DESCRIPTION

update 1.1

fixed missiles so that they point in the direction of thrust

Basically adds weapons to the game, what else do you expect?!

Ok, so I released this at 4am, time to write an actual description...

An epic video made by @IntegratedSpaceSystems on this mod!

Missiles

These are the best weapons in the pack in my opinion. They have explosions, guided capability, and variable burn times. The properties of the missiles are fully customisable so you can get something which works for you. To use them you can use activation groups to start the missiles or you can click on them and then the power button.

Missiles go brrrrrr
missiles hit moving targets too!

The gun

The gun allows you to shoot projectiles are scary quick speeds at your targets. By default, it will be shot using F and the gun being activated (remember the power button). To make it as simple as possible the gun is activated by default so if you want staging you will have to inactivate them or something. The guns also have properties with -1 as the value, -1 means infinity or just off depending on the property. (there is also a XML only parameter called recoil that you can change from -1 and you guessed it, its the recoil override for the gun)

lasers

Lasers are pretty cool, you have to have a battery connected to them through the craft (think fuel tanks and engines) to work and they are very good at damaging things.

Bombs

These are like missiles but worse so I don't really use them.

Special thanks to:

@pedro16797
@MarioG
@WNP78
and all the other people who helped make this a thing!

(this isn't the end I still have way more to add)
p.s pls can you up the limit to 40MB :)

GENERAL INFO

  • Mod Version: 1.1
  • Required SR2 Version: Latest
  • Published: 8/4/2020
  • Downloads: 11974

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Comments

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  • Profile image

    @crowxe welcome

    +1 5 days ago
  • Profile image
    7,674 crowxe

    @TweedleAerospace
    oh yeah it's there. thank you

    +1 5 days ago
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    @crowxe the craft file in user data how you xml normal crafts

    +1 5 days ago
  • Profile image
    7,674 crowxe

    @TweedleAerospace
    Craft file? Where's that? I only see the 10MB mod file

    +1 5 days ago
  • Profile image

    @crowxe are you editing the craft file?

    6 days ago
  • Profile image
    7,674 crowxe

    @14ROVI
    The imaginary weapon mod doesn't look like it can be edited as XMl, it's massive file with weird codes, or maybe i'm looking in the wrong place

    6 days ago
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    4,211 14ROVI

    @crowxe have you tried XML editing the gun's bullet velocity field to be less than 400m/s?

    6 days ago
  • Profile image
    7,674 crowxe

    @TweedleAerospace
    But bombs only have detachment and explosion control

    6 days ago
  • Profile image

    @crowxe then just shoot a bomb

    6 days ago
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    7,674 crowxe

    I'm trying to make a short range mortar with simple ballistic equations, so to reduce the effect of drag i need a slow shell, 400m/s is still too fast, i couldn't find a way to edit your file to make it slower :(

    6 days ago
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    @StigRuz thanks man needed this

    15 days ago
  • Profile image
    1,095 ThePatatero

    can you add explosive shells for the canon and an option to select the color of the tracer rounds?

    15 days ago
  • Profile image
    639 StigRuz

    @TankHunter357 edit: Download some code editor, go to files on phone, find "Settings.xml" file. And check somewhere in the line "<UserPerfs", "<mods" "modsupportenabled =" if it's true then everything should be fine, if it's false then change to true. If it doesn't work, I don't know what will work.

    +1 15 days ago
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    639 StigRuz

    @TankHunter357 I don't think there will be a mod with phone weapons anymore. But I guess it's possible somehow without mods (vizzy)

    15 days ago
  • Profile image

    Hey man I was wondering if you could add this to mobile? I've been trying to find weapons for my builds but I need the real thing was wondering if it was possible?

    +2 15 days ago
  • Profile image
    6,401 Arstotzka

    I say that this would be positively received by many players and ignored from the rest. I do not see much backlash should this be incorporated into the game, and it may even raise customer count given that humans have a disturbing affinity for weaponry.

    +1 17 days ago
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    @TweedleAerospace okaye no problem

    one month ago
  • Profile image

    @ZobenZero @OriShavit1 no they cannot

    one month ago
  • Profile image

    Can you download this mod on mobile?

    +2 one month ago
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    Make for android version maybe ?

    +2 one month ago
  • Profile image
    6,944 SRM

    how can you modding with unity?

    +1 one month ago
  • Profile image

    This is a very cool mod that adds very necessary things, but I have a few suggestions:
    1) The ability to adjust the damage from a projectile or bullet in the settings of the gun, just a 30-mm gun just destroys everything with a couple of hits
    2) The ability in the settings of the gun to adjust the number of shells, this will greatly help with creating accurate replicas
    3) a more advanced rate of fire setting, otherwise the 150mm cannon shoots with a break of just a couple of seconds! Not entirely realistic
    4) the problem with the sound of the cannon firing, sometimes it is muffled by the sound of the engine, lags when moving away from the craft and sometimes behaves a little incorrectly, but this is still a great mod!
    I wish you success!

    2 months ago
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    104 Mustang51

    Something seems to be keeping these from exploding

    2 months ago
  • Profile image
    75 Gaenox

    @14ROVI works just fine. Just something that makes them not explode by everything. Can you access the speed resistance of parts?. I mean fuel tanks tent to explode after 20 m/s. Armor slider should increase that too

    3 months ago
  • Profile image
    4,211 14ROVI

    Or perhaps an armour slider in the inspect panel of parts?

    +1 3 months ago
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