@AndrewGarrison I hope by EA lauch you mean early acces...
Can't wait for the release, I was hoping you would release it this summer, because after school starts for me I will not have money to buy the game, but yeah, havin' less bugs and glitches is worth it.
Can you make explosions size vary from fuel amount and type?
@Probreyene it's just above 8.803km, less than 1km above that I think. In real life the geostationary orbit isn't stationary at all times, the satelites make little corrections with thair rcs every couple degrees I think.
My chances are low but why not? I really look forward to this game becoming a huge thing on android (and PC if we are lucky to overcome KSP)
Oh yeah nice. But expect me to make a solar system (if making the planets also means making systems) named after slavic gods.
And what did you take the name from?
@ThePrototype I mean, the command chip, five ion engines and some xenon containers and it can fly. And don't forget about XMl
Activate stage (engines)
Wait 5 seconds
Activate stage (release)
To make the boosters separate manually launch the rocket and see what's the TWR after they run out, input:
Wait untill TWR > the number you get
If you have any mods you might have to disable them
@JohnnyBoythePilot you have to do an orbital turn, aka roll prograde when gaining altitude. It's more efficient than going at a fixed angle all the way up.
Remember, you don't need a twr over 1 on your orbital stage, you need an efficient engine. And also try to roll the first stage after your apoapsis goes above the atmosphere, at this point you need lateral velocity. Put it almost horizontally, you will need less fuel to make an orbit and save it for a higher orbit or small corrections.
Fun fact, I once made a rocket that could reach low (barely over the atmosphere) orbit, so it was technically a ssto. But my monitor broke and I can't play anymore. Thanfully there are lots of space games on mobile.
Change the name from simple rockets to modular rockets, literally every part is modular in this game lol
@AnotherFireFox yeah forgot about xml things lol. I can't wait until actual mod support will br added. And until WNP makes overload
Have you tried launching something into orbit, saving the location and starting that way?
You need to open it with double click. If it doesn't know what to open the file with, point it to the .exe file of the game. It should be in the steam folder.
I arleady learnt how to in KSP, but I am sure this will help some people.
It's not a bug. It counts uploads, not rockets present on the site.
@ShakzDar the feeling when a game is called a ripoff from a game that is a ripoff from it's prequel or early developments stages...
Oh and droo is a term for weed XD
@squideater56 well, the scaling down I meant is the thing we can do in overload. And for the mushroom, MOAB creates something similiar.
I hope bigger fuel tanks will make a mushroom, it's a common thing in explosions. And I also hope that making the tanks smaller through XML (I'm talking about scale) won't affect explosions size.
@AndrewGarrison I know you said you aren't gonna release any mobile version before full release, but I'm pretty sure you will need to test it on mobile anyways, so here you have one ready beta tester for Android.
A week ago I counted over 3100... What happened to the rest?
Now I though about something, will you add one door version of those? @AndrewGarrison
Will you give us a replay mode that would replicate the our input? (or the easier that records the game) Or at least an option to hide all of the HUD for recording cinematic videos?
@AndrewGarrison will downloading sandboxes and planets work like downloading planes, or more like downloading mods?
@AndrewGarrison I can see some rocket tubes in here (and cannons of course) when I will get the beta version (it's the same price the full will be, right?) I will make these :)
@PhantomBladeCorp I hope that they are blocky. It works like one hitbox, and if they had realistic airfoil, it would take a lot more hitbox to make them work the way they do
@AndrewGarrison maybe you would do decouplers (detachers) next week?
And these wings, they are almost exactly the same as SP ones?
Wait, just for sure: the in-game units will be metric and imperial units, or only imperial? Also, would it be possible to change the currency? ($/£/€/¥/PLN and others)
Xenotriver (completely random, a mix of words)
Soo, it's basically a translate tool.
Well, I don't even see a reason for a war, I play both ksp and sr2, both are great, SR2 is a tad but better because of mobile, but it's not necessary for a war.
Just a tip, if you don't want to ever fall over (unless you land on a 45* Hill) you might want to make the legs open a bit widely, preferably just a few feet more than the engine nozzle.
Works for landers and reusable stages.
@Insanity same was said for simpleplanes, yet we got weapons
And falcon 9 has 9 engines if I'm correct. But yeah, what MarioG said
@swope does the landing craft count to the overall cost?
@mjdfx150529 so ion engines only?
Wait, first mod for SR2?
@andrewkrause it doesn't have any docking rings. I will try and lunch a new mission today.
@14ROVI okay now I will wait until he responds
@14ROVI he got there or is it in the files?
@BACconcordepilot first, try to reinstall it. If it doesn't work, then it's definitely something with the game
I am not sure, but one of the SR2 trailers was claimed as a KSP video, too
@tsampoy i meant space flight simulator, not sure about KSP. But maybe it was a better concept. For me playing KSP was different, while sfs was literally the same as simplerockets
T-96 hours. Systems nominal. 95, 94, 93, 92... 3, 2, 1, release date shifted
Wow people still use 32bit systems?
And it Will most likely not run, or will be highly unstable. But you can upgrade your os I think. Unless you don't know how.
@RailfanEthan they have solid core, but the pressure is so high nothing would ever get there
@RailfanEthan yeah seen it arleady
I bet he's doing something that needs the server to update and restart, and that's why it goes down