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    set the noise type to perlin fractal, and i can tell you what the settings do:

    Strength - increases the height/opacity of the noise

    Frequency - increases the density of the noise

    Octaves - increases the detail of the noise, higher octaves means more computing power

    Lacunarity - similar to frequency

    Gain - similar to strength


    if you want things like canyons, or mountain ranges, you can change the Fractal Type of the noise. if you chose something with the new setting Power, the power increases the width of the the valley, not changing it’s depth

    FBM Power - very smooth valleys

    Billow Power - defined valleys

    Rigid very sharp valleys, and if you change the interpolation a bit (there’s only 3 interpolation modes), you can probably get dune-like forms

    +6 5 months ago
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    to make surface textures

    • insert file into Simplerockets2 > UserData > CelestialDatabase > SupportFiles
    • if the simplerockets2 app is open, close it, and also close the files app
    • launch simplerockets2 (app) and add the texture into a planet's texture index

    to make ring textures

    • insert file into Simplerockets2 > UserData > CelestialDatabase > SupportFiles
    • the file must have a transparent background, and the rings must be vertical
    • if the simplerockets2 app is open, close it, and also close the files app
    • launch simplerockets2 (app) and add the texture in the rings tab in planet studio

    +5 3 months ago
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    most children may lack the ability to prevent arguing with other users, and cannot make as rational decisions as teens

    plus, some websites (like this one) might be subject to inappropriate behavior, and apparently teens can endure it better than younger children 🤨

    +3 4 months ago
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    you have a good point, and i have some suggestions if we ever do change it

    - Super Rockets
    - Rocket Engineers
    - Rocketeers
    - Rocket Academy
    - Project Odyssey
    - Liftoff!
    - Project Spaceflight

    +3 7 months ago
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    rendezvous with a planet

    make your trajectory as close to the planet as possible (but not in the atmosphere)

    make sure your escape trajectory is pointed towards prograde relative to the planet's orbit around the sun (unless you want to go further into the sun)

    keep doing this until you either run out of fuel or get to your destination

    if you're asking to set up the planned trajectory towards a distant planet, place a maneuver node on pieces of the trajectory where you enter the planet. that way you can use the planet's gravity assist to basically get a free boost of speed, with the help of a thruster of course

    +3 8 months ago
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    fun fact:

    there was vizzy and XML in simplerockets 11 centuries before you asked the question

    +3 8 months ago
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    geostationary orbit with the sun is 0 m/s btw

    +3 8 months ago
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    you cannot avoid math in rocketry, it’s impossible

    try math tutorials on youtube, they helped me create an orbital velocity calculator

    or just try to lock an engine on a fuel tank on the ground and analyze the acceleration before the actual mission, then multiply that by the mass of the craft

    +3 11 months ago
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    create a glider that can be deployed from a suborbital trajectory into the atmosphere

    +3 11 months ago
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    Thank you very much, @ChalxAerospace!

    +3 1.4 years ago
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    i don’t know anything about the career mode :( haven’t played juno enough to know…i’ve played simplerockets 2 though

    +2 6 days ago
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    how do i favorite this

    +2 23 days ago
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    AAAAAAAAAAAAAAAAAAAAAAAAA IT'S SO AMAZINGGG

    +2 one month ago
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    1. could be too light
    2. could be the gyros are too powerful
    3. could be too reliable on an atmosphere for orientation

    +2 2 months ago
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    first, you need to upload all the planets/moons/asteroids/stars in the system
    second, you need to upload the system itself

    you can upload any craft (or planet/system in this case) by loading the body in PlanetStudio, then tap the upload button in the PlanetStudio menu on the left. if you can't find the menu, tap the icon with 3 horizontal lines on the top left

    remember that you can only upload 4 things (whether it be a planet, craft, system, etc) in 1 day, so make sure you upload it unlisted

    +2 3 months ago
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    don’t forget that ion thrusters produce virtually no thrust whatsoever

    +2 3 months ago
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    it’s the fault of the whining users that don’t have real ideas, basically

    +2 4 months ago
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    in orbit, the twr doesn’t have to be very high, just enough that it won’t take thousands of years to make the apogee 1 kilometer higher (unless that is preferable somehow)

    but, for landing and takeoff, the twr must exceed the gravity of the planet, especially if you want to not slam into the surface

    +2 5 months ago
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    @BeastHunter
    prob not i’m just guessing bc i haven’t played sr2 in awhile

    +2 5 months ago
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    lower the graphics to prevent crashing

    also it doesn't save automatically

    +2 5 months ago
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    they delayed the release date and it makes me very sad ;-;

    +2 5 months ago
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    i can’t wait any longer!!!

    +2 5 months ago
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    try using springs that are incased inside a fairing (optional, fairing for aesthetic and aerodynamic reasons) that cannot stage, and make the spring width maximum, and attach a fuel tank (or strut) to the spring and add a landing foot at the end of it

    +2 5 months ago
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    simplerockets 2 is so different from the original that the devs plan on renaming simplerockets 2

    +2 6 months ago
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    you are attracted to an atom a billion light years away

    but the attraction is incomprehensibly small

    +2 8 months ago
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    did you try restarting computr?

    +2 10 months ago
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    a game without software bugs is simply impossible, a game that has been ”fully developed” has very minor bugs that can be easily be walk passed, or has a frustrating but rare bug that the developers cannot fix, like the kraken in kerbal space program

    by the way, squad and private division stopped working on ksp and will release the sequel this year

    +2 10 months ago
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    i didn’t know brigo had ice

    +2 11 months ago
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    this is a memorial

    +2 11 months ago
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    @OmniExplorationDivision
    non-sexual furries are cool in my opinion

    +2 11 months ago
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    applause

    +2 one year ago
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    an asteroid cluster to rendezvous with inside the rings of “tinerings”
    the asteroids should be 1 kilometer wide, if you can do that without getting a spiky result 😆
    the asteroids should orbit one big asteroid and have the smaller asteroids have sub-moons

    +2 1.2 years ago
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    @Starborn
    “vizzy love”? haha! good one

    +2 1.2 years ago
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    @YaMomzBox420
    yes
    people forget to upvote, no biggie

    +2 1.2 years ago
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    Hey @LieutenantSOT2, since you’re new here, I can tell you how to have realistic lighting. Go to settings > quality enable image effects, and turn on “High Dynamic Range”, this makes bright objects, such as the sun or a light or the reflection of the sun, have glare depending on if the rocket has a shiny appearance (silver, white, glow in the dark, etc)

    +2 1.4 years ago
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    turn on tinker panel > enable prevent debris

    +1 9 days ago
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    i think that isn’t possible…

    +1 10 days ago
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    make custom aerospikes

    ez

    also make sure the heat shield is at max

    +1 one month ago
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    i never knew about any tech tree

    +1 one month ago
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    transmitter:
    on start
    broadcast (message) with (data) to nearby crafts


    receiver:
    receive (message) with data (data)
    (insert other code you need)


    (message) is the name for a specific transmission
    (data) is the data you can give to the receiving craft (mass, radius, atmo height, variables, etc)

    +1 one month ago
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    not normal

    +1 one month ago
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    @DrooMulticompany
    or just one mesh 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷

    +1 one month ago
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    to make text bigger without reading that vast forum, use hashtags, like #huge ##a bit smaller than huge ###very large and so on to 6 hashtags

    a note on large text, it will change the capitalization to all capital on a specific amount of hashtags, which can be annoying

    1 hashtag

    2 hashtags

    3 hashtags

    4 hashtags

    5 hashtags
    6 hashtags

    +1 one month ago
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    one needs more than 100 points to do cool things with text, to prevent noobs and alts from spamming sussy things

    this forum has everything you need to know about doing cool things with your texts

    +1 one month ago
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    @IceCraftGaming
    both

    +1 2 months ago
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    yes

    +1 2 months ago