MKII improvements: added RTG so it will recharge in darkness. Made some significant changes to the vizzy fly by wire program. Streamlined it to almost half the size; Added dv/dt derivative (change of angular velocity or acceleration of the change in pitch and roll) to the algorithm for level (roll and pitch) assist. It’s absolutely rock solid now. To pitch/roll to it’s 30 degree limit with the level assist on you may have to fight the autopilot slightly; just hold the control direction for a second or two and you will overcome the autopilot, it will return to neutral once you let go of the controls.
Quadcopter scout ship, full interior, crew of 2 and 4 passengers. Can fly on droo/cylero/sergeea/Oord; i havent tried to use it on the other atmospheric bodies. Has a decent range and will recharge. To recharge land it and turn off gyros and engine (in action groups). Has a fly by wire vizzy program with level assist/hover (hold sea level altitude) assist. Built in safety features make the ship difficult to crash without trying to.
Use nave rings for the green direction arrow which is very helpful at low speeds. And take care flying on cylero; due to the super low air density it takes a lot of time for the ship to alter momentum. If you decrease altitude to fast as example it will take some time to recover back to neutral momentum, and you could hit the surface really hard. Use small control changes on cylero.
Throttle is engine rpm (planet dependent: cylero is 90%-100% throttle)
Slider 1 is collective.
Roll/pitch/yaw as normal
Action group 1 - level assist on/off
Action group 2 - hover assist on/off
Action group 3 - engine power
Action group 4 - opens/closes side cargo doors
Action group 5 - wheel power (throttle) for land travel
Action group 6 - exterior lights
Action group 7 - cabin lights
Action group 8 - gyro power on/off
Here is a vid of me using to land on the DSC control building if you want to see it in use. Vid is on Reddit Juno page.
https://www.reddit.com/r/simplerockets/s/Q3z7ZxIHKu