DESCRIPTION

Required dependency (Version 1.3.2 and above)

By exposing more hidden XML properties and reducing restrictions of the pre-existing Fuselage Shape Tool interface, Lider elevates the builder's experiences and ease of creating complex shapes in Juno. As Lider is a UI mod for XML properties in the stock game, any crafts made utilizing Lider's features WILL work just as well on mobile devices!

Here are some examples of complex shapes you can make with a single part:


Changelog:
  • v1.0.0

    • Added sliders for clampDistanes
    • Added a reset button for clampDistances, to revert to default values
    • Removed the stock pinch slider
    • Created a replacement slider for the total pinch
    • Created sliders for the pinch top and bottom
    • Reorganized the FuselageShapeTool panel to be more appealing
  • v1.1.0

    • Added support for rotating fuselages with clamp
    • Added support for flipped fuselages with clamp
    • Added text input dialog for clamp sliders
    • Added support for flipped fuselages with pinch
    • Fixed mirroring fuselages with clamp
    • Added support for attaching fuselages with clamp to mimic corner radius
  • v1.2.0

    • Fixed a bug where the manual input values would round
  • v1.3.0

    • Fixed a bug displayed percentages on manual inputs could be done higher/lower than +/-100%
    • Removed and replaced the stock slant slider, now slant can be done to 100% rather than just 50%
    • Added manual inputs for Pinch, Pinch Top, Pinch Bottom, and Slant
  • v1.3.1

    • Fixed a bug where slant would be carried down when adapting a fuselage
  • v1.3.2

    • Added a setting to toggle Fuselage Clamping Sliders
    • Added a setting to toggle Advanced Deformations Sliders
    • Added proper tooltips for Fuselage Clamping, Deformations, and Fuselage Thickness
    • Removed Harmony from the mod build, opting for the useage of the Juno Harmony Dependency, which is now required for use with Lider
    • Updated the in-game mod description
  • v1.4.0

    • Overhauled and reduced the number of scripts, with many optimisations made along the way
    • Fixed a bug where a NullReferenceException was thrown when using the hotkey to open the Part Shape Tool
    • Added settings options to the thickness sliders
    • Added sliders for the wallThickness property of a fuselage modifier. These Sliders range from 0-2, however the manual inputs are not limited so you can go beyond 200%.
    • Added an option to disable Fuselage Adaption in regards to Wall Thickness, disabled by default to avoid issues
    • Added Mirror Faces for Fuselage Clamping. Mirrors the bottom and top faces of a fuselage
  • v1.5.0

    • Reworked the FuselageShapePanel.xml resource to be compatible with update 1.3
    • Added a button to reset part depthcurves
    • Added support for hiding the advanced shape tools when not unlocked in career mode
    • Renamed the ModSetting for Clamp Sliders
    • Added a ModSetting to use the stock curve override
    • Added a ModSetting to enable manual inputs for corner radius sliders, enabled by default
    • When Advanced Clamp Sliders is disabled, the game will use the stock functionality while keeping Liders aesthetically pleasing formatting

Mod versions before v1.3.2 uses Harmony Copyright (c) 2017 Andreas Pardeike

Mod thumbnail made by CardzLoL

GENERAL INFO

  • Mod Version: 1.5.0
  • Required Juno: New Origins Version: 1.3.110.0
  • Published: 10/31/2022
  • Downloads: 3418

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Comments

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  • Profile image

    Suggestions:
    If you have any suggestions for other features that could be added to the mod to help with building, let me know in the comments.


    Bugs:
    If you come across any bugs, please ping me in the comments and try to describe the issue. Attaching an image or reaching out to me on the ComplexRockets Discord would also benefit in trying to see what is going on.

    Pinned 2.0 years ago
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    some stupxd people out there still beg for mobile version. though, i love enjoying games on pc cuz it's just easier with mouse and a keyboard. anyway, good mod

    3 months ago
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    45 Ruzena

    @ChaoticGraviton wait really? 😧

    11 months ago
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    @Ruzena In update 1.3, the ability to edit clamp on parts is being added to the stock game.

    11 months ago
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    45 Ruzena

    @ETISPACEsarfaraz786 XML editor for mobile, and root your phone some how.

    +1 11 months ago
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    @StingerTheRaven I've had a version with thickness sliders for a bit, however there's some odd behavior with how the auto-resize for them works. I've tried a handful of things to fix it, but none of them have bore and fruit. Not exactly sure what to do about it, post the mod with the auto-resize bugs in it, or post the mod without auto-resize.

    +1 11 months ago
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    Can someone tell me if i can split a part in to two?

    11 months ago
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    There's a new skin thickness setting for hollow fuselage-type parts. Inlets, cargo bays etc. Time for new sliders?

    11 months ago
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    Suggestion; Maybe a hollowing tool would be useful

    +1 1.6 years ago
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    @ChaoticGraviton
    Objectives
    - Download a mod on mobile.

    +3 1.6 years ago
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    @ETISPACEsarfaraz786 You cannot download mods on mobile.

    +1 1.6 years ago
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    How to download it on mobile

    +1 1.6 years ago
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    486 RichGWall

    Thanks much.

    +2 1.8 years ago
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    14.2k FalconAero

    Finally 1.1

    +2 1.8 years ago
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    very usefull for planes

    +2 1.8 years ago
  • Profile image

    Clamp ♥️

    +2 1.8 years ago
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    I need it on my Tablet

    +1 1.8 years ago
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    54.9k KirRu

    nO mBle vrSioNe(((

    +3 2.0 years ago
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    2,944 BeastHunter

    ADD THIS TO THE GAME!!!

    +9 2.0 years ago
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    26.8k Zenithspeed

    nice, thanks
    @ChaoticGraviton

    2.0 years ago
  • Profile image

    @Zenithspeed Yes

    2.0 years ago
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    26.8k Zenithspeed

    considering that this is simply an XML-only thing made more easy to use, is this clamping feature somehow acessible via the normal overload and/or text editor?

    +1 2.0 years ago
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    @Dryhorse after looking into how the game calculates CoM changes, and the idea of how it would similarly be changing the densities of fuel, I do not think I will be implementing that anytime soon, if at all.

    2.0 years ago
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    10.1k GSpace

    @SumoSasquatch85 oh lol… get funny 😁 Jk

    +1 2.0 years ago
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    4,038 Dawon

    @GSpace I know. 'Twas a joke

    2.0 years ago
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