Place a fuel adapter on the fuel tank and then place an engine on the fuel adapter
Place a command chip in the editor and set it to primary in the inspector, you can then delete the capsule.
Just click on the altitude and it will switch to AGL (above ground level)
If you look at the left corner of the gif you can see that the heat shield only took like 50 damage out of 2400. Isn't that a bit low for entering the atmosphere at Mach 40 and temperatures over 13000°C?
Make sure that your rcs thrusters are symmetrically placed around your craft and that they lie on the center of mass. Also you can press T while in flight to activate translation mode to move your craft to the sides forwards and backwards.
A planet builder is planned though.
Try putting the graphics to lowest that should make it better and it still wont look like a game made in the last century.
@swope no i actually had to set them to never collide with parts as a retractable landing gear part is not in the game yet and making something with cargo bays and without parts intersecting would have been pretty hard and it didn't want to spend hours trying to come up with something that worked. But other than that the craft doesn't use the tinker panel.
On standard every part besides the heat shield has a heat tolerance of 1500°C. If the part is over that limit for a certain amount of time it will break.
@Chancey21 maybe lowering the torque will help
I saw chemtrails from invisible planes one day.
At which time do they usually upload the new post?
Trial and error and a lot of quicksaving and loading. There currently isnt a better way to do it.
@MarioG nope it actually ends at around 58km
Make sure to launch at the correct launch window so when cylero is around 55° ahead of droo
Just use many fuselage blocks
They won't add weapons into the game as its supposed to be a peaceful exploration game.
@MethaManAircraft currently not
Be prepared to make a lot and i mean alot of burns at periapsis. It took me more than 50 individual burns to get an ion probe to the orbit height of the moon.
You can just see the orbital period of droo in the map view.
Its K for me.
Is it not easier to just use the reatach button?
@AverageHuman here you go
@AverageHuman i just buildt a rocket type craft with jet engines that goes straight vertical and was able to leave the athmosphere but i guess its more fun to get a plane up to high altitudes.
Does it have to have wings?
@pedro16797 ive tried it once and almost got it back to droo but didnt quite have enough delta v.
You can actually drag manouver nodes the direction relative to the orbit just doesnt stay the same.
When looking at the image i realized that the sun is still exactly as bright as if looked at from droo. I dont think its supposed to be like that.
@pedro16797 ive made it to lightspeed myself but how did he get to 250km/s with supposedly no use of the tinker panel.
I can just say it again we dont know anything more than you do!
Amazing!!! But how on droo did you do that?
@Exospaceman i dont know how much longer i can wait for the customizable rocket engines!
So a new rocket for every planet/moon?
Damn i thougt it was just some kind of filter. This is amazing!
To my knowledge one unit is 1 meter.
You could try a Saturn C-8
@mjdfx150529 i think he wants a infinite fuel tank
Thats not really how NTR's work.
Its °C and you might have to turn reentry effects on in the settings.
Get to orbit with a rocket weighing less than 3tons. My record is 2318kg.
Andrew did a blog post about it a few months ago in there is a gif which explains pretty good what it does.
Finally jet engines