Special thanks to pedro16797 for his help.
Arda Industries Presents:
Fuell Cells & Generators Multi-Pack
Features 7 current, historical and fictional Electric Generators to provide power for your creations. They are very simple to use on any craft and very versatile. Use along with batteries and water tanks for power and water generation for your craft or bases. For your convenience, the fuel cells/tanks in the large industrial and space-grade generators are interchangeable, allowing you to have continuous power at your bases.
Note: Make sure your parts have fuel line turned on!
- To use: Simply attach to your craft or building floor/deck, or use the docking ports.
- For water generation, also attach a water tank to your craft.
- To activate: AG7= Power On (Again, make sure your craft's parts have "Fuel Line" turned on)
Light Panel Notes:
The large generators have light panels that give you the following information:
- Solid Red: Generator OFF
- Solid Green: Generator ON
- Solid White: Fuel Cell/Tank Above 10%
- Flashing Yellow: Low Battery (below 10%)
- Flashing Red: Low Fuel (Below 10%, tank replacement recommended)
Generators in this Pack:
- ####Apollo Fuel Cell
- Generator Type: Alkaline Fuel Cell
- Power: 2.3 kW
- Endurance: 2215 hrs continuous use
Water Generation: <1g/s
Gemini Fuel Cell
- Generator Type: Alkaline Fuel Cell
- Power: 2 kW
- Endurance: 220 hrs continuous use
Water Generation: <1g/s
Space Shuttle Fuel Cell
- Generator Type: Alkaline Fuel Cell
- Power: 12 kW
- Endurance: 1860 hrs continuous use
Water Generation: <1g/s
Arda Fuel Cell (Lowest part count)
- Generator Type: Hydrogen Fuel Cell
- Power: 20 kW
- Endurance: 1400 hrs continuous use
- Water Generation: <1g/s
Applications: Manned & Unmanned Spacecraft, Small Habs
Space-Grade Fuel Cell Generator
- Generator Type: Hydrogen Fuel Cell
- Power: 40 kW
- Endurance: 34 hrs continuous use
- Water Generation: None
Applications: Interplanetary/Lunar Bases & Habs
Toyota Fuel Cell Generator
- Generator Type: Hydrogen Fuel Cell
- Power: 100 kW
- Endurance: 104 hrs continuous use
- Water Generation: None
Applications: Surface Bases & Buildings
Toyota Jet Fuel Generator
- Generator Type: Conventional Jet Fuel Burner Generator
- Power: 80 kW
- Endurance: 25 hrs continuous use
- Water Generation: None
- Applications: Surface Bases & Buildings
If you use these Generators on your craft or sandboxes, please put a link back to this craft file in your craft's description.
GENERAL INFO
- Predecessor: Just a light????
- Successors 1 craft(s) +14 bonus
- Created On: Windows
- Game Version: 0.9.307.0
- Price: $354k
- Number of Parts: 230
- Dimensions: 3 m x 2 m x 2 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 0N
- Engines: 11
- Wet Mass: 18,592kg
- Dry Mass: 11,298kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|
Can it work?!
@KraZIvan Great !
@TopSecret2
This is what fuel cells do:
Hydrogen (atmosphere only): 71 kW / (1g/s) <=> 3.55 kW / (ml/s)
Hydrolox: 7.878 kW / (1g/s) <=> 2.6 kW / (ml/s)
Methalox: 5.015 kW / (1g/s) <=> 5.123 kW / (ml/s)
Kerolox: 4.930 kW / (1g/s) <=> 5.37 kW / (ml/s)
( given a 50% Fuel cell efficiency )
https://www.simplerockets.com/Feedback/View/xIo332/FuelCell-power-output-much-too-small
Come back, we miss you!
Just put some of these on the second stage of a water powered rocket, time warp a few years, and then INFINITE RANGE ACHIEVED
@KraZIvan hi are you going to post anymore things?
@malumuteanaerospace how do you put it in your game then?
hey, I am trying to put this mod on my simplerockets2 which I have on steam(if that makes a difference), I put it in the mod file folder and tried to open it thru the game. any ideas? It seems it is a .sr2 file not a .sr2-mod file which is what simplerockets.com says i need.
any
any one can responde
nice
@KraZIvan without solar panels
@bmcclory Thank you!
@ISP Sorry for late response. These are power generating parts, you simply place or connect these parts to your craft and they will generate power.
This is amazing!
Can someone tell me what this is?
What is this?
This is what i need
@Bmcclory @SelectAKey @Sneezitz Thank you! ^^
@CyleroEnthusiast you wouldn't necessarily need to have it consume fuel. Reactor fuel life times for highly enriched uranium extend into the tens of years. Naval reactor for instance, refuel once in the middle of a ships lifespan which can be up to 40 years
Something like a reactor pack might be a neat idea.. based on ur rtg series but throttle able..something that provides power, is warpable, but has a slow throttle time..essentially a nuclear reactor using whatever fuel makes sense..I think it could be interesting, but its just my idea to expand upon your original concepts.
nifty idea
@TopSecret2 No salt here my friend :D but since your criticism was so well thought out I'm going try to respond to it as best I can. Based on the information I was able to gather on the Space Shuttle Fuel Cell, it is rated for 7kW continuous, 12kW peak power. They were able to be reused with services between flights up to 2000 hours of service (I'm not sure if that means they were retired or refurbished). I chose to make my STS Fuel Cell supply the peak 12kW even though that wasn't meant to be continuous power, mainly because I wanted players to have up to the peak power available if needed, since I am counting on Jundroo to hopefully introduce more electrical parts in future updates, and that way any builds using my fuel cells would not be lacking power. Admittedly having my STS Fuel Cell be able to go the full 2000 hours of use was not very realistic but as in this game the fuel cell ends up being more of a permanent addition to a craft, I wanted it to have a long lifespan for that reason, even if it means it ends up providing an unrealistically high number of kWh.
As for the Space-Grade Hydrogen Fuel Cell Generator, it is purely fictional and only the shape is somewhat inspired by a JAXA rover concept, as far as any real power generation or kWh there is no such information. I decided for this stand-alone generator to have shorter use and lower usable kWh since it can have its tanks replaced with additional equipment such as forklifts which I am also building. But in retrospect I agree it might have been better to have the Base Generator provide power for longer periods. I do want to say you have given me a lot to think about and I will make sure I pay closer attention to these details in the future. I hope you enjoy my current and future builds!
Do not take my comment with salt, because I greatly appreciate the fact you essentially created the perfect power unit for land and sea vehicles in the form of the Jet-A fuel cell generator that can be used in a multitude of situations where an automobile engine could be applied, such as in a armored vehicle. For a interplanetary station/space rig, the hydrogen generators would be ideal towards generating electricity for xenon engines as well as producing aforementioned water for nuclear thermal engines of that category.
One question: for its size, the space grade fuel cell generator produces a maximum of 1320 kWh of usable electricity whereas the Space Shuttle’s Fuel Cell, if my mathematics are right, can make an insane 22,320 kWh.
What I would naturally ask here is why the hell can the Space Shuttle’s fuel cell generator produce enough electricity for the crew to be able to operate it’s instruments for over 10 weeks on a single mission? That sounds truly absurd considering the space shuttle was never able to operate autonomously where it might need to have such a long battery life.
My point is you would expect the “Space Rated” Fuel Cell, which to be entirely fair is at least five times larger in all dimensions, to have a battery that would take months to discharge. And yet, somehow it has a battery that only lasts 34 hours. I would put my money on the historical generators for their size makes up for their somewhat lackluster performance, as well as the ability to produce water that can be employed in a nuclear engine.