Is that a detailed fuselage I see??!??!!
That’s because this is just a cinematic trailer to show what gameplay might be like it is not meant to actually show gameplay, and is just a hype trailer. @wwwNews222com
Also, you used a very unrealistic rocket to land both.@wwwNews222com
I want to do this entire project now. I can’t wait until all the rockets and the sandbox for this is released!
Oddesy, discovery, or Tsien. (All 2001 references)
He has to take a gif of him eating it
Hmm, I see what looks like Mars.......
Also, what did you even put in the last cargo bay, and third, will the game have support for iOS below 11.0? I'm stuck at 9.3.5.
Wait... Look at heat shield info box, then look at the bottom. It says explode
That last pic looks like a new engine. Also, is there going to be science like in KSP? I want to see antennas and dishes and all the good sciencey shtuff. -probably gonna build a giant station covered in science stuff- (the HQ will never notice) this is all if it comes out. (The science, of course).@AndrewGarrison
Ice cream truck
Stock docking ports, and general size of lab to be large regular or small?@MyCoolFace256
Ksp wouldn’t have any buyers if it was 200-300$s, and, your grammar is horrible. Clearly showing your not from 1970@wwwNews222com
HOVER TRAIN. ON THE MOON.
Add escape pods
I'm on iOS @RailfanEthan
I heard about the Soyuz on the radio. A booster problem or something.
Can I sign up for project manager or engineer? (I might not be able to download the game, so engineer might not work) thanks.
On the 8th picture, the wood looks like wood. Costomizeable paint?
For landing on the moon I just put on unbreakable parts and lam into the moon. (Space flight simulator)@AceDAVE3000
A space spider! Also, probably, I'm gonna make a line of escape pods, rovers, and sats.
Will buildings be destroyable like in KSP?
I have I-pad mini2@Awsomur
Love number 5
Lol how is this possible?
Okay correction, doesn’t work on the wasp (I thought it did, the wheels don’t have motor torque) but the default new plane should be able to taxi. (Your turning throttle to 100 with the engines off right?)@TweedleAerospace
Yes I know, also it’s not just a few meters. Turn the engines off on the default new plane or the wasp and you should simply be able to taxi using only the wheels.@TweedleAerospace
Also, the wheels keep doing this even if brake is full on and throttle is off. The craft does gain a tiny bit of forward momentum if I have throttle on but it’s barely anything, not even 1m/s.
That’s true, although we have our own version of parts translation. (We have it it’s just we have to edit it with the numbers, we don’t have arrows.) @HermesE
I honestly don’t understand how anyone builds in this game. Maybe I’m just too used to stuff actually snapping and connecting correctly from SimplePlanes (although that has its own problems but it’s considerably easier to use for me (tho I still can’t build anything lol) Great job man
While it can hover, I recommend just having it be able to fly as I’m going to be racing these low to the ground and being able to fly will help with certain manuvours, I think I’m going to set up a course somewhere on the moon using custom made checkpoints.@Chtite451SR2
I will be having a separate bracket for those who can’t/don’t want to follow the rules I have set, so feel free to break any of them! It won’t matter towards score at all. @Chtite451SR2
I wouldn’t recommend making your submission because I still need to lay out a bunch of stuff but feel free to start playing around and testing things@Staticalliam7
I was thinking some form of triathlon thing, or just an agility test/race and a race/test that’s more speed based than agility based. (I think I’m gonna have the third one be an endurance test to see if your craft can make it through a course (or how many laps it can make) on a certain amount of fuel)
For craft building I want to to be decently realistic (minus the engines, as I will explain) so I think imma not allow mass scaling of parts, and also have the craft have to have designated fuel tanks (basically no filling some random parts with fuel).
For engines, your going to need to make them unrealistically powerful as your craft should be fast and be able to stop its momentum very quickly (this will come in handy on the agility test). I would also recommend putting powerful retro/custom rcs on your craft so it can turn itself on a dime (I’m going to be racing crafts as fast as I can, so quick turning will be helpful to you)
I have a good amount of other ideas but this is long enough lol. @Staticalliam7 @theUSSR @Chtite451SR2
Rocket ish, should be a low altitude speeder spaceship thing (if you want examples of these kinds of things just look at star citizen ships)@Chtite451SR2
No, not to the moon, on the moon. I was thinking low altitude (very, like scrapping the surface close) agility and speed racing @Chtite451SR2
The only thing that bugs me is that they don’t call the planets by the correct names
It’s also funny how you made this to say ksp is bad, yet you have a literal controller devoted to ksp.@MyCoolFace256
There is no need for this post, jundroo devs never made this game with any aspect of giving ksp competition, they just wanted to update sr1. There is no need, ksp isn’t making ksp 2 in response to this game, they are making it because they want to. @MyCoolFace256
There is aero effects. If you are going fast enough (past sound barrier) and you turn hard enough, a shimmering air thing will appear on the wings and body. Also goes for rockets, but hard to do on mobile(all graphics are not implemented, but current update should add it) ((there is no sonic boom for any version))
This happens to me with certain craft, but others will work. It is mainly rovers, and if I edit the default rover it will do this.
Alien saucers with ballistic missiles @PositivePlanes
What if they released it one day before so everyone could learn how to build ballistic missiles to attack?
Make a ramp.