Auto Credit Based on JamesValino's S-500 Prometheus


The S-500 Prometheus, also known as 55R6M "Triumfator-M", is a Russian hypersonic surface-to-air missile/anti-ballistic missile replacing the A-135 missile system currently in use and supplement the S-400. The S-500 was developed by the Almaz-Antey Air Defence Concern.

Armament (For Testing)

2x Modified SAM-2C designed by Triton Aerospace
Weapon Type: Surface-to-Air Missile [SAM]
Length: 8.05m
Maximum Diameter: 0.52m
Weight: 1,657kg
Range:5-200km = 107nm
Maximum Speed: Mach 5.42
Maximum Target Altitude: 20,000m
Minimum Target Altitude: 1000m
Maximum Target Velocity: 1543m/s | Mach 4.5
Warhead: 117kg PETN Explosive
Kill Probability:95%
Guidance: Proportional Navigation

Modified SAM-2C inside the Silo

Cold launch



-10x10 Launch Vehicle based on "BAZ-69096"
-Very User-Friendly Launch Setup (Vizzy)
-Cabin Interior
-Cold Launch
-Custom Suspension Mechanism
-Detection Range from 1km to 200km (Changeable)

Cabin interior

Launch mode active

Operation Manual


Medium to Ultra physics settings would do fine
High physics settings for the truck
Set Explosion to High


Spawn the craft AFTER spawning your target craft.


To Drive, activate AG1 named "engine" then use Pitch and Yaw Joystick (mobile) or WASD (pc).

  1. To Launch, activate AG7 named "Launch mode", then activate AG8 to Launch the missile in the left silo or AG9 to Launch the missile in the right silo, launch 1 per launch
    A prompt will appear and ask for a user input with the list of crafts within the set detection distance with their:
    -Designated number (orange)
    -Name (white)
    -Displacement (green if safe to go and red if risky)
    -Velocity (green if safe to go and red if risky)
    -Altitude (green if safe to go and red if risky)
    If no craft is detected within Detection range, it will say so.

  2. Type the Designated Number of the craft you want to set as the target then press okay.
    Launch will be canceled if you didn't input
    anything, chose to cancel or entered a number that isn't in the list. To exit Launch mode, just deactivate AG7

  3. A missile pops right off the selected silo and intercept the target and explode automatically while displaying Displacement and Estimated Time of Interception.

Once the missile explodes, you may now switch back to the main craft manually to resume firing or to drive off.

  1. Drag is off on most of the parts for convenience of every device :)
  2. I've been working on the navball independent guidance program for the missiles but, I just couldn't make it, i've also tried referencing on other missile's program but still ended up in vain.
  3. 9m82 missile still under development, it ain't as easy as I initially thought it would be, I've got the scale but its very unstable for some reason.
  4. Unlike my Gaz Tigr, this one has proper working suspensions.
  5. Dont use slow mo when the ground pistons are not on the ground, this thing would jump higher than an athlete.


Leave an upvote if you like the craft
Enjoy ;)


  • Predecessor: S-500 Prometheus
  • Created On: Windows
  • Game Version: 0.9.918.1
  • Price: $1,872k
  • Number of Parts: 1215
  • Dimensions: 5 m x 4 m x 17 m


  • Total Delta V: 105m/s
  • Total Thrust: 260kN
  • Engines: 3
  • Wet Mass: 31,147kg
  • Dry Mass: 29,367kg


Stage Engines Delta V Thrust Burn Mass
5 2 105m/s 260kN 12s 31,147kg


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  • Profile image
    5,928 ab3

    This is a very nice looking craft :)

    16 days ago
  • Profile image
    1,458 ASC


    23 days ago
  • Profile image
    6,050 JamesValino

    @TritonAerospace thanks for the feedback, appreciated

    23 days ago
  • Profile image

    @Mimew very nice, it works very well i like how you made the long pistons struts and integrated them very ingenious also the pop up message is very colorful i like the display of info , i like how you integrated the fuse and guidance code into one very efficient way of doing it I'm not so good with expressions but I'm gonna learn from this.

    Btw it seems the loft function is gone with the missile it goes straight but if the missile is being guided by nav sphere you can definitely bring back the loft for long range shots.

    23 days ago
  • Profile image
    6,050 JamesValino

    @TritonAerospace well i haven't put it inside the tube yet cause its not working itself, it just goes toppling over mid air, probably aero dynamic problems. About the blueprint, i just made my own with a 2d image of the missile, ruler, and the provided dimensions in the web. Its the same method I did with this truck

    23 days ago
  • Profile image

    @Mimew did the intended missile not work?
    Btw did find the blueprint of the actual missile i couldn't ?

    23 days ago
  • Profile image
    6,050 JamesValino

    11.25m Length
    1.47m Diameter

    23 days ago
  • Profile image

    @Mimew I'm gonna check it out a few hours later.

    23 days ago
  • Profile image
    6,050 JamesValino

    @TritonAerospace here it is

    23 days ago


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