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Auto Credit Based on Zenithspeed's Mortan System (V1.0 OG)

PLEASE DO NOT DOWNLOAD THIS ONE, IT'S OLD AND CRINGY, I RECCOMMEND GETTING VERSIONS 1.2 AND ABOVE

Mortan, striking the balance between cliche/generic and unique. Whether it's the habitable, red-tinted Merak, freezing Mraz, or molten Nanyak, or perhaps something even weirder, there's most likely bound to be a planet or moon that fits one person or another. Nearly every celestial body has it's own lore and/or explanation in it's description; if you are confused why something is as it is, then those will likely help.
Note that this is a fairly large system (and in fact will get even larger in the next update), and some lower end devices may experience performance issues or game crashes, depending on your settings.

VERSION 1.1 - "RUNES 'N' DUNES"

  • ALL OF SPINAR'S MOONS (Makro, Anubis, Sortis) HAVE BEEN REMASTERED!

    • Makro is now even smaller (less than half it's original size!) and has even more craters! Extremely challenging to land on!

    • Anubis gave the second part of the name, the moon has been changed and with it comes new structures and a bit more lore!

    • Sortis has had it's terrain and atmosphere colors changed slightly, and added a new base on it's surface to quickly launch vehicles in an Earth-like place without the hassle of getting to Sortis and saving a location there first.

      Other changes:

  • Smoothened out most roads on Merak, as well as starting to make a new challenging race track called Valley Splitter Circuit, and renaming the other one to Bayside Circuit, as well as adding things to it, in order to make the entry to the race track easier and driving on it safer.
  • Mraz gave the first part of the update's name. Added a couple of new ruins, but they won't be staying here for long... Sneak peak for version 1.3!
  • Overhauled Nanyak, Tedar, and Vazur, in preparation for version 1.2
  • Added Sports Car's Comet (Mortan analogue to the stock Juno System's Handrew's Comet and IRL Halley's Comet) and Gratos (second moon for Nanyak)
  • Reduced the SMA of almost all planetary bodies to make them easier to reach (all of them are now within 125Gm according to the sliders)
  • Changed the SOI of many planetary bodies (many smaller ones have been greatly increased to ease in getting within the SOI)
  • Changed some atmospheric parameters of many atmospheric planets, most notable changes are for Vazur and Spinar
  • Fatoma temporarily removed - accidentally deleted the save file, it will return in version 1.2
  • Many planet descriptions changed either for lore or more information
  • Other minor changes

GENERAL INFO

CELESTIAL BODIES

Name Parent Radius Surface Gravity Apoapsis Periapsis
Mortan 128.6 Mm 250.0 m/s - -
Nanyak Mortan 644 km 7.8 m/s 1,088.8 Mm 911.2 Mm
Tedar Nanyak 320 km 3.3 m/s 3,120 km 2,539 km
Gratos Nanyak 146 km 6.3 m/s 7,324 km 5,497 km
Vazur Mortan 586 km 4.2 m/s 3,305.0 Mm 2,404.2 Mm
Merak Mortan 1,650 km 9.2 m/s 15,280.1 Mm 14,721.4 Mm
Rocc Merak 24 km 0.6 m/s 5,348 km 4,315 km
Virtus Merak 305 km 6.5 m/s 33,050 km 26,891 km
Manta Virtus 285 km 2.4 m/s 12,113 km 8,008 km
Ptorema Mortan 12,220 km 24.8 m/s 47,014.2 Mm 35,019.0 Mm
Ampus Ptorema 38 km 0.3 m/s 53,647 km 47,954 km
Karma Ptorema 250 km 2.6 m/s 140.8 Mm 59,252 km
Sports Car's Comet Mortan 48 km 0.8 m/s 104,410.9 Mm 6,041.9 Mm
Spinar Mortan 12,500 km 25.0 m/s 89,944.2 Mm 55,766.3 Mm
Makro Spinar 9,956 m 0.5 m/s 18,613 km 18,576 km
Anubis Spinar 119 km 8.5 m/s 464.1 Mm 249.3 Mm
Sortis Spinar 600 km 6.7 m/s 647.0 Mm 539.4 Mm
Rachtus Mortan 1,243 km 4.9 m/s 108,771.7 Mm 83,345.3 Mm
Kirimoy Rachtus 580 km 7.0 m/s 85,461 km 64,552 km
Mraz Mortan 230 km 2.8 m/s 120,849.2 Mm 110,968.0 Mm
Clodno Mraz 20 km 0.3 m/s 89,333 km 25,373 km

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