Lucius is the latest addition to the MortanBonus systems, about a year after the original ones were made.
Due to this, it has much different styling compared to other celestial bodies in the entire Mortan and MortanBonus series. However, this also means new and original, higher-quality celestial bodies compared to before.
Version 1.5.1l - Flareout
As with before, minor update with a few whatnots thrown in.
CELESTIAL BODY CHANGES:
-Darzen: Terrain changes
-Furante: Improved terrain, especially near old lakes
-Nefran: Added mountains
-Odonarte: Minor changes
-Renare: Added clouds and mildly adjusted terrain
-Santrel: Improved poles, clouds, and rings
-Trindel: Minor changes
GENERAL CELESTIAL BODY CHANGES:
-For some reason i had to upload a bunch of celestial bodies that never even got changed in this update, so those did get their version changed to 1.5.1 but have no changes. idk why the game made me do that, probably a bug
OTHER CHANGES:
-Added star flare color
-Recolored some orbit lines
IMPORTANT:
Most assets for terrain textures and/or rings are not made by me, and credit goes to their respective creators. I will not list them here as there are too many, and also because my memory is garbage in general to remember all of them.
If an in-game celestial body's name either resembles a, or is exactly the same as a real-life celestial body, then please take note that this is unintended and coincidental - if any name may have an offensive meaning, please tell me and i will rename it later unless the celestial body is a crucial part of the planetary system.
GENERAL INFO
- Predecessor: Lucius System (MortanBonus 1.5)
- Created On: iOS
- Game Version: 1.2.212.0
CELESTIAL BODIES
Name | Parent | Radius | Surface Gravity | Apoapsis | Periapsis |
---|---|---|---|---|---|
Lucius | 246.5 Mm | 485.5 m/s | - | - | |
Renare | Lucius | 768 km | 13.3 m/s | 11,185.2 Mm | 10,406.8 Mm |
Santrel | Lucius | 21,224 km | 22.9 m/s | 121,628.5 Mm | 119,800.3 Mm |
Darzen | Santrel | 438 km | 1.9 m/s | 97,238 km | 93,700 km |
Nefran | Santrel | 1,129 km | 9.7 m/s | 261.1 Mm | 251.6 Mm |
Jallun | Santrel | 561 km | 5.3 m/s | 1,214.8 Mm | 1,048.9 Mm |
Odonarte | Lucius | 1,014 km | 7.4 m/s | 158,641.7 Mm | 144,354.7 Mm |
Kotera | Odonarte | 13 km | 0.1 m/s | 6,496 km | 5,991 km |
Halek | Lucius | 7,674 km | 13.5 m/s | 306,203.2 Mm | 289,935.0 Mm |
Furante | Halek | 624 km | 3.1 m/s | 170.5 Mm | 165.7 Mm |
Roslin | Halek | 217 km | 0.5 m/s | 1,359.3 Mm | 315.6 Mm |
Trindel | Lucius | 277 km | 1.3 m/s | 738,205.5 Mm | 727,109.9 Mm |
Surnak | Trindel | 54 km | 0.1 m/s | 45,291 km | 45,200 km |
Lucius II | Lucius | 52,384 km | 141.9 m/s | 3,985,225.5 Mm | 3,977,263.0 Mm |
5 Comments
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190 AnonymousBR02
@Zenithspeed We need to talk about Lucius II, man, like how did you manage to put this brown dwarf OVER 3000 GM FROM LUCIUS IF THE LIMIT IS 1000 GM?????
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@AnonymousBR02 XML shenanigans
this system was made just before i could no longer access the planet studio files in my file manager