Sorry but not funny
Lol we don't even have ealrygame content yet
I'd rather wait for the passable docking port that your astronauts can actually pass through.
@Bmcclory Doesn't matter, but I'm highly suspicious that you can't make informative video out of raw footages. I'm more thinking of well-edited movie-like videos.
20% volume, same gravity and atmospheric pressure, 10% orbit scale. You can check solarsytem.xml to find it.
Not being able to lock the heading of non-controlled craft really pisses me off a lot tho
It would be great if we can surface-attach things on the EVA chair to customize it.
@Loboindustries They're controllable, that's why they've worked on it. If you read the post, you'll know they're even get wire launchers.
I suggested this a few weeks ago and Andrew was like "I don't usually refuse a suggestion because it's difficult to implement, but this is really really difficult that I can't make it."
Shouldn't rockets work underwater? There are rocket-torpedoes in real life and Sea Dragon was supposed to be launched submerged. @AndrewGarrison
All I can say is that stock docking port has very bad physics model for the docking purpose. You can also try this mod to figure out how much the docking maneuver would have been easier if they used proper physics.
Launch a craft, warp time forward to day, quit the flight with saving the progress.
@PorkyClown3 Since Titanium 50 alloy is not a thing ... I'll gonna take it as Beta Titanium Alloy used in SR-71 :P
All chips are running simultaneously, even after separation. Problem is there are some stupid bug currently that regardless of which chip makes the input command the commands are applied to the player's craft.
...command chips hold some astronauts and I don't think this is good
@Mod I don't ask for the fancy pants n-body sims or the fluid mechanics, because they're not simple. Newtonian Dynamics, however, is simple on it's full fledged form. The things we don't have I listed are all simple things. They're even already in-game, but not in the way we can easily check. That's why I say it's a matter of philosophy.
maybe you can code it yourself and make a mod out of it and be called a hero.
I wanna bomb your office with a massive pizza delivery, Well done!
fun fact: ALL planets in SR2 are already procedurally generated.
I'm asking for months to have RCS size RCS functioning engines
We have NTR, so the logical step is we having Nuke Reactor.
@MarioG I usually upload WIP crafts unlisted and re-upload it to public after beta testing with my fellas
cAn i dO tHIs cHaLlEngE iN rEAl SOlAr sYStEM?
You can find ReaSolarSystem here.
@mjdfx150529 Haven't you heard of Digital Weathering, due to some digital ultraviolet rays
@pedro16797 I raised some funds to afford them after your extraordinary call :P
I'll list this to my RSS rockets list, you can link the post if you want :)
I guess the biggest downvotes of SR2 for majority of Space Sim Players (I mean, KSP folks) is it looks too simple. So I think put some lines like "Simply built Unlimited Expedition" or so.
True but was not pointless. If a pencil break in micro gee it can cause a problem.
@Bmcclory Yup. You can either delete or add planets.
Did you use 2 opposing shocks to get linear motion resistance?
This is fairly complicated. You can play with them in Planet Studio to find out what they mean. I don't think anybody can explain what they're doing in the comment section clear enough.
@IanTheCuberGamer Remove hinge rotator.
Can you work with me to make this real?
select your command pod in the designer
I like the idea. However you should post it in "Feedback" forum to make Devs work on it.
Fixed da image
@KraZIvan Currently working on how-to-add-fuel-quantity-slider :p
TIME TO MOD IT
@KraZIvan Srue, they're fuel tanks lol
Lists are very useful in programming. It's basically a list of values.
Good Solution: Jundroo adds the set roll to 'x' block
Difficult Solution: Use PID controller to maintain desired roll
set roll to 'x'
You can use a variable to control the hinge rotator with some xml modding..
Set Variable yourVariableNameHere to someValue
and go to inputController of the part in the xml
Added button in Advanced Part Properties to change the command pod that controls a part. sweet!
Added button in Advanced Part Properties to change the command pod that controls a part.
I think This suggestion is similar to this