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[𝗕𝗮𝘀𝗶𝗰 𝗜𝗻𝗳𝗼]

Introducing the Celestial Rovering Vehicle. The CRV is a manned batter powered rover inspired by the Apollo Lunar Rovering Vehicle for use on the surfaces of moons and other celestial bodies.

The overall purpose of the CRV is to enable Droods to travel longer distances, and help complete and transport scientific research. The Light Cargo variant is used to transfer any general or scientific cargo from A to B. Just like its Utility counterpart it can hold up to 2 Droods


[𝗔𝗰𝘁𝗶𝗼𝗻 𝗚𝗿𝗼𝘂𝗽𝘀 / 𝗦𝗹𝗶𝗱𝗲𝗿𝘀]

1) Power

2) Drive

3) Reverse

4) Headlights

5) Taillight

6) High Beams

7) Inside Lights

8) Trunk

9) Gyroscope

[Lander]

9) Gyroscope

10) RCS

11) Engines

12) Landing Legs

13) Ramp

14) Cargo Detachment


[𝗡𝗼𝘁𝗲𝘀]

•Recommended Graphic/Physics Settings:
-Update Frequency: Med-High
-Shadows: High-Very High

•The lander is mainly for aesthetics however can be used as intended with a little bit of tweaking. After detaching the rover you will need to reactivate the ramp on the lander.

•Currently if you try to EVA with a Drood the craft's vizzy program will stop working correctly after taking back control of the craft. This won't break the craft however will affect turn signals.

•Dry Weight and Price especially will be different if using 1.0+ or not. Beware if playing career mode.

•This craft has some simple vizzy programs that are effected by PartID. Loading this craft as a sub assembly will require the tweaking of vizzy.


GENERAL INFO

  • Created On: Windows
  • Game Version: 1.0.8.0
  • Price: $3,144k
  • Number of Parts: 937
  • Dimensions: 4 m x 6 m x 6 m

PERFORMANCE

  • Total Delta V: 1.1km/s
  • Total Thrust: 82kN
  • Engines: 6
  • Wet Mass: 17,302kg
  • Dry Mass: 12,954kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 4 1.1km/s 82kN 3.3m 17,302kg

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