Auto Credit Based on JSO18's JSO Bullet- auto reuse V 0.5

Update:

Komodo capsule replaced by JSO Phoenix capsule, small vizzy update.

This is a fully reuseable 1 stage suborbital rocket. The code automatically lands the first stage near the space center. I am still working on recovering the capsule.
Note: this was designed on the stock Juno system. I have not tested it on any other systems.

the next version might be a while, since I have been more focused on my Phoenix capsules and my Phoenix crew lift.

GENERAL INFO

  • Predecessor: JSO Bullet- auto reuse V 0.5
  • Created On: iOS
  • Game Version: 0.9.506.0
  • Price: $4,052k
  • Number of Parts: 201
  • Dimensions: 19 m x 7 m x 7 m

PERFORMANCE

  • Total Delta V: 1.4km/s
  • Total Thrust: 798kN
  • Engines: 9
  • Wet Mass: 90,414kg
  • Dry Mass: 11,463kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 1.4km/s 691kN 2.5m 90,414kg
8 0 0m/s 0N 0s 40,657kg

10 Comments

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    3,664 JSO18

    @kittman that is weird. I did not expect that either. I am also surprised you got a flight to land on the runway. Normally it did not get that close for me, since my program just has it do a boost back until it is moving a certain speed in one direction. It is not designed to do an accurate landing.

    4.1 years ago
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    4,265 kittman

    @JSO18 I just ran three flights: realtime including countdown, fast forward for most of the flight (including boost back), and fast forward ascent only. The third flight landed the closest of the three (on the runway) and with the most remaining fuel (8%). The realtime flight had 5% left and the fast forward flight had 7%. Interesting stats, huh? Kinda opposite of what I was expecting.

    4.1 years ago
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    3,664 JSO18

    @kittman I run it in fast forward sometimes too, but as long as I stop it before the boost back burn starts and leave it in regular time until the entry burn is done, it should work.

    4.1 years ago
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    4,265 kittman

    @JSO18 Yup, most definitely used fast forward. I think just during ascent but I'm not sure. I'll run it realtime and see what the fuel consumption is. 😁

    4.1 years ago
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    3,664 JSO18

    @kittman thanks for the upvote! I will look into that problem. I ran the final version around 5 times, and it always worked. Did you ever use time warp or fast forward? I discovered doing that can cause problems with running out of fuel.

    4.1 years ago
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    4,265 kittman

    I like!
    I ran out of fuel a couple times before the landing was perfect.
    Very cool craft

    +1 4.1 years ago
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    3,664 JSO18

    @Tweedle_Aerospace this was inspired by New Shepard :)

    4.1 years ago
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    @JSO18 the Jeff bezos of simple rockets!

    4.1 years ago
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    3,664 JSO18

    @MSCSpaceworks thanks!

    +1 4.1 years ago
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    Looks nice

    4.1 years ago

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