1.3.2 Update

Features

  • Upgrades for the Juno System

    • Added Oord, moon of Sergeaa. A proto-Earth covered in craters, with liquid water in its equator and rings, orbiting the Juno-Sergeaa L2 and thus being in a constant partial eclipse

    • Improved the ground detail in Sergeaa, giving textures to some areas that had been left smooth

    • Detected a strange anomaly approaching the system

  • Overhauled the skybox

    • Redesigned the skybox to be more realistic and detailed, while being more vibrant

    • Rounded the stars, no more squares! And added distant galaxies with red shifting

    • HDR textures now allow for better looking skies when tweaking the skybox brightness

    • Added a quality setting to increase the resolution of the skybox on PC

  • Overhauled the image effects

    • Tweaked the color profile to make the game more vibrant

    • Improved the lens flares caused by the sun

    • Added image effects to Map View, greatly improving its visual appeal

  • Added MFD Vizzy blocks to draw lines, boxes and triangles in the Texture widget

Tweaks

  • Career Mode tweaks

    • Changed how the orbit height requirement is displayed to the player when it has a tolerance to reduce confusion

    • Added a button to help users manage situations where a payload part goes missing. When a payload is lost, a ! button will show up next to the Payload requirement. If clicked, a dialog will prompt you to search for the missing payload part in your current craft

    • Made the Contract Tracking auto-fix more forceful to hopefully solve corrupted active SPE contracts

    • Added support for custom defined planet icons in custom careers, files have to be a 64x64 png named like the planet they represent and stored in Images/PlanetIcons

  • Added an Ultra global preset for the settings on PC, making it easier to crank up the visuals of the game
  • Added a property to allow disabling shadow casting per light part, so players have more control when trying to optimize their crafts
  • Added a fuel readout in the Drood's inspector panel
  • Reduced the mass of the light part substantially to more realistic values
  • Various optimizations for the memory garbage collection handling
  • Improved texture compression for Android, reducing file sizes and memory usage

Bugs

  • Career Mode fixes

    • Fixed a bug that could cause multiple crafts to have the same ContractTrackingId

    • Fixed a bug that could prevent a payload from being tracked if the player resumed flight or quick loaded before the payload was deployed

    • Fixed a potential bug that could corrupt the Contract Tracking when splitting a craft

    • Fixed a bug causing the designer tutorial text of some contracts to break in hybrid

  • Fixed a null ref thrown when attempting to highlight parts out of the physics range
  • Fixed a bug causing LUTs to be removed after going through a night vision camera or a docking port camera

1.3.201 Patch

Tweaks

  • Increased the intensity of the daytime ambient light on Oord

Bug Fixes

  • Updated the stock craft files and payloads so the light part is on the right modifier version, passing validation with no warnings
  • Fixed a typo in the text of the draw tri Vizzy block
  • Fixed a bug causing the skybox to fallback to the lowest resolution on Planet Studio and when relaunching into flight
  • Fixed a bug causing a file reference to be missing from the Oord rings, breaking the system upon trying to load it

1.3.202 Patch

Tweaks

  • Reduced the smoothness of the water at slant angles based on how strong the waves texture is, significantly reducing the star reflection artifacts
  • Added a field in the planet xml to adjust the music intensity fade based on a funk expression

Bug Fixes

  • Fixed a bug breaking the in flight inspector for the Tourists
  • Fixed a bug showing the wrong tolerance in the contract description for orbit requirements
  • Ensured triggers don't occlude sunflares, notably the rocket engine damage trigger and the launch FX triggers

1.3.203 Patch

Tweaks

  • Hide the atmosphere density numbers in the parachute designer sliders when in ASL mode to prevent player confusion
  • Highlight in red the speed threshold of the parachutes in the in flight inspector panel if that is preventing the deployment of the chute to help players diagnose what's happening
  • Optimized the speed of the new Vizzy texture drawing blocks
  • Adjusted the water reflection values slightly

Bug Fixes

  • Another attempt at fixing the black orbit lines in some mobile devices
  • Fixed a bug causing the global ultra quality settings from not updating some setting categories

1.3.204 Patch

Tweaks

  • Added the exhaust shader to the ModTools
  • Added support for going to the tech tree scene from the FlightSceneScript.ExitFlightScene method with mods
  • Added the atmosphere scale height to the list of parameters that can be accessed from a planet with Vizzy

Bug Fixes

  • Reduced the memory garbage generated by the new texture widget blocks
  • Fixed a couple typos in the Oord milestones for the max height and depth
  • Lowered the default torque in the offroad wheels so they can pass validation in career and they are lighter and cheaper
  • Slightly increased the starting max RPM allowed in the electric motor to prevent the Vortex propeller from not passing validation

1.3.204.1 Patch

The entire focus of this patch is fixing a series of Memory Leaks that we had been chasing for half a decade. Thanks to @1nsanity for helping us finally reliably reproduce and expose them.


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10 Comments

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    Mod tools why are they

    1.1 years ago
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    @Planetlovers zijn dope
    @Pedro i meant this
    Added the exhaust shader to the ModTools

    1.1 years ago
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    @Suspaceius yeah what do you mean?

    1.1 years ago
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    Dev Pedro

    @Suspaceius what do you mean?

    1.1 years ago
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    what are the mod tools

    1.1 years ago
  • Profile image

    @OverCAT83, I didn't think of that.

    1.1 years ago
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    Love reading you guys release notes. Legit the game has been 4x better than KSP since 2022 at MINIMUM.

    +1 1.2 years ago
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    6,032 OverCAT83

    Oord : Droo

    +3 1.2 years ago
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    9,232 PZLAgencies

    Yay! A new celestial body after 5 years!

    +4 1.2 years ago
  • Profile image

    Yippee!!!

    +4 1.2 years ago

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