You guys are literally the best devs. Thank you for all your hard work!
Good luck Foxtrot :)
I spend hundreds of hours on vizzy scripts and videos and get 4-5 upvotes. Just put effort in and hope you get attention?
These comments are literally a discord chat
Funk! Vectors! Yay!
Kelly has an AI for this, so that might work
@Tweedle_Aerospace I did it by converting my position and velocity vectors to orbital elements, moving them forward to the impact point by true anomaly, then converting back to position. This gave me the impact position
@Tweedle_Aerospace as in a deorbit that can get you close to a landing site?
I just have a PID that aligns the velocity heading to the target heading after the lateral velocity has been cut off
@BrandtSpaceINC on the Andrew thing
Love to see it(I was the guy who programmed the SN-5)
@Brixxter lmao thanks
@Insanity yeah I know that one I guess it doesnt exist then
@NateDoge with real terrain?
You reached it
@Athing I doubt it, the whole point of the Mac sphere was to help mobile player like me and know the nav ball is, I think, more geared towards PC player, which I love, this was the perfect way to have a balance of the two ways of control without making an entirely new UI. I think and hope that the devs keep both
How’s development coming? Estimated Date?
Not trying to be pushy, I just really want a way for me to get a real earth on IOS that has this level of detail. :)
@pedro16797 also do you think a to-scale model would be able to reach orbit here?
First of all that looks freaking amazing. Also when do you think this will come out by cause I literally can’t wait to play it lol