Project Orion - Nuclear Spaceflight
In the late 1950s, Project Orion emerged as one of the most daring concepts in space exploration history. Developed by forward-thinking engineers and physicists, the project envisioned a spacecraft propelled by the controlled detonation of nuclear charges,. This revolutionary idea promised unparalleled interplanetary speeds, potentially making Mars and even the outer planets within reach.
However, Orion’s development faced insurmountable challenges. Political concerns over nuclear testing, safety issues, and the signing of the Nuclear Test Ban Treaty of 1963 forced the project into early retirement. Despite its unrealized potential, the dream of Orion left an indelible mark on the history of space exploration.
The Craft
Key Features:
• working and cool looking pusher plate, with effects
•2 decent stages(MEM's)
• flag, and 3 science missions for each decent stage (move them by a tether)
• Umbilical tower with effects, working swing arms
• countdown for launch
Activation Groups
1.pusher plate
2.MEM1 detach
3.MEM2 detach
4.flag
5,6,7.surf payload
14.countdown
Additional Notes:
- the craft can break if you set your fast forward(or slow-mo) to a big number
-decent stages can get some heat damage, to prevent that set heat damage off
-have fun
GENERAL INFO
- This craft has been featured
- Created On: Windows
- Game Version: 1.3.204.1
- Price: $244,666k
- Number of Parts: 1506
- Dimensions: 150 m x 42 m x 49 m
PERFORMANCE
- Total Delta V: 413m/s
- Total Thrust: 409.5MN
- Engines: 57
- Wet Mass: 9.97E+8kg
- Dry Mass: 9.91E+8kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 2 | 0m/s | 0N | 0s | 3.57E+8kg |
2 | 5 | 39m/s | 38.3MN | 5.9m | 3.57E+8kg |
8 | 6 | 291m/s | 1.7MN | 2.1m | 7.63E+5kg |
11 | 4 | 84m/s | 239kN | 4.4m | 7.59E+5kg |
Comments
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Works on my Mobile Phone!!
using the explosions of nuclear bombs has still got to be one of the raddest ways to travel
@Dyeraerospace good to hear, have fun
Forgot to mention the solar panels
I added a rtx and tweaked the vizzy a bit and it works now
Idk either 🤷♂️
@Dyeraerospace it's wierd, the craft isn't spinning for me so I dont know how I could help
@qualapungo parts aren’t glitching no
@qualapungo and also when I launch sometimes it’s like man I need to fall over and yeets me into the ocean
@Dyeraerospace hmm, I am running out of options for what is causing that spin, 1 theory is thst you could have the slow mo too low and the fast forward too high(numberwise), second theory is that somewhere in the craft is a part that is glitching and is making the craft spin, so try to tweak around with settings.
@qualapungo and also sorry for the caps
@qualapungo so the thing is when I’m warping to out of droo and stop warping so I can do the burn it just spins pls fix
@qualapungo Alr I did it and IT KEEPS SPINNING WHEN I AM WARPING TO CYLERO. WHY
@Dyeraerospace yeah it's in the autopilot
Btw is the proportional section in the autopilot section I’ve never used it lol
@qualapungo and when I’m out of droo it just spins
@qualapungo btw absolutely LOVE the detail on this thing
@qualapungo alr bet
@Dyeraerospace try setting "proportionall"on the chip of each mem to like 30 or a high number, that should help(I was soposed to change that before uploading but forgot)
@qualapungo Uhm no?
The Project Orion concept is really cool until you learn the fact that nukes cause black outs if detonated in the atmosphere
@Dyeraerospace @Dyeraerospace hey, did you by any chance re enter droo's/earth's atmosphere, if so, I only designed the mems to land on cylero/mars
@Dyeraerospace I'll se what I can do
@qualapungo btw can you make it more stable that would be great!
@qualapungo mhmmm