set the noise type to perlin fractal, and i can tell you what the settings do: Strength - increases the height/opacity of the noise Frequency - increases the density of the noise Octaves - increases the detail of the noise, higher octaves means more computing power Lacunarity - similar to frequency Gain - similar to strength
if you want things like canyons, or mountain ranges, you can change the Fractal Type of the noise. if you chose something with the new setting Power, the power increases the width of the the valley, not changing it’s depth FBM Power - very smooth valleys Billow Power - defined valleys Rigid very sharp valleys, and if you change the interpolation a bit (there’s only 3 interpolation modes), you can probably get dune-like forms
most children may lack the ability to prevent arguing with other users, and cannot make as rational decisions as teens
plus, some websites (like this one) might be subject to inappropriate behavior, and apparently teens can endure it better than younger children 🤨
you have a good point, and i have some suggestions if we ever do change it
- Super Rockets
- Rocket Engineers
- Rocketeers
- Rocket Academy
- Project Odyssey
- Liftoff!
- Project Spaceflight
rendezvous with a planet
make your trajectory as close to the planet as possible (but not in the atmosphere)
make sure your escape trajectory is pointed towards prograde relative to the planet's orbit around the sun (unless you want to go further into the sun)
keep doing this until you either run out of fuel or get to your destination
if you're asking to set up the planned trajectory towards a distant planet, place a maneuver node on pieces of the trajectory where you enter the planet. that way you can use the planet's gravity assist to basically get a free boost of speed, with the help of a thruster of course
you cannot avoid math in rocketry, it’s impossible
try math tutorials on youtube, they helped me create an orbital velocity calculator
or just try to lock an engine on a fuel tank on the ground and analyze the acceleration before the actual mission, then multiply that by the mass of the craft
first, you need to upload all the planets/moons/asteroids/stars in the system
second, you need to upload the system itself
you can upload any craft (or planet/system in this case) by loading the body in PlanetStudio, then tap the upload button in the PlanetStudio menu on the left. if you can't find the menu, tap the icon with 3 horizontal lines on the top left
remember that you can only upload 4 things (whether it be a planet, craft, system, etc) in 1 day, so make sure you upload it unlisted
in orbit, the twr doesn’t have to be very high, just enough that it won’t take thousands of years to make the apogee 1 kilometer higher (unless that is preferable somehow)
but, for landing and takeoff, the twr must exceed the gravity of the planet, especially if you want to not slam into the surface
try using springs that are incased inside a fairing (optional, fairing for aesthetic and aerodynamic reasons) that cannot stage, and make the spring width maximum, and attach a fuel tank (or strut) to the spring and add a landing foot at the end of it
a game without software bugs is simply impossible, a game that has been ”fully developed” has very minor bugs that can be easily be walk passed, or has a frustrating but rare bug that the developers cannot fix, like the kraken in kerbal space program
by the way, squad and private division stopped working on ksp and will release the sequel this year
an asteroid cluster to rendezvous with inside the rings of “tinerings”
the asteroids should be 1 kilometer wide, if you can do that without getting a spiky result 😆
the asteroids should orbit one big asteroid and have the smaller asteroids have sub-moons
Hey @LieutenantSOT2, since you’re new here, I can tell you how to have realistic lighting. Go to settings > quality enable image effects, and turn on “High Dynamic Range”, this makes bright objects, such as the sun or a light or the reflection of the sun, have glare depending on if the rocket has a shiny appearance (silver, white, glow in the dark, etc)
to make text bigger without reading that vast forum, use hashtags, like #huge ##a bit smaller than huge ###very large and so on to 6 hashtags
a note on large text, it will change the capitalization to all capital on a specific amount of hashtags, which can be annoying
one needs more than 100 points to do cool things with text, to prevent noobs and alts from spamming sussy things this forum has everything you need to know about doing cool things with your texts
set the noise type to perlin fractal, and i can tell you what the settings do:
Strength - increases the height/opacity of the noise
Frequency - increases the density of the noise
Octaves - increases the detail of the noise, higher octaves means more computing power
Lacunarity - similar to frequency
Gain - similar to strength
if you want things like canyons, or mountain ranges, you can change the Fractal Type of the noise. if you chose something with the new setting Power, the power increases the width of the the valley, not changing it’s depth
+6 5 months agoFBM Power - very smooth valleys
Billow Power - defined valleys
Rigid very sharp valleys, and if you change the interpolation a bit (there’s only 3 interpolation modes), you can probably get dune-like forms
to make surface textures
to make ring textures
most children may lack the ability to prevent arguing with other users, and cannot make as rational decisions as teens
+3 4 months agoplus, some websites (like this one) might be subject to inappropriate behavior, and apparently teens can endure it better than younger children 🤨
you have a good point, and i have some suggestions if we ever do change it
+3 7 months ago- Super Rockets
- Rocket Engineers
- Rocketeers
- Rocket Academy
- Project Odyssey
- Liftoff!
- Project Spaceflight
rendezvous with a planet
+3 8 months agomake your trajectory as close to the planet as possible (but not in the atmosphere)
make sure your escape trajectory is pointed towards prograde relative to the planet's orbit around the sun (unless you want to go further into the sun)
keep doing this until you either run out of fuel or get to your destination
if you're asking to set up the planned trajectory towards a distant planet, place a maneuver node on pieces of the trajectory where you enter the planet. that way you can use the planet's gravity assist to basically get a free boost of speed, with the help of a thruster of course
fun fact:
there was vizzy and XML in simplerockets 11 centuries before you asked the question
+3 8 months agogeostationary orbit with the sun is 0 m/s btw
+3 8 months agoyou cannot avoid math in rocketry, it’s impossible
+3 11 months agotry math tutorials on youtube, they helped me create an orbital velocity calculator
or just try to lock an engine on a fuel tank on the ground and analyze the acceleration before the actual mission, then multiply that by the mass of the craft
create a glider that can be deployed from a suborbital trajectory into the atmosphere
+3 11 months agoThank you very much, @ChalxAerospace!
+3 1.4 years agoi don’t know anything about the career mode :( haven’t played juno enough to know…i’ve played simplerockets 2 though
+2 6 days agohow do i favorite this
+2 23 days agoAAAAAAAAAAAAAAAAAAAAAAAAA IT'S SO AMAZINGGG
+2 one month agofirst, you need to upload all the planets/moons/asteroids/stars in the system
+2 3 months agosecond, you need to upload the system itself
you can upload any craft (or planet/system in this case) by loading the body in PlanetStudio, then tap the upload button in the PlanetStudio menu on the left. if you can't find the menu, tap the icon with 3 horizontal lines on the top left
remember that you can only upload 4 things (whether it be a planet, craft, system, etc) in 1 day, so make sure you upload it unlisted
don’t forget that ion thrusters produce virtually no thrust whatsoever
+2 3 months agoit’s the fault of the whining users that don’t have real ideas, basically
+2 4 months agoin orbit, the twr doesn’t have to be very high, just enough that it won’t take thousands of years to make the apogee 1 kilometer higher (unless that is preferable somehow)
+2 5 months agobut, for landing and takeoff, the twr must exceed the gravity of the planet, especially if you want to not slam into the surface
@BeastHunter
+2 5 months agoprob not i’m just guessing bc i haven’t played sr2 in awhile
lower the graphics to prevent crashing
+2 5 months agoalso it doesn't save automatically
they delayed the release date and it makes me very sad ;-;
+2 5 months agoi can’t wait any longer!!!
+2 5 months agotry using springs that are incased inside a fairing (optional, fairing for aesthetic and aerodynamic reasons) that cannot stage, and make the spring width maximum, and attach a fuel tank (or strut) to the spring and add a landing foot at the end of it
+2 5 months agosimplerockets 2 is so different from the original that the devs plan on renaming simplerockets 2
+2 6 months agoyou are attracted to an atom a billion light years away
+2 8 months agobut the attraction is incomprehensibly small
did you try restarting computr?
+2 10 months agoa game without software bugs is simply impossible, a game that has been ”fully developed” has very minor bugs that can be easily be walk passed, or has a frustrating but rare bug that the developers cannot fix, like the kraken in kerbal space program
+2 10 months agoby the way, squad and private division stopped working on ksp and will release the sequel this year
i didn’t know brigo had ice
+2 11 months agothis is a memorial
+2 11 months agohere’s a simple script to detect an exploding part
+2 11 months agoi found a sr2 fandom that features the commands
+2 11 months ago@OmniExplorationDivision
+2 11 months agonon-sexual furries are cool in my opinion
applause
+2 one year agoan asteroid cluster to rendezvous with inside the rings of “tinerings”
+2 1.2 years agothe asteroids should be 1 kilometer wide, if you can do that without getting a spiky result 😆
the asteroids should orbit one big asteroid and have the smaller asteroids have sub-moons
@Starborn
+2 1.2 years ago“vizzy love”? haha! good one
@YaMomzBox420
+2 1.2 years agoyes
people forget to upvote, no biggie
Hey @LieutenantSOT2, since you’re new here, I can tell you how to have realistic lighting. Go to settings > quality enable image effects, and turn on “High Dynamic Range”, this makes bright objects, such as the sun or a light or the reflection of the sun, have glare depending on if the rocket has a shiny appearance (silver, white, glow in the dark, etc)
+2 1.4 years agoturn on tinker panel > enable prevent debris
+1 9 days agoi think that isn’t possible…
+1 10 days agomake custom aerospikes
+1 one month agoez
also make sure the heat shield is at max
i never knew about any tech tree
+1 one month agotransmitter:
on start
broadcast (message) with (data) to nearby crafts
receiver:
receive (message) with data (data)
(insert other code you need)
+1 one month ago(message) is the name for a specific transmission
(data) is the data you can give to the receiving craft (mass, radius, atmo height, variables, etc)
not normal
+1 one month ago@DrooMulticompany
+1 one month agoor just one mesh 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷 🤷
to make text bigger without reading that vast forum, use hashtags, like #huge ##a bit smaller than huge ###very large and so on to 6 hashtags
a note on large text, it will change the capitalization to all capital on a specific amount of hashtags, which can be annoying
1 hashtag
2 hashtags
3 hashtags
4 hashtags
5 hashtags
6 hashtags
+1 one month agoone needs more than 100 points to do cool things with text, to prevent noobs and alts from spamming sussy things
+1 one month agothis forum has everything you need to know about doing cool things with your texts
this might give you some useful information
+1 one month ago@IceCraftGaming
+1 2 months agoboth
yes
+1 2 months agoyes
+1 2 months ago