Place a fuel adapter on the fuel tank and then place an engine on the fuel adapter
You go to the command chip or command pod and press edit activation groups
Google forbids it.
I get the point of not being able to spam upvotes all the time but it is a bit wonky sometimes
Here is RSS from AnotherFirefox. You could also try to mess around with it yourself the files are pretty open.
Just click on the altitude and it will switch to AGL (above ground level)
For the record Droo or "discount Kerbin" is about double the size of Kerbin.
Place a command chip in the editor and set it to primary in the inspector, you can then delete the capsule.
If you look at the left corner of the gif you can see that the heat shield only took like 50 damage out of 2400. Isn't that a bit low for entering the atmosphere at Mach 40 and temperatures over 13000°C?
@McDuetchVan yeah you can enable lifting body physics in the settings
There is an option for non radial mirroring though.
Depends on what you're willing to do to get there
Make sure that your rcs thrusters are symmetrically placed around your craft and that they lie on the center of mass. Also you can press T while in flight to activate translation mode to move your craft to the sides forwards and backwards.
To get a clickable link write
[the stuff to display] (link)
but without the space in between.
You can actually write it like this [stuff to display] (link) without the space in between to get a clickable link example
They wont add weapons
@Thelegitpilot13 you can also use fuel adapters to put engines everywhere you want
@jgkronberg the cpu is an i5-7200u and 8gb ram. My settings are mostly medium.
@DPSAircraftManufacturer true for example the space shuttles solid boosters used ammoniumperchlorate and aluminum powder which produces mostly aluminum oxides, water and nitrogen which isnt bad for the environment but it also releases chlorine gas which is quite nasty.
Yeah water physics are kinda broken
Its supposed to be a peaceful exploration game with no intend off adding weapons of any kind into the stock game any time soon.
But i think someone's already working on a weapons mod.
A planet builder is planned though.
Try putting the graphics to lowest that should make it better and it still wont look like a game made in the last century.
@swope no i actually had to set them to never collide with parts as a retractable landing gear part is not in the game yet and making something with cargo bays and without parts intersecting would have been pretty hard and it didn't want to spend hours trying to come up with something that worked. But other than that the craft doesn't use the tinker panel.
On standard every part besides the heat shield has a heat tolerance of 1500°C. If the part is over that limit for a certain amount of time it will break.
@Chancey21 maybe lowering the torque will help
I saw chemtrails from invisible planes one day.
Maybe there are already easter eggs and just noone found them yet
At which time do they usually upload the new post?
Well there are large mountains on droo and a dried up seabed on cylero and i randomly found something similar to olympus mons once.
Bis jetzt ist noch nichts geplant was andere sprachen angeht.
Make sure to turn on fuel line for the side interstages
Its because the second craft is getting too far away from the first one and its not being rendered anymore so you have to go to the map screen to take control of it.
@PositivePlanes real solar system
Remember to set the command chip to plane mode.
@Sharandeep981 um it has no horizontal stabilizers
@Kell im pretty sure op is looking at the TWR of a certain engine and not the whole craft.
@Anand you'll for sure be able to download sandboxes with custom solar systems once the builder is out though.
@DerekSP sad to hear but still thanks
Android themselves dont allow mods anymore.
@Junie01 tydos is certainly not almost as big as the sun if that were the case we would have a binary system with the sun and tydos orbiting around a barycenter which infact is not the case here.
How could you tell?
@AstroTommy the phase angles can actually be calculated but most of the time its easier to just play around with manouver nodes and getting an encounter that way.
Im playing on intel HD graphics on my laptop and it works just fine
@Allglad thats just the ascending and descending node telling you when your orbit crosses the zero inclination mark.