Features:

I am aware the vizzy is goofy! This will be fixed in V2.0

Automatic ascent phase (Throttle to 100% )

Credits:

Thank you to CaptinD2 for the Starship Flaps and Super Heavy Grid fins

General info:

Turn heating off for reentry (Will be fixed in V1.1)

All action groups are labelled

Slider 1 and 2 for flaps once enabled

Flight guide:

Throttle to 100%

Touch nothing until it states the program has ended

It is possible to catch both Ship and Booster once in range of the tower quickly switch to it and enable AG1 then set the following to 1:

Brake
Slider 1

You should set Slider 4 to 0 to close the arms and Slider 3 to any number to rotate the arms.

For reentry of Starship you should deorbit just before you pass over the massive desert and make sure the trajectory is just ahead of the DSS

Future:

Multiple crafts will follow with even more vizzy also planned!

Roadmap:

Tanker & Starlink ship

Fully functional thruster system for docking

HLS & Crew Ship

Cargo Ship

GENERAL INFO

  • Created On: iOS
  • Game Version: 1.0.909.1
  • Price: $5,202,465k
  • Number of Parts: 871
  • Dimensions: 146 m x 56 m x 45 m

PERFORMANCE

  • Total Delta V: 11.0km/s
  • Total Thrust: 227.6MN
  • Engines: 45
  • Wet Mass: 3.1E+7kg
  • Dry Mass: 1.41E+6kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 39 487m/s 210.1MN 5.2m 3.1E+7kg
3 3 5.0km/s 5.5MN 4.6m 5.57E+5kg
4 3 5.5km/s 12.1MN 2.3m 5.57E+5kg

7 Comments

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    2,178 TaurusSpace

    V1.1 has been cancelled and everything will be released in V2.0 so i can revamp all of the vizzy and change some things

    Pinned 14 days ago
  • Profile image
    1,449 OverCAT83

    @TaurusSpace Good so the 'Simple' is ok

    20 days ago
  • Profile image
    2,178 TaurusSpace

    @OverCAT83 Yes mainly the tower and the Raptors

    21 days ago
  • Profile image
    1,449 OverCAT83

    Is any part tinkered?

    21 days ago
  • Profile image
    2,178 TaurusSpace

    @RamenNoodlesXVII I believe they are just set to the wrong axis and i may have forgotten to label the button to enable them

    +1 21 days ago
  • Profile image

    Any way to make functional rotating gridfins? Or am I missing something?

    +1 21 days ago
  • Profile image
    2,178 TaurusSpace

    Please give me your feedback on this vehicle and possible improvements i could make for V1.1

    +2 21 days ago

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