This update includes one of the most highly requested features: Astronauts. Or Space Sailors, as we like to call them. Drag them from the part list and drop them into a command pod. At any time you can EVA from the command pod and fly around with your standard-issue jetpack. Or you can use the tether/grappling hook for more advanced maneuvering.

You can watch the update trailer here.

FEATURES

  • Added astronauts.
  • Added new chair part for astronauts.
  • Allow the camera to go under sea level.
  • Wheels show turn axis and drive direction in designer.
  • Added button to enable/disable auto-staging in the designer.
  • Added Start Deployed option to landing legs.
  • Added three new sliders: Forward, Right, and Up for translation inputs. Note they are only used in Translational Mode.

TWEAKS

  • Added Select Command Pod button in part properties under Advanced Part Properties group.
  • Clearing any camera offsets when taking control of another craft/astronaut.
  • No-longer resizing designer platform, nor moving camera when loading crafts in the designer. This helps determine size differences between crafts.
  • Can no-longer switch to a command pod that is disabled.
  • Create an undo step prior to saving a flight program to the craft so the user can undo to recover their flight program as it was before it was saved.
  • Reduced minimum fuselage length from 0.1 to 0.01.
  • Added new row of colors for themes. Defaults were chosen to be used by astronaut.
  • Test Dummy no-longer has an "aggressive" pose for the designer icon.
  • Landing Gear Start Extended option works like other similar options.
  • Landing gear saves how far extended it is in sandbox.
  • Prevent parts that are initially disconnected from the player craft from disappearing when entering warp (aka becoming debris).
  • Fixed tooltip on Reset Staging button in the staging editor.
  • Fixed issue where engine exhaust isn't rendering properly.
  • Fixed regression where you could see through the terrain if you moved the camera far away from your craft.
  • Fixed bug where ambient water sounds would go away if you were far enough under the sea level.
  • Fixed regression where craft nodes load at 1km instead of 10km.
  • Added Prevent Debris option to tinker panel so any part can be marked as not debris so that it will not be automatically removed from the flight scene when disconnected from the player's craft.

BUG FIXES

  • Fixed a bug where clicking Retry on a downloaded sandbox would load the incorrect craft.
  • Improve error logging when the client receives an invalid response from the server.
  • Remove an engine from the active engine list and current stage fuel calculation when it is deactivated.
  • Fixed a bug where structural panels were included in CoL calculations in the designer.
  • Fixed bug where crafts would explode after going 20m below the water's surface.
  • Fixed where custom cameras would not register properly when switching to a new craft.
  • Fixed bug where crafts would explode after going 20m below the water's surface.
  • Fixed a bug that would prevent nav sphere control if a non-player craft was executing a Vizzy program to lock its nav sphere.
  • Fixed issue where some parts (like lights) may not be properly enabled/disabled. For lights, this meant they no-longer glowed at the base after clicking on them.
  • Fixed a null ref exception caused when a secondary command pod was initially disconnected from the craft.
  • Fixed a bug where the view would zoom when attempting to rotate while using an on-screen analog stick.
  • Fixed an issue where the first person view would not rotate correctly on mobile.
  • Fixed an issue where it could be very difficult to tap on parts to select them in the flight scene on mobile.
  • Fixed an issue where the game would hang on the loading screen if it attempted to download a sandbox without a craft that could be controlled by the player.
  • Fixed a bug which silenced some UI sounds (specifically, painting and resizing sounds).
  • Fixed bug which could result in some axes not being bindable.
  • Fixed bug where water droplets and under-water FX would not animate when the game is paused.

VIZZY

  • Added Translation Mode to Set Craft Input instruction.
  • Added Planet expression to access planet mass, radius, atmosphere height, solar position, child planets, crafts, and parent planet.
  • Added For instruction to Vizzy.
  • Added support for lists/arrays to Vizzy.
  • Added expression to convert a lat/long/AGL to and from a position vector.
  • Added support for vector operations: angle, clamp, cross product, dot product, distance, min, max, project, x, y, z, length, and normalize.
  • Added VectorExpression to create a vector from x,y,z components.
  • Added atan2 to Vizzy.
  • Allow support for a dynamic number of arguments for the "join" expression in Vizzy, which makes string joining much easier.
  • Added Change SOI event to Vizzy.
  • Added Part Explode event to Vizzy.
  • Added Part Collision event to Vizzy.
  • Added dialog to add Custom Instructions and Expressions in Vizzy.
  • Added "Frame Delta Time" and "Time Since Launch" to Vizzy expressions.
  • Added Craft Position, Craft Planet, Heading, Pitch, Bank Angle, Angle of Attack, Side Slip, North, East, Craft Direction, Craft Right, Craft Up, Target Position, Target Velocity, Target Name, and Target Planet to Vizzy.
  • Fixed an issue where events could cause very large memory usage if they were not processed fast enough. Now, events are limited to the max thread size of the process and an error message is generated in the flight program error log if this size is exceeded.
  • Changed the Angle operation between vectors to indicate it returns degrees instead of radians.
  • Added substring and format string operations.
  • Added dock event. Note that Part IDs may change after a craft docks with another craft.
  • Grouped name properties under a single "Name" block: Craft, Planet, Target, Target Planet.
  • Added new block to convert a vector between craft/part local coordinates and PCI coordinates.
  • Changed lat/long to be in degrees instead of radians.
  • Fixed a bug where Vizzy would cast a numeric "1" to a bool false. Now it casts any non-zero numeric to true when used as a bool.
  • Fixed a bug where non-numeric Vizzy global variables would always report 0 to input controllers.
  • Added explode part
  • Added expression to get part position.
  • Added expressions to get a part's ID from its name, activated state, part type, temperature, min/max part IDs in the craft, and the ID of the part executing the flight program. Added instructions to set a part's name and activated state.
  • Added Part Activated expression and Set Part Activated instruction.
  • Added log message instruction.
  • Added inspector panel to view Vizzy log during flight.
  • Added Total Time.
  • Added icons and tooltips to list items.
  • Increase width of dropdowns when expanded so all items can be clearly seen.
  • Changed CraftProperties AngularVelocity to a vector instead of a number.
  • Enhanced text inputs in Vizzy to remember their text when replaced with an expression that is later removed.
  • Fixed a bug where Vizzy incorrectly set Slider2 when it was instructed to set Slider1 (and vice-versa).
  • Fixed a bug where Vizzy used the incorrect deltaTime during warp modes.
  • Fixed a bug where the "Fuel All Stages" property would never report 0.
  • Fixed a bug that prevented targeting crafts with Vizzy.
  • Fixed a bug that prevented Vizzy from unlocking the heading with the "lock heading on none" instruction.

73 Items

170 Controllable player that can go on EVA and do space walks
FEATURE
59 EVA Chair
FEATURE
54 Camera below water
FEATURE
34 Indicator showing wheel direction.
FEATURE
32 Allow for fuselages smaller than 0.1 length
FEATURE
26 List of suggestions for vizzy
FEATURE
18 Option needed to have legs deployed by default.
FEATURE
17 Navsphere and surface speed indicator shows orbit speed after some altitude.
FEATURE
11 Unable to zoom or rotate camera while using on-screen joystick [MOBILE]
BUG FIX
9 First Person View for the astronauts on EVA Chair
FEATURE
8 Vizzy is mistaking slider 1 for slider 2
BUG FIX
8 option to disable auto staging
FEATURE
6 Prograde arrow jumps suddenly around 20km altitude.
BUG FIX
6 Using retry in a downloaded sandbox doesn't work properly
BUG FIX
6 Electric Motor part Brake input control
FEATURE
6 Invisible Astronauts
BUG FIX
5 Vizzy "wait seconds" don't work with TimeWarpX
BUG FIX
5 Implement "Get time" block in Vizzy
FEATURE
5 Vizzy while fuel Stage / AllStages
BUG FIX
5 Vizzy: Lock heading to "None"
BUG FIX
5 Astronaut limit doesn't work
BUG FIX
4 Negative altitude triggers water camera even if there's no water.
BUG FIX
4 Swapping to another Astronaut then jumping causes previous Astronaut to jump when controlled again
BUG FIX
4 He cannot return to walk when falling to the ground
BUG FIX
3 Static resistance doesn't resist when brake is applied.
BUG FIX
3 Crafts don't load 10km away
BUG FIX
3 Can attach Astronaut to blocks via part connection menu
BUG FIX
3 The Drood has fallen and he can't get up.
BUG FIX
3 Astronaut hitting water makes him bounce at high velocity
BUG FIX
3 Attaching tether to literally anything replenishes Astronaut's backpack
BUG FIX
3 Dummy Jitters
BUG FIX
2 Vizzy: "first n letters of alpha"
FEATURE
2 Not accurate "Wait" block in Vizzy
BUG FIX
2 Wrong tooltip here
BUG FIX
2 Vizzy: no way to test for NaN
BUG FIX
2 Uploading astronaut causes exceptions in log
BUG FIX
2 Couldn't find a controller map thing message in log file
BUG FIX
2 Switching to astronaut causes landing gear to retract
BUG FIX
1 Astronaut doesn´t get up
BUG FIX
1 astronaut moves super fast
BUG FIX
1 NavSphere stuck pointing up
BUG FIX
1 Astronaut is still connected to command pod after exiting in designer
BUG FIX
1 Lights part emission turns off when selecting and deselecting them
BUG FIX
1 Something's wrong
BUG FIX
1 Structural panel changing CoL
BUG FIX
1 Stage Fuel Not Correctly Reported With Engines Toggled With Activation Group
BUG FIX
1 New Vizzy: Angle between vectors
BUG FIX
1 You can't set input to broadcasted data.
BUG FIX
1 RCS only when cursor is on
BUG FIX
1 Vizzy translate command won't work.
BUG FIX
1 Fly-By camera gets wet even though it doesn't go under the water.
BUG FIX
1 Water stays on camera lens when paused
BUG FIX
1 Engine exhaust not rendering properly, and low fps.
BUG FIX
0 Camera position changes extremely
BUG FIX
0 eva person fell thru runway
BUG FIX
0 Program can be lost without warning.
BUG FIX
0 leaving command pod underwater slings astronaut miles away
BUG FIX
0 variables deleted when importing script
BUG FIX
0 you can switch astronaut views and tether lenght in map mode
BUG FIX
0 Astronaut has the wrong "pilot orientation"
BUG FIX
0 one of the astronauts disappered
BUG FIX
0 paint sound gone
BUG FIX
0 sound for length change on tanks gone too
BUG FIX
0 RCS sound in beginning part
BUG FIX
0 Astronaut cannot swim without jetpack fuel
BUG FIX
0 sometimes astronauts sink down like they are not in water when in water
BUG FIX
0 Parts take heat damage in ambient temperature
BUG FIX
0 stage burn time gets stuck at 50 sec
BUG FIX
0 Astronaut stops moving in water after flying 100m in air
BUG FIX
0 WATER SOUND IN SPACE
BUG FIX
0 the man
BUG FIX
0 beta landing gear
BUG FIX
0 i dunno if this is a bug but im saying anyway
BUG FIX

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