NP. Real life always comes first
Shhhh... We want jundroo to stay focused on SR2
It's most likely because the center of mass is moving when you use fuel
You're looking to break your own record or something?
Is there a way to change text color?
So it does fly... Now it must fly itself
@YaMomzBox420 what chtite said
@Chtite451SR2 I'm building a detailed space plane with interior, so not that lol
Save the satellite as a subassembly
This isn't really something you need to post a forum about.
@JastroOne1 also, gratz on getting silver
Volume 2 would be awesome
IMO, sr2 is all you need because it's easier to build and has a much bigger area to explore. However, I would still buy sp because the sp website has pretty much any plane you could ever ask for, and there's combat.
Keep it up!
This forum post has a bunch of cool tips for post formatting, including posting links and images.
Jet engines don't work under water, in my experience
Airplane has a PID for roll, and is oriented horizontally. Rocket does not have a PID for roll, and is oriented vertically. The PIDs are also set to different values that work better depending on what you're going for. You can have an "airplane" go into space
Good luck on your uni stuff!
Well that depends. On a vacuum engine you will want maximum nozzle length and minimum nozzle throat size. For chamber pressure there is a sweet spot that depends on the mass of the craft and how many engines there are. You'll probably want pressure fed or electric power cycles depending on how far your craft is going. Electric for shorter distances, pressure fed for longer distances (pressure fed increases delta v but way has less thrust than electric, so plan accordingly).
Altitude engines are really hard because it depends on what target you have for them. You can have a thrust focused engine, an efficiency focused engine, or a mix of both. For a mix of both, a full flow staged is your best bet with the smallest nozzle length. Throat size and chamber pressure depend on the size and mass of your craft.
That's for you to explore and find out 😉
Yes, please upload the craft. I think I might have an idea of what's happening, but I will need to see it to be sure. If you don't want it to be public, just post it as unlisted and ping me in that post so that I can get to it.
Enjoy your break!
@FSGamer you can make a black hole in the planet studio by making a celestial body with an enormous mass.
Infections are the worst.
@Arstotzka what about a part with part scale edited?
Try increasing the stability modifier
Stability modifier makes connections stronger
Or you can manually change the angle of whatever you're trying to attach, and edit part connections once you have it in the right place.
@Chtite451SR2 sent you a friend request
What kind of videos would you make?
@Chtite451SR2 yeah I'm in the SRC
People get points because they posts things that other people like. If they don't post things that people enjoy, they don't get points.
SR2 is the same but way better.
Yeah the CL-1201 would be way too big anyway.
@Chtite451SR2 I dunno. Up to you guys I guess.
@YaMomzBox420 great. Sadly, I won't be able to watch live though.
I'll have at least four of these sorts of mfd's, two for each door, one on the outside, one on the inside. If I keep all the same variables, does anyone know if the programs will work as intended? (Using a variable to determine if the door is open or not. If false, it opens the door. If true, it closes the door. The question is, if I open the door with one mfd, will another mfd close it?)
@Tweedle_Aerospace you made anything similar?
I've messed around with some programming languages but this is actually my first time using the game's vizzy. But, as far as I've seen, it's similar to any other programming language out there.
@Tweedle_Aerospace no it's alright. Once I get started on the mfds I'll put up some gifs showing how they work.
Also, what @SoulBlazer said. It would be much easier if I could see what I was working with.