@NoIDontWanna Imean quite possibly yes but also no BCS all my accounts on everything is already called this so its a bit too late, and Im fine with having a small misspell on all my usernames
I love the idea, but I think there needs to be a demand (assuming contractors also pay money). Why waste 12 million dollars to get a rocket into orbit for no reason or profit. I think there should be a specific reward system for different types of missions. Scientific and/or manned missions would return the most money, but manned missions only return half unless they are returned or have an ability to return home, and scientific missions could only collect money once per location. Communications would not have a catch, but would significantly reduce the payoff. Locations would be ranked by difficulty, and the rank would work as a multiplier for revenue.
Here's a rough draft for costs:
* 30 Mil for a round manned mission
* 25 Mil for a Scientific mission
* 10 Mil for a Com mission
* LDO would be X 1
* Geo would be X 1.2
* Luna would be X 2
* Cylero would be X 4
* tydos would be X 8
* Urados would be X 12
There would be a rule/contract page, where people would post they're contracts and people would post links to their sandboxes with info about the contract, and people would reply with updated sandboxes and craft files they used for the contract. I don't know how money would be kept track of, maybe there could also be a "Bank" page where everyone comments 1 comment of how much money they have, and they edit it when they're amount changes. Maybe a discord would be easier.
I keep Getting an error that reads "Assets\Scripts\Craft\Parts\Modifiers\RTGScript.cs(13,30): error CS0246: The type or namespace name 'FlightFrameData' could not be found (are you missing a using directive or an assembly reference?)" whenever i try to saave the script. Any idea on how to fix it
@AndrewGarrison so would that work if I just pasted it into the parts script? Also how would I be able to just add certain fuels? Sorry for all the questions.
Would a bicopter designed for cylero be allowed in the compotition? It can be tuned down to be used on droo but works the best on cylero, because there is less drag so it can pick up insane velocities.
@Insanity sad =(
4.6 years agoWhat's Apophis Falling?
4.6 years ago@NoIDontWanna
4.6 years agoImean quite possibly yes but also no BCS all my accounts on everything is already called this so its a bit too late, and Im fine with having a small misspell on all my usernames
wot
4.7 years ago@NoIDontWanna why would they, they haven't done anything like that before (except for modding but that's out of the devs controls)
4.7 years ago@SupremeDorian I thought that was only for the thumbnail image
4.7 years agoYou have to upload it then add the tags from the website
4.7 years ago@Anand I think your device just doesn't support it if it's not an option, it's out of the devs hands, there's not much they can do.
4.7 years agoRob321launch has a pretty good vid: https://youtu.be/90VZD5wcx1E
4.7 years ago@pedro16797 so they need some good ole fashioned u n I f a c a t I o n
4.8 years agowhats juno+ 0.1?
4.8 years agowait im confused, whats in the solar system?
4.8 years agoI love the idea, but I think there needs to be a demand (assuming contractors also pay money). Why waste 12 million dollars to get a rocket into orbit for no reason or profit. I think there should be a specific reward system for different types of missions. Scientific and/or manned missions would return the most money, but manned missions only return half unless they are returned or have an ability to return home, and scientific missions could only collect money once per location. Communications would not have a catch, but would significantly reduce the payoff. Locations would be ranked by difficulty, and the rank would work as a multiplier for revenue.
Here's a rough draft for costs:
* 30 Mil for a round manned mission
* 25 Mil for a Scientific mission
* 10 Mil for a Com mission
* LDO would be X 1
* Geo would be X 1.2
* Luna would be X 2
* Cylero would be X 4
* tydos would be X 8
* Urados would be X 12
There would be a rule/contract page, where people would post they're contracts and people would post links to their sandboxes with info about the contract, and people would reply with updated sandboxes and craft files they used for the contract. I don't know how money would be kept track of, maybe there could also be a "Bank" page where everyone comments 1 comment of how much money they have, and they edit it when they're amount changes. Maybe a discord would be easier.
5.1 years agoHas anyone got a working model, cause mine is not
5.1 years agoTird
5.3 years ago@CoBros2 oh, ok
5.4 years agoI don't think cruise missiles use jet engines, do they?
5.4 years ago@MarioG kerosene also the highest thrust
5.4 years agoI keep Getting an error that reads "Assets\Scripts\Craft\Parts\Modifiers\RTGScript.cs(13,30): error CS0246: The type or namespace name 'FlightFrameData' could not be found (are you missing a using directive or an assembly reference?)" whenever i try to saave the script. Any idea on how to fix it
5.4 years ago@AndrewGarrison thank you so much!
5.4 years ago@AndrewGarrison so would that work if I just pasted it into the parts script? Also how would I be able to just add certain fuels? Sorry for all the questions.
5.4 years agoIs there a function I could use to add/subtract from a crafts fuel in a parts script? Im sorta new to this so any advice will help.
5.4 years ago@TurboSnail but it's not supposed to be released until 2020
5.5 years agoHere's my submission:
5.5 years agolink
Would a bicopter designed for cylero be allowed in the compotition? It can be tuned down to be used on droo but works the best on cylero, because there is less drag so it can pick up insane velocities.
5.5 years agoI want to learn how to mod the game just so I can have the intakes take in vacuum, and not air
6.0 years ago