Auto Credit Based on RokugouSystems's F-4C Cyber MLU — EQR2

Part of a series on TritonAerospace's lore. | Designed to work with TritonAerospace's weapons network.


Lore, tactics, use cases, missile specifications and systems information are listed here! A proper user's guide is coming soon™.


Far better than the previous variants


Changelog

  • fuel Rebalanced, more fuel on board
  • now much more maneuverable thanks to rebalancing
  • new missile: My AAM-33A-3 "Skybolt"
  • Landing gear operates much faster
  • a bit slower at Mach 2.3
  • updated EOTS can target random terrain now
  • New formation Lights
  • FCS changes
  • New decals
  • Weapons bays respaced for a better fit
  • added IcEStaR's Radar Display
  • And probably some other things I can't remember

Lore

Separated from Main post for simplicity


Tactics and Doctrine

The F-4C should NOT be used for its maneuverability, that isn't it's strongest field. It should be used at high altitudes (10-18km), far away from the front lines (75km or more), and using the powerful engines to cruise between Mach 0.8 and 1.5. Once you have a target designated within range, turn towards them, launch your missile, then turn away. Let your missiles do the rest of the heavy lifting.
The biggest weak spot in the F-4C is close-in targets, where the F-4C tends to struggle in dogfights. do not let yourself get to the merge for this reason, even though Equipment Refresh 3 is the most maneuverable variant.
In the event you get into a close fight, use your AAM-10s to neutralize a threat. Don't worry about minimum range, the AAM-10 can turn up to 135°/s while burning and is extremely hard to counter.
In the event you are fired upon (SAM or otherwise), dive down towards the surface in full afterburner. Be careful not to hit the ground. If the missile hadn't been forced into the ground yet, defend AWAY from it, making hard turns until CLAWS stops beeping. Then recommit vertically to avoid flying straight into the missiles path.
Your loiter time is 45 minutes on internal fuel (Mach 0.8/12km) before you run out and need to return to base. Use this time to support your team as much as possible.


Aircraft Specifications

Full Burner Speed Cap: Mach 2.3
Full Dry Speed Cap: Mach 1.7
Stall Speed: 65m/s
Landing Speed: 80m/s
Service Ceiling: 20km (Combat), 25km (Ferry)
Combat Range: 1,100km (Combat), 2,200km (Ferry)
Engine Thrust (sea level/Mach 0): 36,000kgf
Empty Weight: 15.5 tonnes
Fuel Weight: 12.4 tonnes
MTOW: 34 tonnes
MLW: 34 tonnes


Missile Specifications

Rokugou Systems AAM-33A-3 "Skybolt" (6x)

the AAM-33A-3 "Skybolt" is Rokugou Systems' replacement of the AAM-35C-4 "Spearhead", providing much more capability in a much smaller and lighter performance bracket. it should be treated exactly like an AMRAAM, as it performs extremely similar to such. it's rangeband is 5-170km, however was not tested very extensively. take that with a grain of salt and stay within 120km.

Triton Aerospace AAM-10 (2x)

The AAM-10 is Triton Aerospace's go-to missile within 15km range for any threat. Cruise missiles at low altitude? Check. Bombers at high altitude? Check. An enemy fighter on your tail? Check. The AAM-10 pulls 135°/s while burning, and it has an extremely high probability of hit. This should be used in a defensive position only, however, as you only get two internally. It's a very draggy missile, however this doesnt matter as it's not intended to be used beyond 15km in range.


Systems Information

Flare ECM pods are intended to be removed sooner or later. If I'm being totally honest, they just take up precious part space.
EOTS can be controlled by targeting a craft or structure, then enabling the labeled EOTS activation group. You can then switch to the auto-slaved cameras and look at your target. Zoom can be adjusted with slider 1. you can now also use translation mode to move your target position around on the ground.


Cautions and Warnings

  1. Warning: at high mach, FCS may induce wobbling. beware when approaching top speed at low altitudes.
  2. Caution: Playing at low FPS (20 and below) can cause FCS instabilities.
  3. Caution: Beware of missiles separating from their weapon bays.

That's most of the important stuff. Happy Hunting, Squad!

GENERAL INFO

  • Predecessor: F-4C Cyber MLU — EQR2
  • Created On: Android
  • Game Version: 1.3.204.1
  • Price: $13,148k
  • Number of Parts: 371
  • Dimensions: 5 m x 13 m x 19 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 22kN
  • Engines: 7
  • Wet Mass: 28,074kg
  • Dry Mass: 15,610kg

STAGES

Stage Engines Delta V Thrust Burn Mass
2 2 0m/s 0N 0s 27,874kg

6 Comments

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    @SpaceInvader0826 💀🙏

    26 days ago
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    @AlphaSpaceTechnologies the gallows where we will force feed you ammonia and then hang u

    26 days ago
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    @SpaceInvader0826 what did I just walk into?😭🙏

    27 days ago
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    @RokugouSystems and im gonna murder u by shoving kerelox tanks up ur 🍑 so u turn into a nice lil land based firework 😛😛😛

    +1 one month ago
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    @SpaceInvader0826 im am going to kidnap you and force feed you JP-8 jet fuel so you turn into an turbofan engine 😛😛😛

    one month ago
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    That does not look like an F-4C phantom but other than that nice build. (Also ik this isnt supposed to be an F-4 phantom just take it as a joke and dont come to my house and kidnap me)

    +1 one month ago

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