i needed z therefore (0,0,1) i had no idea you didn't need it lol, vectors are not my strong suit.
But it's all good now i got everything Thanks alot for the informative comments it will definitely come in handy next time i restart the project (it didn't function well).
@YaMomzBox420 sorry my reply took look long i didn't see notification.
Perhaps i didn't word it right here it is
And if you use angle block between this and nav position it works to find angles of left to right (yaw) up down(pitch) and roll surprisingly
@YaMomzBox420 okay will try that
@TronicOrbital i may have not explained well.
What i mean by roll axis is the roll pci vector of a part meaning the current vector that a part is pointed to.
@SamTheFox black and white for the night vision camera, i already found out it is just a simple grey color thanks anyway
@LeaveUsAlone i think you are referring to an ingame XML editor yes?
We have an xml editor inside the tinker panel.
Fisrt install galaxy store or just download game launcher from the web.
@KJMSpaceStation "Game Launcher" in Galaxy Store.
Late reply but
You can use craft(Target)[Velocity] Block it returns velocity relative to surface of target
Click on the name at the top inside part customization.
@plane918273645 cool thanks the pic shows poth PCI positions are Nav current position should i change one of them to target position?
@plane918273645 nice, thanks alot my friend btw now i know mostly every component about vizzy including Instruction blocks just not Expressions can you explain to me how they work?
@plane918273645 how can I flatten PCI of target position to the horizon?
Edit: i mean the target crafts actual heading angle (where it is currently pointing) from North not the bearing from you the target.
@YaMomzBox420 cool thanks alot
@YaMomzBox420 thanks what i am struggling with is how do i get the previous target position i always have current do i use a wait block?
@YaMomzBox420 thanks for the answer, i wanted to switch to the other chip and that the camera, the phyiscs limit distance and everything focus on the chip ,basically switch to it as a seperate stand alone craft
I feel you man, these mishaps push you back in time