614 downloads

Weapon system from my wasp upgrade project. Easy to install and use.

Features weapon and target selection, with put-on and use weapons. AG5 to change weapons; AG6 to fire selected weapon; AG10 to switch to next target in the lock circle. All activation groups used can be changed in the program.

How to install: Attach any weapon you like to your craft. Put the block named SMS on your craft for weapon selection and firing. Alternatively you could fire them directly by activating their nose cone. FireControlRadar is used to automatically lock the crafts in front. If not installed, the player's target will be locked.

The missiles will seek any target in front if no target is locked when it is fired so you can just point and fire.

The radar is activated by AG7 but you can change it.

Known issue: If the missile's part ID is lower than 100 it will not be activated through SMS.

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.9.404.0
  • Price: $50k
  • Number of Parts: 162
  • Dimensions: 1 m x 1 m x 0 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 190kN
  • Engines: 7
  • Wet Mass: 2,912kg
  • Dry Mass: 1,562kg

STAGES

Stage Engines Delta V Thrust Burn Mass

18 Comments

  • Log in to leave a comment
  • Profile image
    6,101 s5ehfr9

    @ThePatatero they do have code. Look in the nose cone.

    3 months ago
  • Profile image
    1,110 ThePatatero

    how do they target? they dont have a code so how do they do it ?

    3 months ago
  • Profile image
    6,101 s5ehfr9

    @OsXiaoheng You can use it wherever and however you want as long as you give credit

    +1 6 months ago
  • Profile image
    1,480 OsXiaoheng

    excuse me?may I use your missile to make videos?well,the video is about the first flight of J-10 fighter:)

    +1 6 months ago
  • Profile image
    6,101 s5ehfr9

    @Gelo10102 However don't expect me to finish working on it any time soon as I still have to meet the deadline for my project before Christmas. That said, I still can give you instructions on how to modify current missiles if you need it very soon.

    9 months ago
  • Profile image
    6,101 s5ehfr9

    @Gelo10102 I am making a 2.0 version of weapon system with better targeting, support for countermeasure, and adding more variety of weapons - which includes the AIM-54. Though I will be keeping the"stock missiles" at minimum part count so that's something some people might not like. For that, I'm going to encourage people to make their own missiles from a template I'll include in the package.

    +1 9 months ago
  • Profile image
    3,244 Gelo10102

    Any chance that you want my Aim-54 missile and you put a code on it?

    9 months ago
  • Profile image
    6,101 s5ehfr9

    @117 I have to check it. I do have a single module that can be installed on any craft and adds that function, but it is incredibly unstable and can easily destroy the craft with millions of G's acceleration.(This can also happen on the X-wing you mentioned) The problem is that I stopped working on that system when I started to develop these weapons and I'm not sure if it works in the new version.
    Also, let's talk at your unlisted post since it's unrelated to this post.

    11 months ago
  • Profile image

    @s5ehfr9 Any chance you can install the same flight system you installed in that X-wing in a N1 Starfighter I'm working on? preview here
    Or, do you have a module for that flight system I can install?
    Any help would be much appreciated, I can tag you on the unlisted WIP

    11 months ago
  • Profile image

    @s5ehfr9 nice! except laser munitions work on beam riding. Or are you adding it to see the ground intercept (more accurate/account for variations in terrain). CCRP might be fun too!

    one year ago
  • Profile image
    6,101 s5ehfr9

    @MethaManAerospace I will do it after I make CCIP because they share a small part of code.

    one year ago
  • Profile image

    @s5ehfr9 I recon it could be doable though...

    one year ago
  • Profile image
    6,101 s5ehfr9

    @MethaManAerospace Yes I have but it would be hard to use because you cannot zoom in with a custom camera (or any camera) in this game and it's impossible to aim accurately with laser.

    one year ago
  • Profile image

    Have you thought of doing a laser designator for the agm65 and gbu12s?

    one year ago
  • Profile image
    2,904 socialist

    好东西!

    one year ago
  • Profile image

    awesome setup

    one year ago
  • Profile image
    16.8k Rizkyman

    Good job

    one year ago
  • Profile image
    6,101 s5ehfr9

    Easy to install, lots to choose from, much to offer. Make your missiles more than just decoration.

    one year ago

20 Upvotes

Log in in to upvote this post.