Edit: I just realised I missed something in this description. I would like to thank the ComplexRockets community for testing and suggesting, Jastro for being the best collaborator I've had and one of my best friends in the community and the devs for making this amazing game, being so transparent and listening to us so much. Specially to Nathan, I can't express enough how grateful I am to you with words for listening to me every single time and adding everything I asked for to make this thing possible.
Edit2: I want to make this clear. This was automated in an old version without Vizzy, the attachment tools, the remap curves... Most of the things this craft has can be made better and much easier now
I've been scratching my head for a while trying to think about what should go here but I don't think any text will do justice to the craft and the instructions will be boring to read for many, so I expect people annoyed because of things not working because of using them wrong, but meh, here I go:
This thing is Graal, a 6 months long project I've been working on with JastroOne1. This is the 40th version and I've been about to release it many times going back to improve things for more than 200 hours.
Graal stands for Holy Grail and I wanted this to be the Holy Grail of xml editing. This craft has almost everything I know about this game and I've learned a lot making it.
For further information you can read this manual, I'll update it with time to include tutorials and new modules made by me or even you (if you're interested in collaborating write me in the comments or discord).
If you're too lazy I've done this GIF for you, but prepare yourself for a quick read, it was hard to push everything in less than the 100MB limit giphy has:
- Predecessor: Graal pre-release 2
- This craft has been featured
- Created On: Windows
- Game Version: 0.8.108.0
- Price: $130,980k
- Number of Parts: 821
- Dimensions: 62 m x 93 m x 70 m
- Total Delta V: 914m/s
- Total Thrust: 10.1MN
- Engines: 32
- Wet Mass: 4.8E+6kg
- Dry Mass: 3.45E+6kg