[𝗕𝗮𝘀𝗶𝗰 𝗜𝗻𝗳𝗼]

The Calvera Interplanetary Vessel is a large liquid hydrogen research & habitation vessel with a double von Braun wheel to provide gravity for its long term inhabitants on their journey in and throughout space.

The vessel can provide habitation for up to 86 droods and is fitted with 12 docking ports for cargo, extra modules, and escape vehicles.



[𝗩𝗲𝘀𝘀𝗲𝗹 𝗙𝗲𝗮𝘁𝘂𝗿𝗲𝘀]

•2 Rotating Gravity Rings (von Braun wheels)

•1 Large & 4 Smaller Habitation Modules.

•Lalar Solar Power/Radiation Shield

•4 external fuel tank sets

•2 High Powered Gyroscopes

•Structure Lights


[𝗔𝗱𝗱𝗶𝘁𝗶𝗼𝗻𝗮𝗹 𝗜𝗻𝗳𝗼]

𝗗𝗿𝘆 𝗪𝗲𝗶𝗴𝗵𝘁: 1,520,000kg+ (1,520T+,1.52KT)

𝗣𝗿𝗶𝗰𝗲: $432,500,000+


[𝗔𝗰𝘁𝗶𝗼𝗻 𝗚𝗿𝗼𝘂𝗽𝘀 / 𝗦𝗹𝗶𝗱𝗲𝗿𝘀]

1) Systems

2) E-4K Drogon

3) Ring Rotation

4) Antennas

5) Lower Lights

6) Upper Lights

7) Docking Ports

8) Solar Arrays

9) Gyroscope

10) RCS

11) External Tank Set 1

12) External Tank Set 2

13) External Tank Set 3

14) External Tank Set 4


[𝗘𝗹𝗹𝗶𝗴𝗶𝘂𝘀 𝗘𝘀𝗰𝗮𝗽𝗲 𝗖𝗮𝗽𝘀𝘂𝗹𝗲]

The Elligius Escape Capsule is a slightly modified version of the Elligius Capsule designed to carry 21 droods in case of the need for a quick escape


The Capsule isn't designed for long distances travel so rescue mentions may be needed but the capsule will safely house the droods until rescued.

Tap on the photo below to download


[𝗡𝗼𝘁𝗲𝘀]

• Launch (preferably) while in orbit, on an asteroid, or a low gravity moon

• There is currently a bug in the game that makes parts take heat damage despite your part not reaching it's max heat limit. If this happens simply turn down your heat damage slider in the side panel.

• If requested I will try to make a bare bones version to help with performance if I have time.

• This craft is the successor to both the Calvera Space Station & Nuclear Vessel released some time ago.

𝗘𝗻𝗷𝗼𝘆!


GENERAL INFO

  • This craft has been featured
  • Created On: Windows
  • Game Version: 1.1.109.0
  • Price: $433,379k
  • Number of Parts: 2214
  • Dimensions: 208 m x 70 m x 70 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 7.3MN
  • Engines: 2
  • Wet Mass: 1.52E+6kg
  • Dry Mass: 1.26E+6kg

STAGES

Stage Engines Delta V Thrust Burn Mass

15 Comments

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  • Profile image

    @TomKerbal Thank you for the info. Yeah tbh I didn't pay attention to that even though I should've. Ended up choosing what looked better visually. But I'll check out your station for reference.

    10 months ago
  • Profile image
    1,817 TomKerbal

    @AstroAerospace Interesting. You smaller Ring produces about 1g (about 8s per rotation with 14m radius), you bigger one (30m) about 2g. If you reduce the rotation by a factor of 0.7 this would change to 1g in the large ring where the people lives probably. If my calculationss are correct. I'm doing calcs like this also for my Meridian Station.

    +1 10 months ago
  • Profile image
    441 RichGWall

    @AstroAerospace Interesting. Not quite sure how to trouble shoot this. But these things do have a way of sorting out over time Thanks again for your imput.

    10 months ago
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    @RichGWall Beta or not it works for me. But yeah replacing the command chip with a new one will default the chip to it's standard number of action groups (10) The beta isn't available on mobile yet and I just download my craft and it seems to work fine. Not quite sure what the problem could be. Might be some strange bug.

    10 months ago
  • Profile image
    441 RichGWall

    @AstroAerospace I think that this may be that you are using the latest beta and I am not. Yet anyway. I tried generating a new craft, got rid of the astronaut, then replacing the capsule with a command disc, and then for a command chip and still only 10 AGs. When I download your ship, open it up, low and behold, 20 AGs available. Is it that you are using the latest beta?

    10 months ago
  • Profile image

    @RichGWall They should be there however you can't access all AG's if you are in control of an astronaut/drood. You have to be in control of the actual craft itself.

    10 months ago
  • Profile image
    1,817 TomKerbal

    @OverCAT83 Jellyfish :-)

    +1 10 months ago
  • Profile image
    441 RichGWall

    Some great planning here. Thanks for your ship.

    One question, I've only been able to access 10 Action Groups. I see you and other using up to 16 AGs. How do you access these?

    10 months ago
  • Profile image

    @Legendaryastronaut3822 Can either turn your gravity slider all the way down and launch from land or save a launch location while in orbit and launch from there.

    10 months ago
  • Profile image

    How do I launch in the space

    10 months ago
  • Profile image

    Reminds me of the Icarus-II from the movie "Sunshine"

    +2 10 months ago
  • Profile image
    4,560 OverCAT83

    Haha long mushroom

    +2 10 months ago
  • Profile image

    Awesome

    +1 10 months ago
  • Profile image

    Epic

    +1 10 months ago
  • Profile image
    1,817 TomKerbal

    Breathtaking

    +1 10 months ago

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