Droplet With An Acceleration Ring.

Introduction to Water Droplet

The water droplet mentioned in Liu Cixin's science fiction novel "The Dark Forest" (the second book in the "Three-Body" trilogy) is a cosmic probe created by the Trisolaran civilization using Strong Interaction Material (SIM). It is referred to as a water droplet by humans due to its similar appearance. The probe has a reflectivity of 100% to electromagnetic waves, an absolutely smooth surface, a temperature at absolute zero, and a shell that is over a hundred times stronger than the hardest material in the solar system. During flight, the water droplet can even make sharp turns without any loss of speed, defying the laws of conservation of momentum and angular momentum. In the final battle, just one water droplet destroyed a significant portion of humanity's space military forces.

Description of the water droplet from the original text:

The size of the probe is approximately as expected, measuring 3.5 meters in length. When Ding Yi saw it, he had the same impression as others: a droplet of mercury. The probe takes the shape of a water droplet, with a rounded head and a sharp tail. Its surface is extremely smooth, resembling a fully reflective mirror. The Milky Way galaxy reflects on its surface, creating a seamless pattern of light, giving the impression of purity and beauty. The droplet's liquid-like appearance is so vivid that observers sometimes believe it is actually in a liquid state, seemingly devoid of any internal mechanical structure.

The Structure and Control of Droplet in Game

The shape of the droplet in the game is constructed based on the curve of a water droplet. Its outer shell is composed of 73 fuselages, with each one's diameter accurately calculated.

a

In the game, it does not use gyroscopes for control but instead utilizes 24 rocket engines, which are installed on the six faces of a cube. By inputting different thrusts to the engines, it can achieve translation and rotation in three dimensions.

b

I refer to it as the suspended core of the water droplet.

c

Abilities in the Game.

  • Rotation and translation in three directions.
  • Hovering in the absence of input.
  • Precise control of speed.
  • Extreme maneuverability.
  • Customizable acceleration, with a maximum of 2000g within the atmosphere and 10000g in space.
  • Parallel approach guided impact on targets.
  • Synchronized target velocity, advancing together with the target.
  • Rapid approach to the target.
  • Altitude-hold cruising.

How to Control the Droplet in the Game

Important Notices


Wishing you a joyful gaming experience, and thank you for your support.😇

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.2.210.0
  • Price: $-101,919,173k
  • Number of Parts: 100
  • Dimensions: 1 m x 1 m x 3 m

PERFORMANCE

  • Total Delta V: 19.3km/s
  • Total Thrust: 15,780.8MN
  • Engines: 24
  • Wet Mass: 1,201kg
  • Dry Mass: 1,201kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 24 19.3km/s 15,780.8MN 383.5years 1,201kg

16 Comments

  • Log in to leave a comment
  • Profile image

    可以被撞坏

    8 days ago
  • Profile image
    9,781 York

    @ZATG 感谢支持

    16 days ago
  • Profile image
    1,024 ZATG

    只有它,能直接与主(指简单飞机的水滴)对决!

    16 days ago
  • Profile image

    @Buckshot Roulette This water droplet is a brilliant concept. Its seemingly harmless appearance completely belies its incredible strength and maneuverability.

    one month ago
  • Profile image

    @a small world cup I find it really great!

    one month ago
  • Profile image
    21.6k Zenithspeed

    @York So far I've only added a basic fuselage piece, but I'll upload that when I have the time

    one month ago
  • Profile image
    9,781 York

    @Zenithspeed Or you upload an unlist craft. I'll try to modify it

    +1 one month ago
  • Profile image
    21.6k Zenithspeed

    @York I've decided that the weight of my craft mentioned earlier will be exactly 6.00 tonnes — what should I modify in the vizzy code in order for the core to properly function? I have attempted to modify a few numbers but I did not make any major changes in order to not accidentaly break any of the code.

    one month ago
  • Profile image

    Isnt this in simpleplanes too?

    one month ago
  • Profile image
    21.6k Zenithspeed

    @York Alright, thank you!

    +1 one month ago
  • Profile image
    9,781 York

    @Zenithspeed You can adjust the PID value of the attitude control vizzy, If it's heavy, turn it up, and so does the PID of the speed controller

    +2 one month ago
  • Profile image
    21.6k Zenithspeed

    @York Do I need to adjust them within the vizzy code itself or is there a way I can just put in a given weight and it will automatically configure?

    +1 one month ago
  • Profile image
    9,781 York

    @Zenithspeed Yes, hovering is easier, but you need to adjust some parameters

    +2 one month ago
  • Profile image
    21.6k Zenithspeed

    A question: Would it be possible to take the "core" out and use it as a base or template for a craft with different mass, size, and configuration?
    I am planning to make a craft for which the core's main thrust and hovering (as well as some other functions) would be extremely useful, however it is much different compared to this, so I am wondering how easy it would be to do what I have described.

    (I used simpler words and proper grammar in order to make translation easier, so if something wrong or offensive is recieved, it is an issue with the translator)

    +1 one month ago
  • Profile image
    1,158 Periodic

    Absolutely amazing

    one month ago
  • Profile image

    Still an excellent craft 👌

    one month ago

37 Upvotes

Log in in to upvote this post.