Not sure if its needed, or even how to post a hyperlink...fail...but here's an example for the dev's of a craft that does the roley poley maneuver.
@Gozinya thank you!
Here it is, but read my comment first.
So it seems the most recent patch of the game fixed the problem I wrote about. This, plus a little tinkering, and the program works flawlessly almost every time. However, while I've got you here, there is one thing i noticed that i never could figure out. After launch, once the solid rocket boosters separate, the craft automatically rolls. Usually about 90 degrees. Though, it varies every launch. I thought it had to do with the pilot orientation, and possibly a conflict between the primary command module and the chip in the small satellite at the top of the craft. The problem this roll creates is that it messes with the orbits inclination. This is due to the roll unsettling the craft and making it wobble. If you dont mind taking a look at it, I've made the craft easy to disassemble. The only two fairing bases you need to remove are both painted copper/gold. The first, and biggest, is covering the second. The primary command chip is the default command module with the landing legs attached to it. The chip for the Satellite is right underneath the dish on the top. Right now I have the pilots oriented towards the east, as the craft pitches towards the horizon.
Anyway, thank you both for any help. If you cant figure it out, no big deal. The roll doesn't effect the crafts orbit too badly. It's mostly a nitpicky thing for me. Oh, and any other suggestions you might have about either the craft or the vizzy would be greatly appreciated