Features

  • Added Flight Director Attitude Indicator (aka Navball)
  • Added additional navigation heading locks, such as radial and normal.
  • Updated instrument panel to include battery and mono. Removed fuel bars from mobile throttle slider.
  • Updated to Unity 2019.3.15f1. This includes an update to the physics engine.

Tweaks

  • Astronaut walk-speed on super-low-gravity planets has been increased, as has the speed that they get up when fallen over.
  • No-longer enforcing minimum altitudes for warp modes.
  • Changed primary font from Anita Semi Square to Roboto.
  • Show filename and resolution of an image when selected in the texture picker / photo library dialog.
  • Added Nicky Pike to the credits.
  • Added button to take you back the title screen.
  • Added a sound volume property to the cargo bay.
  • Allow overriding yaw and pitch inputs while heading is locked to allow the player to make small adjustments.
  • Allow searching by part ID in Search Parts flyout in designer.
  • Added tooltip to CoT button in designer to explain that the altitude it uses for calculating thrust uses the altitude in the Performance Analyzer window.
  • Default altitude to AGL mode.
  • Hide flight view inspector by default when entering flight, but remember player's preference when re-entering flight scene.

Bugs

  • Fixed a bug that could cause a subassembly to become corrupted if it contained a seated astronaut
  • Fixed a bug where a structure longitude coordinate affected its simple heading rotation.
  • Fixed memory leak related to water physics, and a null-ref when attempting to change water physics quality setting after a body has been destroyed.
  • Fixed issues related to the parachute which could cause a part to behave erratically when on the surface of water
  • Fixed a bug that could cause a stack overflow exception when removing parts from a craft with several thousand parts.
  • Fixed a bug where the performance analyzer would not recalculate its selected stage analysis when changing an engine's parameters.
  • Fixed an issue with strange shading on nose cones.

Vizzy

  • Fixed a bug where a flight program on a non-command pod part would not update its craft reference after undocking/disconnecting from the primary craft.
  • Fixed a bug where Fuel In Stage would report 0 immediately following an Activate Stage instruction.
  • Fixed a bug where Wait 0 Seconds instruction would not cause the program to break execution until the next frame.

Planet Studio (in work)

  • Updated the planetary system designer to support viewing, modifying, adding, and deleting celestial bodies and their orbits.
  • Updated the planetary system designer to add flyouts for editing system information and launch locations.
  • Updated the celestial body designer, adding flyouts to edit the celestial body information, including water, atmosphere, biome textures/colors/data, and launch locations/structures.
  • Updated the splatmap texture generation to support different texture sizes. Also reduce a large memory allocation spike in the generation of the splatmaps.
  • Added dialog to Planet Studio to inform player that Planet Studio is not yet fully supported.
  • Structures heading rotation will no longer be affected by longitude, but this will cause structures created prior to this version to be "un-rotated" by longitude.
  • Added lighting/shading to equirectangular map generation when uploading planets.

Changes in 0.9.401

  • Updated from Unity 2019.3.14 to Unity 2019.3.15
  • Fixed a bug with part materials not working on wing/fin parts.
  • Fixed a bug with re-entry/vapor trail effects not working correctly on wing/fin parts.
  • Disabled the navball map feature when orbiting the sun
  • Unavailable nav sphere buttons now hide
  • Added N/E/S/W/up/down locks to surface mode in lieu of normal/radial.
  • Added a sound volume property to the cargo bay.
  • Fixed memory leak related to water physics, and a null-ref when attempting to change water physics quality setting after a body has been destroyed.
  • Allow overriding yaw and pitch inputs while heading is locked to allow the player to make small adjustments.
  • Fixed a bug where the color picker would not update its color when in HSV mode.
  • Fixed tooltips for flyout buttons.
  • Covered bottom navball on devices with a UI safe zone, such as the iPhone X.
  • Removed FogColor from celestial body properties flyout.
  • Hide Noon color, Dusk color, and Intensity settings when viewing Sky Atmosphere properties. Hide Symmetry settings when viewing Terrain properties.
  • Fixed issues related to the parachute which could cause a part to behave erratically when on the surface of water
  • Fixed regression causing craft to not always align with burn nodes, and therefore either miss the burn, or abort it early.
  • Fixed bug where map button shows when it shouldn't.
  • Allow searching by part ID in Search Parts flyout in designer.
  • Fixed a bug that could cause a stack overflow exception when removing parts from a craft with several thousand parts.
  • Fixed bug causing MapView's inspector window to not close properly.
  • Fixed issue which could result in the SOI getting set to zero.
  • Fixed bug where SOI spheres for PlanetStudio were not transparent in release builds.
  • Added dialog to Planet Studio to inform player that Planet Studio is not yet fully supported.

Changes in 0.9.402

  • Navball performance optimizations
  • Added lighting/shading to equirectangular map generation when uploading planets.
  • Fixed a bug where the performance analyzer would not recalculate its selected stage analysis when changing an engine's parameters.
  • Adjusted Map Camera to allow zooming in closer on crafts.
  • Fixed bug causing Map View's camera to sometimes start out inside a planet when switching camera targets.
  • Fixed a bug where the craft's heading would not maintain the locked pitch and heading as it orbited.
  • Fixed a bug where the auto pilot would not apply pitch.
  • Added tooltip to CoT button in designer to explain that the altitude it uses for calculating thrust uses the altitude in the Performance Analyzer window.
  • Default altitude to AGL mode.
  • Hide flight view inspector by default when entering flight, but remember player's preference when re-entering flight scene.
  • Fixed parachute drag physics issues.
  • Fixed an issue with strange shading on nose cones.
  • Fixed null-ref which occurs if a burn node is selected when the flight scene exits.
  • The sun will now display an icon in PlanetStudio when the camera is zoomed far enough away.
  • Fixed bug where map-view inspector stayed open when it wasn't pinned and map-view was closed.
  • Fixed bug where map-view inspector couldn't be closed unless map-view was open.

Changes in 0.9.403

  • Fixed the navball transparency issue affecting some devices.
  • Moved add slider button over just a wee bit to the left.

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Comments

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  • Profile image
    2,949 socialist

    请使用VpN和一些谷歌软件在谷歌商店购买正版SR2@AmurFalcon

    3.8 years ago
  • Profile image
    Dev Pedro

    @AmurFalcon where have you bought the game? Google Play Store?

    3.9 years ago
  • Profile image

    PC?

    3.9 years ago
  • Profile image

    @pedro16797 Huawei mobile phone, Android :)

    3.9 years ago
  • Profile image
    Dev Pedro

    @AmurFalcon what platform are you using?

    3.9 years ago
  • Profile image

    Where can I download the new ver?

    3.9 years ago
  • Profile image
    0 Dpd1

    When is the next update?

    3.9 years ago
  • Profile image

    @bkmeneguello That should be possible to roll, yaw, or pitch while heading is locked. New heading should be locked when you release input.

    4.0 years ago
  • Profile image
    11.4k Chtite451SR2

    i like this! this navball is better than the KSP one :)

    4.0 years ago
  • Profile image

    Would be nice if roll could be overridden when heading is locked. Usually I need to make a rolling maneuver to align the rocket axis to the pitch heading.

    4.0 years ago
  • Profile image
    5,713 Bori0

    Can you please just move the Activation Group panel left a pit.

    So we can use the joystick whilst simultaneously using the AG Panel.

    Because rn it's very difficult to make split second decisions including the AGs and the joystick.
    Thank you...

    4.0 years ago
  • Profile image

    @OldCoach The overload mod needs updated. Hopefully Nicky can get it updated shortly after the 0.9.40x release.

    4.0 years ago
  • Profile image
    514 OldCoach

    Does XML edit work in this build? It didn't work in 0.9.401. I went back using the previous build because of that. I use XML edit a lot in my rocket construction.

    4.0 years ago
  • Profile image

    @pedro16797 I down load it on steam,and I'm using v0.9..403.0.

    4.0 years ago
  • Profile image
    Dev Pedro

    @CNSA2020 sorry I had to go
    If you go to settings it's literally the first option "User Interface Size"
    Where did you download the game and what version number are you using?

    4.0 years ago
  • Profile image

    @pedro16797 Can you help me?

    4.0 years ago
  • Profile image

    Can you help me?But I won't on the website for 20 minutes,I have some thing to do.

    4.0 years ago
  • Profile image

    @pedro16797 I mean other antivirus software,I use 360antivirus software,maybe you don't know it,beacuse it's a Chinese software.

    4.0 years ago
  • Profile image

    @pedro16797 Can you show me how to increse the size?

    4.0 years ago
  • Profile image
    Dev Pedro

    @CNSA2020 do you mean windows defender or other antivirus?

    4.0 years ago
  • Profile image

    @pedro16797 I have a Question,why my defender says new verison hvae attack my computer?My defender says it's contect to my computer and attack my computer. v0.9.307.0 didn't have this bug.

    4.0 years ago
  • Profile image

    And,the little map with nav ball is great too.

    4.0 years ago
  • Profile image

    @pedro16797 Now I now it's a nav ball,it's great.But I just think the orang fuel and the blue fuel are not beautiful for me,I think v0.9.307.0's blue fuel and orge fuel are more beautiful.That's okey,for me,it's not beautiful.But for other people is okey.

    4.0 years ago
  • Profile image
    Dev Pedro

    @CNSA2020 I totally disagree, the new GUI looks a lot more modern and the thing that you don't understand and gives you headaches is what is commonly known as a "nav ball", it's a representation of the direction in 3d space of the craft.

    If the numbers are too small you can always increse the size in the settings.

    4.0 years ago
  • Profile image

    https://www.simplerockets.com/Feedback/View/t8lLjG/The-fly-part-is-a-bit-ugly

    +1 4.0 years ago
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