Space Shuttle

there's no need for an introduction, you know what the space shuttle is.

Activation groups:

  1. Aero Surfaces
  2. OMS Engines
  3. Fuel Cells
  4. Cargo Bay
  5. Landing Gear
  6. RCS


Auto orbit program:

automatically does the gravity turn and the accent to orbit. (you can specify the wanted apoapsis, the wanted periapsis, and the mass of the payload.)

Failure program:

The same program from the Ares shuttle. Has a chance to fail one of the three main engines on accent. (you can specify the min alt for failure, max alt for failure, and the chance for failure.)

Important notes:

  1. you have to manually do the roll program, and eject the SRBs (I know it sounds easy to do with Vizzy, but The SRB fuel tanks weren't cooperating with me for the vIzzy so I could not figure out a way.)
  2. The shuttle hasn't been made completely reentry proof, so I'd heavily recommend turning the heat damage to 0 for reentries.
  3. this build can lift much more than the actual shuttle for some reason.


  • Created On: Windows
  • Game Version:
  • Price: $128,439k
  • Number of Parts: 439
  • Dimensions: 55 m x 23 m x 21 m


  • Total Delta V: 7.7km/s
  • Total Thrust: 37.2MN
  • Engines: 17
  • Wet Mass: 2E+6kg
  • Dry Mass: 1.49E+5kg


Stage Engines Delta V Thrust Burn Mass
1 5 7.7km/s 36.3MN 5.0m 2E+6kg
2 0 0m/s 0N 0s 5.33E+5kg


  • Realistic Engine Overhaul by ComplexRockets Team
    Version 1.7 (6/7/2022 7:22:13 PM)
    View Mod Page



Log in in to upvote this post.