Saturn C-8 Nova, Apollo Direct Ascent
1:1 scale of the US Saturn Family designed in '60s.
Unfortunately, the Direct Ascent never been built due to size problem, it needs bigger rocket rather than Lunar Orbital Rendesvouz
Full Auto Lazzy Lazyman waiting for this
Auto finding Lunar Launch Window
Auto reach Droo Orbit
Auto Trans Lunar Injection
Auto Lunar Orbit Insertion
Auto Lunar Landing
Auto Return to Droo
First Auto Return Craft, just press AG1 and don't need to move your muscles
Action Group:
1. System Start
2. Deorbit to the mun
3. Return Droo
4. Escape Tower
5. Parachute
6. Ladder
7. Light
8. Landing gear
Build on the old mobile version of Vizzy, may be not works well on the new beta, still waiting for mobile beta updates
Importance: Please Launch from Droo Launch Pad only !
Possible problems:
1. Failed window launch squence. Reason: Pitch input problem. Solution: try a little time wrap before press AG.1
2. Inaccurate TLI Burn. Reason: Different Physic Settings. Solution: Try to Time warp before press AG1, or change your settings
3. The Craft Crashed and dropped to the ground. Reason: Some device can't executed too many Start Block & Receive Message Block. Solution: Report the bug the developer or try to modify the vizzy program
Any suggestion? Please comment below
Magical Vizzy Pitch Input by Crowxe
Suicide Burn Vizzy by Crowxe
GENERAL INFO
- Predecessor: Lunar Rover + Mini Sat (Auto Vizzy)
- Created On: Android
- Game Version: 0.8.402.0
- Price: $288,640k
- Number of Parts: 873
- Dimensions: 103 m x 16 m x 16 m
PERFORMANCE
- Total Delta V: 12.9km/s
- Total Thrust: 89.6MN
- Engines: 23
- Wet Mass: 2.79E+6kg
- Dry Mass: 2.98E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 8 | 1.7km/s | 45.2MN | 75s | 2.79E+6kg |
2 | 8 | 2.3km/s | 29.5MN | 70s | 1.27E+6kg |
3 | 2 | 3.1km/s | 11.1MN | 88s | 5.02E+5kg |
4 | 1 | 3.0km/s | 2.4MN | 1.8m | 1.42E+5kg |
5 | 1 | 2.8km/s | 351kN | 2.3m | 27,825kg |
Updated Craft with new Vizzy, follow this Link
Bei mir funktioniert der Deorbit Luna nicht
@TopSecret2 @CPSU3417 @Hellosss38 @wonkapilot @malachiblair929 @BroAeronautics @kittman @Reichy @KirRu @STARinterplanetary @Balthazarthegreat77 @QPilot @Starmang10 Here is the Update Saturn C Nova
@TopSecret2 yeah it's true, it was blindly raising apoapsis to the moon, since the old vizzy didn't have target parameter input, we had to used the awkward way to approach the target
One more thing, sorry for my bad progranming skill. i'm not a programmer, graphic designer, or enginer. I'm just medical doctor.
@TopSecret2 Lol, u can't compare old vizzy script to new one. The vizzy was not worked, that was the old version. If you want to review the new one check my SSTO plane on my post. It used new circularization algorithm, simple but nearly perfect circular. And i want the landing leg to retract and expand, it cant be execute just using simple action group
Check this Buran SSTO Auto Orbit
Update: after a closer look I’ve narrowed down the primary issue in its inability to achieve LDO to a lack of the rocket’s response to the burn time variable. Somewhere in the main calculations for the burn circularization, there is a variable the programming skips likely because it is still processing and storing variables from the previous variable names (Gravitational Constant, Planet Mass, Planet Gravity, Exhaust Velocity in particular, etc.). So when it goes to display the delta-V requirement for LDO, it has no issue determining it but the burn time variable comes up as a blank. I’ll give you the compliment of producing a good debug text but it’s clear that perhaps if the variables were divided into groups with a few or so waiting periods between them, that would guarantee that the Burn Time variable is rendered so that way the craft will burn before the target altitude.
@Rizkyman The Vizzy was already broken on this from the start; it relies on too many variables to do what could be done with far fewer blocks, namely the landing legs, which could simply be tied to a activation group and not deployed until the exact moment before landing on Luna. Another thing to note: you completely failed on calculating the time to Apoapsis which appears to be the main cause of the rocket failing to burn before reaching it.
This is a perfect example of an exceptionally well done rocket with an exceptionally poor example of overdone programming.
WHEN!!!!!!!!!!!!
@Rizkyman
@Rizkyman Whenever it tries to reach the apoapsis, it goes straight past it and crashes into Droo.
@Rizkyman Could you please do a version that has a command pod instead of the chip? I just can’t do it myself and I’d like to be able to put an astronaut on the moon.
MOTHER N-NOVA!!! IS THAT YOU
IT IS MY ROCKET FAMILY ANCESTOR!!!!!!
Was going to say that it’s broken but then I saw the pinned comment
@Rizkyman I thought you might enjoy this SR2 movie trailer I put together on my iPad. Be sure to read the credits at the end!
https://youtu.be/5HvQIKAdbVE
And again, thanks for creating this craft and program.
Cheers
@Rizkyman I'll be waiting for the update
Rizkyman@Apakah kamu orang Indonesia
Can you make next version with astronauts?
用不了🌚🌚
@Rizkyman
Will the fixed version be uploaded sometime during the week. Or do you not know?
@STARinterplanetary the new update broke the vizzy. Fixed version will be reupload soon
This rocket doesn’t work. The program for the rocket just makes it do nothing but fail. Fix please
@22zxSnakeEyes not working anymore since last update
I wondered why it kept crashing @Rizkyman
@Rizkyman I absolutely love the rocket and I enjoy it very much.
I would like to make a request here that you make a rocket like this but I can go to Mars (i’m just gonna cool it knows because I’m too lazy to actually name it lol)
Update on android breaks it. After update it cant go to Droo orbit(it doesn't turn on engines on apogeе). And it launchs when moon is above the horizon for some reason
fantastic job sir.