This is a mini jet called Fly-Egg with autopilot program.
Press AG 1 to activated when you on the Droo Runway,the Fly-Egg will automatically glide to the appropriate take-off position, and you can cancel the auto take-off by press AG 1 to inactivated when the speed below 80m/s.
If AG 2 activated, autopilot program will operate the Fly-Egg to fly at target speed and target altitude. You can set target speed by AG 5/6 and set target altitude by slider 2.
If AG 3 activated, autopilot program will operate the Fly-Egg to fly at target heading. You can set target heading by slider 1. If AG 2 is not activated, AG 3 cannot be activated.
If you want to landing on the runway, just press AG 7 to activated, the program will operate the aircraft to land on the runway accurately and gently. Even if you're flying on the other side of the Droo, activate AG 7 and wait it to land on the runway(If fuel is enough).
AG 9 is Main-Power, you can do nothing without it.
On the left side of the control panel in the cockpit is the airport radar, which tells you the location of the airport (within 50km), and the right side is terrain radar, it will provide the terrain data ahead and terrain warnings. If you see the terrain warning, please raise the target altitude with slider 2. Another warning is air-speed warning, when it appears, the autopilot will automatically turn up the target speed to avoid it crashing.
Auto landing and auto take-off only support Droo-Airport now.
Recommended FPS: 25-60 FPS. If the FPS is too high or too low, the program could be unstable.
- Successors 2 craft(s)
- Created On: Windows
- Game Version: 0.9.404.0
- Price: $10,748k
- Number of Parts: 264
- Dimensions: 5 m x 11 m x 8 m
- Total Delta V: 0m/s
- Total Thrust: 300N
- Engines: 2
- Wet Mass: 7,521kg
- Dry Mass: -17,826kg
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That fact that I’m getting to the level of vizzy where stuff like this actually seems feasable scares me. Like making an automated to moon or mars in RSS isn’t the hardest thing I can think of doing. Probably cause I did it but still
The Code reminds me of me hardcoding in C#
@theUSSR I want to do the same! I'll follow you because I can't work on ILS approach right now.
Also @Funny8ekranoplan I love the goblin xD
@theUSSR autonomy is fun and hopefully will be incorporated more into the game. Imagine the flying egg autonomous flying and loading in its carrier plane. Also, it's just fun to watch something come to life from your code and live.
@SteveCheng2 lands better than me every time 🤣 Are you a pilot? I'm not and SR2 is a fun way to learn about it. For example, I dunno how to line up the aircraft for landing yet. Or the proper altitudes and distances. I'm going to look it up in the PHAK next.
Nice work mate :)
XF-85 with a landing gear 0_0
Lat and Long@SiBasedDragonLanFeng
@SteveCheng2 How do you get the airport location?
I saw the vizzy and sat there with my mouth open
I think my Simple Wheelchair is a perferctly stable😏As for 4 prop drone, I have already made one, but it still need gyroscope to control it@Hotcrackers
Will you make a program to keep something stable, like a 4 prop drone, keep it perfectly stable in a hover
This is incredible
That vizzy makes me GianafYjUFbsk5*jYfh8mF5b
To be honest, I haven't thought about the next craft yet.@Gozinya
Wow, this is so good. Excellent work. What’s next??
Nice program dude
Need to try that when I have time! It looks very interesting. I've also written and recently published a landing on Droo runway Vizzy program for planes and I'm curious how reliable yours is. Mine is currently landing only, no take-off, but this will certainly change in a future version. It works for the stock plane, SimpleAirways. Previously I thought nobody created a landing program before, it seems I was wrong!