Each spring is actually 2 in inverted directions. u joints help keep everything loose

The cube in the centers distance from the actual center is measured/calibrated @ 1g and 20gs (1x and 20x mass scale), and those values are then hardcoded in the vizzy program. This should be done for each craft as it is installed. (for reasons that escape me, the values change per craft...)

This must be calibrated to output reasonable information.

Be sure to use the long formated display string at the bottom of the program
The lowest dark grey fuselage piece is the root piece to the mechanism and should be used for gizmos.
The hinges/piston at the bottom are simply for testing, and mapped to the 3 main inuts so that movement can be imparted on the mechanism for validation

To calibrate:
Attach mechanism to your craft. 2 calibration tests must be performed:

Ensure the cube in the center of the mechanism has mass scale 1 (100%)
Launch craft and wait for things to stabilize. Record the Dist # from the output
Return to the vizzy code, and update the variable: oneG to the value you just recorded.
Repeat the above test with the cube mass scaled to 20 (2000%), record the number, and update the twentyGs variable to the value you just recorded.
save the program and craft.

Calibration is completed.

You can verify the calibration by loading your craft into flight on the runway, and once stabilized, the "Gs" value in the display should = 1.000


  • Created On: Windows
  • Game Version: 0.9.404.0
  • Price: $1,732k
  • Number of Parts: 163
  • Dimensions: 3 m x 2 m x 2 m


  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 8,606kg
  • Dry Mass: 7,583kg


Stage Engines Delta V Thrust Burn Mass


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