Globally replaces the stock skybox with a custom one. Note, this will override system specific custom skyboxes.
How to set up a custom skybox:
- Download the mod and put it into the mods folder, like any other Juno mod.
- In the mods folder, create a new folder called
- Drop your cubemap textures into it. Ensure they're named exactly as in the screenshot below, and use the PNG format.
- Launch the game and enable the mod in the mod manager. Enjoy! Don't forget you can control the star brightness in the game settings.
Skyboxes from KSP mods should work fine, you just have to copy out the six textures from within their mod files and rename them (and potentially convert them from DDS to PNG, there are online tools for that). You can find skyboxes here for example.
I have the mod enabled but the stock skybox is still showing up in game.
Follow the steps mentioned above again and make sure all 6 textures are correctly named PNGs (simply changing the file extension from .dds to .png won't help, you need to convert the actual format!). The mod will only change the skybox if all 6 textures are found.
My skybox shows up in game but some textures are rotated incorrectly.
Some skyboxes you can find online refer to the axes differently. If just the top / bottom facing textures are rotated the wrong way, try swapping the names for PositiveZ / NegativeZ as well as PositiveX / NegativeX.
- Mod Version: 1.0
- Required Juno: New Origins Version: 1.2
- Published: 2/10/2024
- Downloads: 132