I made some changes to the upper stage and made a video of this craft!
Check it out here:

This vehicle is stock
Not truly reusable as my crane doesn't work :(.

Payload to Low Droo Orbit: 70 metric tons

Flight Profile:

  1. Liftoff by full throttling and staging
  2. Roll left (Q) to point "heat shield" towards the direction of travel
  3. Start gravity turn at 1.5km
  4. Turn to 45 degrees at 15km
  5. Turn to 30 degrees at 25km
  6. Cut off engines at 15% fuel
  7. Undock port between ship and booster
  8. Stage and full throttle to fire ship's engines
  9. Point ship 30 degrees
  10. use "[" or "]" to switch back to the booster, note that ship's engines should still be firing.
  11. Activate 1, 2, and 3 (All should now be turned on)
  12. Point towards launch pad and 0 degrees pitch
  13. Full throttle
  14. Cut off engines when impact point falls 5-10km before the launch pad
  15. Switch back to the ship
  16. Circularize quickly / until booster falls to 30km
  17. Switch back to the booster
  18. Activate 1, 2, and 3 (Both should have been on)
  19. Lock retrograde (Or pitch and yaw around to use the aerodynamics of the vehicle to steer it)
  20. Full throttle when 3000m above ground level
  21. Deactivate 1 when <100m/s and <1000m above ground
  22. Keep velocity at about 10x elevation above ground
  23. Keep velocity at 10m/s when velocity <10m/s
  24. Land at <5m/s
  25. Switch back to ship and circularize if needed
    Remember to quicksave often.

Payload deployment:

  1. Activate 0
  2. Lock heading
  3. Activate 3
  4. Slider 1 up
  5. Undock port between payload and ship
  6. Activate translation mode via "T"
  7. Reverse via "S"
  8. Slider 1 down
  9. Deactivate 3

Landing the ship (from Low Droo Orbit)

  1. Put periapsis at ~53km above landing target by going retrograde
  2. Activate 0
  3. Set pitch to 45 degrees
  4. For visual appeasement, roll heat shield down (the heat shield does nothing). The cargo bay might be blown open by the air, use activation group 3 and slider 1 to keep it closed.
  5. Bounce on the atmosphere for a few times
  6. Lock retrograde when <1000m/s
  7. Stage or activate 2 to extend legs
  8. Full throttle when <~2500m above ground level
  9. Carefully throttle down
  10. Land at <10m/s
    Remember to quicksave often.

Developed by


  • Created On: Windows
  • Game Version:
  • Price: $133,250k
  • Number of Parts: 505
  • Dimensions: 98 m x 14 m x 15 m


  • Total Delta V: 3.9km/s
  • Total Thrust: 32.3MN
  • Engines: 10
  • Wet Mass: 2.06E+6kg
  • Dry Mass: 1.67E+5kg


Stage Engines Delta V Thrust Burn Mass
1 7 3.3km/s 25.9MN 2.6m 2.06E+6kg
2 3 591m/s 6.5MN 2.9m 2.06E+6kg


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  • Profile image

    Can you create manned version to cylero

    2 months ago
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    2,427 SNSA

    0/10 too many parts

    9 months ago
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    10 months ago
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    4,652 Probreyene

    i tried to do a scaled version but when it says 70 meters in the new indicator on top, on the website its way beyond 70m more like 120 or its inaccurate

    1.2 years ago
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    It was an inspiration but this is not a replica of that. @Cvanimation

    1.2 years ago
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    Umm were measurements broken before? @Probreyene

    1.2 years ago
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    Its interplanetary transport systems

    1.2 years ago
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    4,652 Probreyene

    wait are the measurements fixed now?

    1.2 years ago


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