they are only five devs
and developing a game is harder than you think
and to what I see I think that their work is amazing
one question what planet is that in the background?
a really stupid question
but I think we need an update on our solar system in the game
Where are the clamps ?
Give em the clamps !!
Can you make it so you can toggle one side or two sides that open so we can really customize the landing gear doors ?
You know Game Developer for what the game is , I think I can mange to wait for it .
what about Android and IOS will it be the same as SimplePlanes
How about the controls for winged planes and shuttles ?
if they are same that i'll be very bad
maybe have an option for the controls
or options for the type of craft if it is a rocket or a plane
yeah I think so
because the devs were talking about uploading and sharing sandboxes
which is the world with all the builds you have in it floating around in space
by naming it the mage I
that means there will be another rocket called the ''mage II''
We want to see fairings!
So you'll be able to reuse the same chut more than once...
Something I complain about in SP and SR1
And don't want to see in SR2
I know you can see the parts' mass in SP
But you can't see it's thrust, efficiency... etc
So will that be in SR2 ??
Yeah why not ¿¿
There is a little mouse on the last pit flying by
And hopefully windows by the start of next year
That's quite the beauty you got there
No, but I'd give it 2 to 3 more weeks
Because it's not a priority at the moment
There are far more important features to be implemented into the game than a homing warhead
Something you can already make using vizzy
Can't disagree there.
Except I can
Well, Captain Joe disagrees
You control a plane with a flight-stick.
You play on your PS3 controller with a joystick.
Wdym why do I need vizzy?
Vizzy improves the physical imperfections of any craft. And there's always room for improvement no matter how good you make something.
I believe this has what you're looking for.
Reshaping the strut part, to give me a shell, helping me create the unconventional shape
I knew it.
How are you today?
That's not what he said...
That was kinda of the goal. lol
Vizzy is just as good for coding, if not better.
Thank you for the help 😁
I'm on mobile & I really don't know where to edit that. But thanks anyway.
Alright, so I was looking at the game XML files(game files, user files, crafts files)
And I didn't find maxInstructionsPerFrame using a search tool anywhere.
If you could help me on where it might be. That'll be fine by me.
Thanks & sorry for the bother.
What about a multi thread program does increasing maxInstructionsPerFrame fix the delay in that too?
I believe that's a bug.
If you try to "enter" a craft, the game would just forget all the AG labels for that crew member.
But I might be wrong
One word: trigonometry
The middle paragraph is SaRcAsM, for those who don't know sarcasm!
For the planet builder just start typing "planet" into the dev console and it should appear as an option.
When the feature enters the research & development stage on the Roadmap then you can expect it in the next update.
@stander the answer to that question is "time".
If you're willing to put time and effort into building.
Then you will be greater than me, and that's a guarantee!
You never get good over night,
Heck I've been doing this for over 5 years (on simpleplanes) and there's still people better than me.
So don't get discouraged.
This is a lovely supportive community. So always ask for help if you need it.
Did you even vote though?
Ok take your space... o_O
Sorry to disturb!
You don't know what a Bush plane is?
Will, I'm only gonna follow what the poll is gonna tell me. And one of you guys still hasn't voted?
I know how to XML edit.
It's just very inconvenient, time consuming and stops the work flow.