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    Maybe the keyboard settings changed a key on you.
    Sticky keys they call it for shortcuts or if you picked french keyboard by mistake it could be adding accents to some letters your unaware of.

    +1 7 months ago
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    I just started that contract last night.
    I managed to do the first two with my cargo drone since it already has propellers.
    I "flew" it under water.
    It won't do the 3rd contract though so I'm probably going to make this drone into a boat and use it's propellers to keep me floating.

    +1 7 months ago
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    I made mine as big as possible and made the deflation diameter be the same size as the inflation diameter.
    Also let it open a max speed and not auto cut.
    Default settings are for Droo I believe so just thin the atmosphere about 1/3 less and to release higher in the atmosphere for cylero chutes.

    +1 7 months ago
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    @DONZA collisions are in there, it probably works with expressions or something complicated.
    Hopefully one of the experienced vizzy folks will see this and help

    +1 7 months ago
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    @DONZA
    Well dude,
    I made a craft and tried a few vizzy codes with no success.
    I'm sorry, I have done this concept before a few times
    I'm not sure if I'm forgetting something or they changed something.
    I'll play with it a bit more to see what I can do.
    I even tried parts distance deciding the activation but that doesn't seem to do anything at all.

    +1 7 months ago
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    @DONZA
    I'll do an example tonight when I get a chance.

    +1 7 months ago
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    Closest thing here is sharing a sandbox back and forth.
    Make a space station and let people add to it and send it back to you kinda thing.

    +1 7 months ago
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    If activate part number 6 (hinge) is = 0
    Do nothing.
    If activate part number 6 (hinge) is <-0.1
    Activate group number 2 or whatever

    +1 7 months ago
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    @DONZA ok Impulse won't work for that.
    Even if you make a pressure pad with Impulse, it will feel the craft moving and active every second.
    You will need to get creative with it.
    Try putting a trap door in the hole and attaching it to a hinge rotator.
    Then in vizzy, set that hinge rotator to activate the action when it goes from 0% to say -10% as the block moves the free moving hinge down.
    Do that using part numbers.

    +1 7 months ago
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    Do a moon base building rover that can stack blocks like it's 3d printing.
    It will need a way to refuel and resupply blocks.

    +1 7 months ago
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    @Zenithspeed
    The issue with plane mode is that it loses reference to the planet once you get above 80,000 feet.
    That's why heading lock doesn't work and the controls get confused.

    Rocket mode switches from planet reference to sun reference automatically

    +1 7 months ago
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    Indeed it is the command chip at fault. Its not set to Rocket.
    Once its set to rocket, rotate the plane facing forward using the command chip so the entire plane makes the rotation.
    Then, click on control settings and adjust pilot orientation to face forward also or heading lock wont work properly.

    +1 7 months ago
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    I can't upvote until I have upvotes? Lol what is a upvote?

    +1 7 months ago
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    @dingo87
    You need to fine tune your rocket weight and thrusters alot until you get a good system going.
    Even then with a good rocket, It can take me many tries and I'm good at it.
    If you mess up your launch by a few degrees that can mean the difference of 20km or 100km in the end.

    Yet still, if we consider that most rockets have their own shapes and weights, they don't all launch the same way.
    Keep testing and make notes of your successes.
    I suggest making a second career game and take notes of their launching lessons during tutorials.

    +1 7 months ago
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    You could math it in vizzy but I just repeated the challenge until I found the right path.
    The biggest thing to keep in mind is having a breaking system.
    Aim to over shoot it in map view.
    Then pull parachute.
    Youll see how your falling path changes in map view.
    Use engines to break and push you on target.

    yesterday
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    Hotups are what you need to be careful of

    3 days ago
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    Orbital diapers not included.

    5 days ago
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    Did you check weight ratio to be sure you're not nose heavy?
    I would post the craft so people can decipher the issue.
    It usually goes faster that way.

    5 days ago
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    @Transair57 in the craft designer screen. Top left

    8 days ago
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    Omg this is what im striving for but cant quite get my design right.
    I want mine vanilla so im very limited so I put it off alot.

    8 days ago
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    I havent posted anything I care about in a few years.
    F

    9 days ago
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    @ZeusSpaceAgency both then lol

    11 days ago
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    Closed for what and how long?
    Practicing maneuvers or dropping agent orange? Maybe both?

    11 days ago
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    Good idea

    13 days ago
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    @Suspaceius 14 days later

    13 days ago
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    Candycane planets and moons

    14 days ago
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    Candy cane looking comets

    14 days ago
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    Look through some old crafts.
    There are many out there with target finding at any distance and missile lock.
    All in the vizzy work

    22 days ago
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    Last Galaxy I had was S8.
    It had no room for games.
    Maybe you need to delete some stuff then reinstall the rss

    23 days ago
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    Best work around I found was to only let things activate using vizzy and toggles.

    For example,
    Instead of using an active group or staging to activate a motion, tell vizzy that when toggle one is flicked during flight then allow the hinges in the control surfaces to work kind of thing.

    Even then, sometimes you have to find a way to destroy the old command chip.
    I usually just put it on a side interstage and dump it.

    25 days ago
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    Mine eyes

    one month ago
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    I heard stories when i was a kid

    one month ago
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    Make a wheeled craft and just drive on the bottom of the ocean to the check point.

    one month ago
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    Docking ports connect using a magnet.
    On land they work better with a shock to allow for it to make its own adjustments if both crafts are not square to each other.
    Horizontal connections are harder than vertical connections.
    I would put a docking port on top of the plane and then drive under the refill hose.

    one month ago
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    Probably need a keyboard to run it though.

    one month ago
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    I just assumed it was broke up as north droo and south droo

    one month ago
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    It did when career came out.
    Slowing down again a bit but they have competitions now that keep things exciting so I think its going to be good for a while at least

    one month ago
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    Kentucky shuffle

    one month ago
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    @HeadingEast you are welcome!

    one month ago
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    Make the Worm Maggot

    one month ago
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    You need to buy astronauts first.
    Then you will have astronauts to assign.
    Remember that you can only assign one craft to an astronaut at a time.
    So if you have one in orbit or on the moon from last launch, you will have to buy another astronaut to assign to a new craft.

    one month ago
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    Keep these competitions up through the winter and I will be able to join. No time for builds until then.

    one month ago
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    @ZeusSpaceAgency
    Yes dont bother deleting them to fix it. 🚀😳

    2 months ago
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    @ZeusSpaceAgency
    Is the comm chip or its pilot facing upside down?
    I had this issue before twice and i fixed them by deleting the chutes and fixing the comms chip then replace chutes. i think

    2 months ago
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    Happiness is good for you

    2 months ago
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    Try a rocket that goes down instead of up

    2 months ago
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    Rendezvous with lunar orbit.
    Then hit time warp x1000000 for about 60 years and youll eventually line up a rendezvous with Luna itself

    2 months ago
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    Did you tinker it smaller?

    2 months ago
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    What did you call me?

    2 months ago