@AverageJoe Ahhh I see what you mean. But yeah I agree we need more shapes, especially spheres imo, along with the vertical fill / slice feature included in the recent SP update.
@Pedro Yeah my bad I mean Linx. But alright awesome. Thank you for the information!
@Pedro with the update you just posted is it possible to give an answer on how the performance is looking or not as of this moment? I know you said Cameron and dev team have been working hard on making it as smooth as possible but just wondering if you have any information. Thank you. Also thanks for all the work you and the dev team has been putting into this and the game as a whole!
@XAS You can set a redirect by copying the 6 character code (seen in the URL of posts, ex: simplerockets.com/c/123ABC/[craft name]) and pasting it in the edit redirect section of your craft.
If you are talking about successors then you unfortunately cannot manually add them but you can download a craft and continue work with that same command chip. When uploaded it will set the previous craft as your new crafts predecessor.
I fell like the dead weight slider should just be enabled in general especially for hollow parts as it helps simulate different materials apart from general mass. Needing to go into hidden properties for hollows is fine but its a really useful tool to have by default. Also theoretically you could use fuel to simulate dead weight on solids but not on hollow parts.
@Pedro The plane I recently uploaded can't seem to take off correctly due to what seems like a lack of lift when playing on the experimental build but no problem on 0.9.906.0
Whats the xml parameter name for the snapping of wings/fins? Can't seem to find it. I don't know what it was specifically but this update completely bugged out my latest craft and I can't seem to fix it. Know this is experimental but old wings just seem completely broken. Anyone else having this problem?
@jrzspace Check my XML edited parts
Yeah recently came across a problem that could be fixed with the shape tool. PS sort of needs a "quality of life" kind of update.
I've always been fuzzy on this as well. The way I've made it work with my Astrum Heavy is by saving the side interstages of the "Simple Heavy". Those seem to be XML edited to not have the fuel cross feed setting which I'm pretty sure automatically makes it act like it should. And could be wrong but I think you have to make sure whatever is attached to it doesn't have it's fuel line active
If you don't have access to XML then you can just use the fuel tank trick. Get a fuel tank, or as many as you need, resize it to as big as it can be then go to the tinker panel and turn the part scale and mass all the way down to zero. Enable the fuel line then you're good.
You can make a half cylinder with only one tank by messing with the corner radius along with the width and depth of the part.
@AshtvinayakAerospace Yeah it's strange. Have only had this problem a few times before but when you're going for a certain look it's really distracting.
@HyperINC Yeah, currently working on a craft with 20 AG's but not without XML editing from my knowledge. Also sometimes XML editing can cause some problems with the code