@Chtite451SR2 You probably misunderstood me (I'm from Russia, my English is not good), I did not increase the explosion damage in XML, I increased the "Detatcher force" parameter like this:
from 2.5 (250%) to 250.5 (+ -20050%) (<Detacher force = "250.5" />)
Thanks)
@Tweedle_Aerospace It's funny, only torpedo... but I found a method with a detatcher.. when the torpedo collides with the ship, detatcher triggers and pushes forward a half-ton tank with metalox, at the same time tank explodes. True, I had to change the detachment force in the code (XML), but the target-ship simply annihilates
@TritonAerospace I tried this but unfortunately it doesn't work, I did the experiment, the speed of the target is 180, and this returns about 330, but GoldenShadow made a working program that returns the correct value and vector soon
@SamTheFox hmm, thanks, but I meant to unload data outside the game, for example, to a text file; this function probably does not exist, but still I asked
Hah, maybe "global engineering", a don't know, really:)
I think Simple Rockets 2 is getting a bit more than a rocket game now. In my opinion, the game becomes a huge and interesting engineering sandbox where you can build and program not only rockets, but other surface vehicles, planes, etc. It's cool, I think if such a course is chosen, then the name of the game should reveal this (but maybe i'm wrong)
@plane918273645 Thank you very much, yes, I was able to translate the object coordinates from PCI into my own system, related to the part in a special way, but still interesting)
@Tweedle_Aerospace unfortunately, not the kinetic energy... I came up with my own way, wrote the comments below, if i can take a picture in the comments..
@SoulBlazer yes thanks, i think kinetic energy is important, mass and especially speed, but this is a torpedo, not a supersonic missile(
+1 3.8 years agothanks )
@Chtite451SR2 You probably misunderstood me (I'm from Russia, my English is not good), I did not increase the explosion damage in XML, I increased the "Detatcher force" parameter like this:
+1 3.8 years agofrom 2.5 (250%) to 250.5 (+ -20050%) (<Detacher force = "250.5" />)
Thanks)
@Tweedle_Aerospace It's funny, only torpedo... but I found a method with a detatcher.. when the torpedo collides with the ship, detatcher triggers and pushes forward a half-ton tank with metalox, at the same time tank explodes. True, I had to change the detachment force in the code (XML), but the target-ship simply annihilates
+1 3.8 years ago@TritonAerospace I tried this but unfortunately it doesn't work, I did the experiment, the speed of the target is 180, and this returns about 330, but GoldenShadow made a working program that returns the correct value and vector soon
2.3 years ago@SamTheFox I would like to avoid copy/paste, but that seems to be the only way, thanks
2.4 years ago@SamTheFox hmm, thanks, but I meant to unload data outside the game, for example, to a text file; this function probably does not exist, but still I asked
2.4 years agoHah, maybe "global engineering", a don't know, really:)
2.4 years agoI think Simple Rockets 2 is getting a bit more than a rocket game now. In my opinion, the game becomes a huge and interesting engineering sandbox where you can build and program not only rockets, but other surface vehicles, planes, etc. It's cool, I think if such a course is chosen, then the name of the game should reveal this (but maybe i'm wrong)
@YaMomzBox420 Thank
2.6 years ago@plane918273645 Thank you very much, yes, I was able to translate the object coordinates from PCI into my own system, related to the part in a special way, but still interesting)
2.6 years ago@Tweedle_Aerospace unfortunately, not the kinetic energy... I came up with my own way, wrote the comments below, if i can take a picture in the comments..
3.8 years ago