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Fixed rendering reflection rays that showed collisions behind the ray origin.
Look at the original version and you can see echoes of the objects in the reflections.
This is amazing work! Best thing I've seen on the internet today by a nautical mile!
Gooodd daammmnnn boi. Your so close to SR2 on a MFD
Dude getting closer into making sr2 in mfd.
Its running at 3fps
So, did you just make a RTX enabled display/command pod?
WOW. just WOW
wtf? is this high tech going to improve the rendering effect of sr2