_This craft is designed to demonstrate differential thrust steering_
Many stories about great engineering and scientific projects in history begin with the sentence "During the Cold war..." or "As the Cold war was heating up..." and this is exactly that kind of project. The Soviets were in the lead - they sent the first satellite, the first animal and the first man to orbit, landed the first probe on the Moon, and sent the first probe interplanetary. The US wanted to catch up: and to do that they created Apollo, one of the most expensive, best managed and arguably most ambitioust project of the Cold war. The destination was the Moon. On the other half of the Iron curtain, things were... different. Sergei Korolev was given only a couple of years and only a small amount of funding to build the biggest Soviet rocket ever. And unlike in the US, he couldn't collaborate with his peers, that is Glushko, Chelomey and Yangel (this wasn't mandated, but he'd never work with Glushko - that guy got him sent to Gulag earlier!). miraculously, despite the tiny budget, terrible managment and very little time, something came out of this - and that was the N1 rocket.
N1 is unique in many ways: it stores kerosene and liquid oxygen in literal balls (this is why it has such a tapered shape), it used grid-fins, it had 30 first-stage engines and, most importantly, it steered using diferrential thrust. This means that instead of gimbaling, the KORD guidance system changed the thrust of some engines to pitch and yaw the rocket. This proved to be the reason why the design failed: with a 1960's era computer that was programmed by severely underpaid workers (who by the way had the same status among engineers as a nurse among doctors - i take this from first hand reports), this system just couldn't handle the task it was given. All four launches met a fiery demise: and if you download this craft, you will too if you don't follow the instructions below!
INSTRUCTIONS
As was indicated in the beginning, this craft uses a realistic differential thrust steering system, just like the real deal. It achieves that using a vizzy program that adjust sliders 1, 2, 3 and 4 based on the input you put in. To activate the system, you'll have to cycle through all of the commands: that means, you will need to actuate every slider before you activate the engines. You do that by changing the inputs for both pitch and yaw and then returning them to 90degs. You can do that by pressing W, A, S and D in any order as soon as you spawn.
GENERAL INFO
- Created On: Windows
- Game Version: 1.3.204.1
- Price: $325,027k
- Number of Parts: 415
- Dimensions: 114 m x 26 m x 26 m
PERFORMANCE
- Total Delta V: 10.2km/s
- Total Thrust: 76.5MN
- Engines: 54
- Wet Mass: 4.52E+6kg
- Dry Mass: 2.39E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 30 | 3.2km/s | 57.7MN | 2.5m | 4.52E+6kg |
2 | 8 | 3.6km/s | 15.8MN | 2.6m | 1.17E+6kg |
3 | 4 | 3.4km/s | 1.8MN | 4.9m | 2.59E+5kg |
4 | 0 | 0m/s | 0N | 0s | 10,619kg |
5 | 0 | 0m/s | 0N | 0s | 10,619kg |
6 | 0 | 0m/s | 0N | 0s | 4,929kg |
7 | 0 | 0m/s | 0N | 0s | 4,929kg |
8 | 0 | 0m/s | 0N | 0s | 4,929kg |
6 Comments
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1,883 VonKaramanIndustries
@DJRianGamerYTonJUNO Will come up at some point, but i wanna master vizzy first. I don't want to make reusable rockets till i can make them land on their own.
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1,883 VonKaramanIndustries
@OACOTEOC yup. See, the kerosene ball is a lot smaller than the lox ball, and therefore has a smaller radius. A tapered shape makes sense, to reduce drag.
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@VonKaramanIndustries ahhh okay. I thought you don't accept requests.