[𝗕𝗮𝘀𝗶𝗰 𝗜𝗻𝗳𝗼]
Introducing the Celestial Rovering Vehicles. Based on Lockheed x General Motors concept:
The CRV is a manned batter powered rover inspired by the Apollo Lunar Rovering Vehicle for use on the surfaces of moons and other celestial bodies.
The overall purpose of the CRV is to enable Droods to travel longer distances, and help complete and transport scientific research.
The utility model is equipped with a simple drill to take soil samples of the ground below and can carry 2 Droods. There is also a Light Cargo variant that can be downloaded as well.
[𝗔𝗰𝘁𝗶𝗼𝗻 𝗚𝗿𝗼𝘂𝗽𝘀 / 𝗦𝗹𝗶𝗱𝗲𝗿𝘀]
1) Power
2) Drive
3) Reverse
4) Headlights
5) Taillight
6) High Beams
7) Inside Lights
8) Drill
- Roation: Slider1
- Arm 1: Slider 2
- Arm 2: Slider 3
- Arm 3: Slider 4
9) Drill Bit
10) Solar Panels
11) Gyroscope
[Lander]
11) Gyroscope
12) RCS
13) Engines
14) Landing Legs
15) Ramp
16) Rover Detachment (Click 2x to disconnect)
[𝗡𝗼𝘁𝗲𝘀]
•Recommended Graphic/Physics Settings:
-Update Frequency: Med-High
-Shadows: High-Very High
•First detach the rover from the lander. Once you've done that you will need to switch to the Landers command chip. Once done you can activate the ramp and switch back to the CRV.
•The lander is mainly for aesthetics however can be used as intended with a little bit of tweaking. After detaching the rover you will need to reactivate the ramp on the lander.
•Currently if you try to EVA with a Drood the craft's vizzy program will stop working correctly after taking back control of the craft. This won't break the craft however will affect turn signals.
•Dry Weight and Price especially will be different if using 1.0+ or not. Beware if playing career mode.
•This craft has some simple vizzy programs that are effected by PartID. Loading this craft as a sub assembly will require the tweaking of vizzy.
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@Novarok
Lol… Yes, Canadians like to say Ehh a lot