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    Give up everything. Draw government assistance. Buy diapers and a beer fridge. Have take out menus near the pc desk. Build.

    +3 11 days ago
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    Congratulations to the new coming mods. May the force be something something

    +3 one month ago
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    I don't think it's possible.
    I asked for it last year. Such a great idea for checking landing and docking cameras from with in a cockpit also.

    +2 20 days ago
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    @Astrokean
    I just made a mock up of how it should work Here
    Hope it helps

    +1 yesterday
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    @Astrokean you will need 4 pistons to make this work.
    The engine will only connect to one piston so you will have to connect to engine to a block or a small thin fuel tank first so all the pistons can connect to the small tank which is connected to the rocket engine.
    .
    Now you should have these parts from bottom to top.
    Rocket engine
    Thin fuel tank for connecting
    Four pistons
    Main fuel tank
    The rest of the rocket.
    .
    Vizzy will have to say something like this
    While True
    If yaw input is less than zero then
    Activate pistons 1&2.
    If yaw input is more than zero then
    Activate pistons 3&4.
    Do the same with pitch but using the proper pistons for the correct action.

    +1 2 days ago
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    @Astrokean
    In advanced part settings.
    Set fuel line to on.
    Its so the rocket engine will receive fuel from the tanks while being only connected to the pistons.
    Personally I fuel line everything just in case I mess up with my connections and everything will get the fuel it needs.

    +1 2 days ago
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    I think I see them!

    +1 4 days ago
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    @ForcyLAND
    Ok it sounds like the RCS is unbalanced and turning it on makes it use up all fuel to lock your heading.
    You can upload the craft while in the designer screen. Its in escape options. You'll need to sign in first.

    +1 7 days ago
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    @ForcyLAND
    Shaking is usually caused by an over powered Gyroscope.
    Does it only shake while near another docking port?
    An upload of the craft would help decipher the issue.

    +1 8 days ago
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    If by warping you mean you have tinkered weight, fuel and engines to achieve a near light speed acceleration, then docking ports can not handle that kind of load.
    The slow mo time lapse thing is a bug I believe and you can report that in game while you are playing. Hit escape options and Bug Report is there.

    +1 10 days ago
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    Spheres we need and I think are planned last I read.
    Slice I didnt think was possible with the way this game was structured but if yas say its planned thats cool too.

    +1 10 days ago
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    @Franz2playz
    If its an immediate direction change and the rocket hits the ground it could be pilot direction.
    Fix it in the command pod or chip options.
    .
    If its slow and you dont flip until 20,000km then it could be the fuel tanks emptying out and changing the weight ratio.
    Fix it by learning proper staging principles from real rockets on youtube or google.
    Another guess could be you messed up the priority on the tanks.
    .
    If its really late like 50,000km then your pilot setting is set to plane and not rocket configuration.
    .
    Some engines need to be set to an active group or in a staged group in order to not take off without being commanded to do so.
    Be sure to check they are set to a stage or active group.
    .
    You could have something unbalanced like engine placement or gimbal capabilities etc.
    .
    It is best to make an upload for people to decipher because I can still guess at many other things.
    .

    Basics to check for every build:

    .
    -Pilot direction, keeps auto pilot and other auto adjustments facing the same direction as the craft.
    .
    -Center indicators tool, it shows where the center of weight, lift and thrust are so youre not guessing and can work around them.
    .
    -Connections tool, most times when somethings not working right, a moving part is connected to something it shouldnt be from being placed late.
    I am always checking each part I place with the connections tool to make sure it did what I want it to do.
    .
    -Part translation tool, it moves a part to where you really want it to be. Often times placing a part will suck to toward a near available connection point. You can either turn them all off or use the Part translation tool and move it. Be sure to note that theres 2 settings. Self and Connected. Self is the single part. Connected is that part and every piece connected to that part.
    It is only every part connected that is beyond that part coming from the command pod, this will make more sense if you play with it.
    .
    Check staging order to be sure its how you planned it.

    +1 13 days ago
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    Tips
    1- build something every day for practice. Even if its a dumb build, you can always delete it.
    2- try out other peoples crafts daily to see how they fly and how they set up their controls.
    Tear the builds apart to see how they made it.
    Look at their parts settings etc.
    3- build better stuff every day because now you're not a noob.

    +1 13 days ago
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    @Spenzerointernational indeed it is gpu heavy at that point but very interactive to fly.

    +1 24 days ago
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    @AverageJoe think this was for someone else lol sorry

    +1 26 days ago
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    @Spenzerointernational
    Set all your exterior parts to still collide but not have collision damage. Attach them all to the same inside main part separately so they will take a few hits before coming off by themselves.
    Though if you hit hard enough it will break the inside main part and the entire exterior will come off so that inside part needs to have no collisions on it.
    Once upon a time when we had Stability Modifiers, we could make the parts weaker and weaker as they left the main body so parts could fall off like armour layers.
    You can do it now but not so elaborate and you have to plan it well so it falls off.
    Other ways can involve vizzy where you make the entire craft tinkered so it wont explode but then vizzy makes it lose parts when you only hit something above a certain velocity or speed etc.
    You decide.
    But make the parts come off with a zero to 100% explosion rate. You choose in vizzy.
    Zero% means it will simply disappear and not explode.


    What this means is you can make the crafts shell fall off if its attached to parts that disappear as you smash into things at specific velocities.
    If you are a good enough builder you can use this technique to knock of small parts of your craft, revealing the scratch, dent, hole, etc until the part eventually comes off. *

    +1 26 days ago
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    You can do it many ways. Vizzy can return a launch vehicle back to the same launch pad by itself
    or you can give it parachutes and go hunt it down from the ocean with an elaborate craft that can return it to a launch pad and prop it up and add new parts via the notorious docking port.

    +1 26 days ago
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    You said that really quick!

    +1 29 days ago
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    Play another game and wait for sr2 to finally finish. I left the community many times. Usually when the kids take it over and spam everything to death.

    +1 one month ago
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    Just a hint,
    Docking ports need to be activated, then deactivated in order to detach from another port so vizzy will have to tell it to turn on, wait for part of a second, then turn it off and it will deploy.
    When attaching ports, you have to turn it on in preparation of receiving another port to dock with. I believe only the docking crafts port needs turned on to dock. Other craft can stay unpiloted.

    +1 one month ago
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    It was empty download?

    2 days ago
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    There are many crafts where a twist or a bend option would save thousands of parts by the end of the design.
    Depending how detailed you want a round corner. Just a single 90 degree bend could save up to 90 parts.

    3 days ago
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    @Astrokean
    You used to be able to make this happen with hinges and set them to pitch and yaw.
    It now has to be done using vizzy and pistons.
    Dont forget to have fuel lines on them also.

    3 days ago
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    Just heard of it now because of this post.
    Cool story line. I didn't realize it was a docudrama based on a true story.

    6 days ago
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    Sweet!

    6 days ago
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    @NotAGopnik true enough but I can not fix the nav ball. This should be a suggestion. @Dereric
    Make suggestions for game improvement in the development tab at the top right of this page.

    7 days ago
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    Mobile is the fail of this game but it has the most users so they keep it functional.
    Get a pc, download sr2 for pc and you'll never have to complain again.

    7 days ago
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    Autopilot only locks the Gyroscope at the current target.
    It will help you keep the nose of your craft facing the docking port during your approach but you will want to switch to translation mode for the final few feet.
    Honestly, the trick to getting a docking port to connect to another one, you need to get with in 2-5 meters away and then unlock absolutely everything so the docking magnets can take over and finalize the connection.

    8 days ago
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    @ledownloader123
    If you dont want to make your own, which I do recommend, you can set your camera view to zoom out in vizzy when you deploy solar panels and you wont hear a thing.
    I think you need to be 5-10km away or more.
    But set the camera to zoom back in after 8 seconds so you dont have to.

    8 days ago
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    @USTSpace
    I suggest looking at all the rockets you think look nice and download them.
    Pull them apart and see what they used for parts and settings to get that look.
    Good builds are more of an art form than they are a method to placing parts.

    -Get good at the tools and what they do.
    -Tear apart other builds to lean how they did it.
    -Then build a good looking rocket.

    9 days ago
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    @Thunderstorm5796 honestly its not too bad man. You need to get used to the game tools and how things work so you can build faster.
    I have builds that took me months but now I could do them in a weekend.
    Youll get faster

    10 days ago
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    Is it mandatory where you live?
    Sounds like many have to go.
    I was in for 10 years by my own decision.
    Its just a game you have to play. Don't worry about the yelling.

    12 days ago
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    @MashedPotatoFromSpace
    There's a lot of ways to go about it.
    Usually more detail and basic colors look good.
    The master builder can make it look more detailed than it really is with a few tricks.
    .
    This depends if you care about part count or not.
    .
    If you do, you can play with texture sizes until you get things looking detailed. Sometimes textures can make a ship body look riddled with parts.
    It can also make a craft look hideous if not done well.
    .
    Plan a build so you can use the same part for many things and minimize how many parts are needed.
    The floor can double as a front and back bumper of a rover or ship to then add to.
    The ceiling can cone to the top for a mount on the roof to put a docking port.
    Cabinets can pass through a wall so there are cabinets on both sides of the wall.
    Tricks like this will cut part counts in half.
    .
    Use paints with high emissions to mimic lights where lights are not needed but detail is required.
    Lights can slow performance terribly.
    .
    Another is don't mirror the craft until you are done so its not hard to work on at the end when its full of parts.
    .
    If you don't care about part count then you just need to keep adding parts until it looks good.
    Exterior pipes and grills always look good. Vents and odd plating systems to show that theres wires and components under the hatch. Don't have to do the wires. Just a hatch door can add the effect. It wont open like a door unless you want it too.
    .
    The more time you spend on the cockpit, the more rich the craft will be considered also.
    .
    I enjoy interacting with my crafts so I usually make a way to climb or walk out of the cockpit.
    .
    Windows to see the approaching planets and cameras to help docking are nice.
    .
    Custom landing legs are a good thing to add for more detail and a better softer landing.
    .
    Any vizzy work is always a bonus but never needed if the stages, active groups and flight manual are described well.
    .
    Vizzy is easy anyway for simple staging. Thats all you'll need to show off a build unless you want it to auto land on moons and planets.
    .
    Good luck and Im sure someone else will have more ideas for you.

    13 days ago
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    @GenTitan https://www.simplerockets.com/Feedback/Create?feedbackType=1

    14 days ago
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    Too many boom parts

    15 days ago
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    Look under Development Tab and make the suggestion in the suggestion section there.

    15 days ago
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    Yes and no.
    There is only one throttle setting but with vizzy you can set individual engines to turn on separate from each other.
    Example, throttle to 100% but shut engines 2&4 off kinda thing.
    You need to find the vizzy command that turns a part # on.
    Then just add the part number from what you want turned on or off.

    16 days ago
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    Chicken farts are potentially dangerous

    16 days ago
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    https://www.nasa.gov/feature/soft-robotic-rover-with-electrodynamic-power-scavenging/

    17 days ago
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    @118Industries
    You can set it up now, set your individual RCS outlets to be on sliders so they dont have to be in Translation Mode in order to work properly.
    On PC you can then keybind the sliders to be near wasd controls and be a translation machine.

    18 days ago
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    You likely need a Gyroscope or RCS to help you turn directions.
    Also be sure to set the command chip to Rocket configuration.
    An upload of the craft will help decipher the issue faster.

    19 days ago
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    @MirazAerospace
    If its 80s futuristic space mmo rpg with sexy Alien women then im in

    20 days ago
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    Connect simple beasts together in a line.
    Done

    21 days ago
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    @sushiboi it looks like you have only jet engines and control surfaces on this craft.
    Even set to Rocket, it would never do what you want in space.
    I see that you did set it to rocket and the pilot is facing forward as he should.
    Now you should just need a way to make the thing move in space.
    It will need RCS or a Gyroscope, plus some way of producing thrust while in a vacuum like a rocket engine. Jet engines wont cut it up there.

    23 days ago
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    @Bibhab try a different launch location and if it still occurs, do a bug report.
    You post a bug report from with in the game play.
    While the craft is exploding, Go to escape options and its there.

    24 days ago
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    @Bibhab
    I would assume that you mirrored it at some point and the parts are not all connected.
    That would make it collapse once you start and explode.
    Comb through it to be sure its all connected.
    Another thing could be that there are not enough side interstages for the weight of the separate tanks and its falling apart.
    Could try doubling them up and spread them out evenly.

    24 days ago
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    @sushiboi
    Unfortunately no.
    Personally I favor Rocket configuration for most builds. Its tighter.
    Plane configuration only works until 50,000 kms or something like that. Then it loses a planet to reference.
    Only a couple times I needed plane config because rocket was over correcting my craft, I'm guessing thats what your issue is?
    You may be able to fix it by adjusting your craft a bit. Do you have gimbals and control surfaces active at the same time?
    I would set it to Rocket config and then tune the craft up to work with it.
    An upload of the craft would help us better decipher a solution.

    25 days ago
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    @JamesValino
    Im sure aliens exist. Its a big universe.
    However I don't think aliens or pirates are part of the plan and would destroy the game play.
    Our ships dont have shields and should be vanilla so it would make nearly every mission impossible.

    25 days ago
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    You should make a game on SR2 in a sandbox post.

    25 days ago