DESCRIPTION
Required dependency (Version 1.3.2 and above)
By exposing more hidden XML properties and reducing restrictions of the pre-existing Fuselage Shape Tool interface, Lider elevates the builder's experiences and ease of creating complex shapes in Juno. As Lider is a UI mod for XML properties in the stock game, any crafts made utilizing Lider's features WILL work just as well on mobile devices!
Here are some examples of complex shapes you can make with a single part:
Changelog:
v1.0
Added sliders for clampDistanes
Added a reset button for clampDistances, to revert to default values
Removed the stock pinch slider
Created a replacement slider for the total pinch
Created sliders for the pinch top and bottom
Reorganized the FuselageShapeTool panel to be more appealing
v1.1
Added support for rotating fuselages with clamp
Added support for flipped fuselages with clamp
Added text input dialog for clamp sliders
Added support for flipped fuselages with pinch
Fixed mirroring fuselages with clamp
Added support for attaching fuselages with clamp to mimic corner radius
v1.2
Fixed a bug where the manual input values would round
v1.3
Fixed a bug displayed percentages on manual inputs could be done higher/lower than +/-100%
Removed and replaced the stock slant slider, now slant can be done to 100% rather than just 50%
Added manual inputs for Pinch, Pinch Top, Pinch Bottom, and Slant
v1.3.1
Fixed a bug where slant would be carried down when adapting a fuselage
v1.3.2
Added a setting to toggle Fuselage Clamping Sliders
Added a setting to toggle Advanced Deformations Sliders
Added proper tooltips for Fuselage Clamping, Deformations, and Fuselage Thickness
Removed Harmony from the mod build, opting for the useage of the Juno Harmony Dependency, which is now required for use with Lider
Updated the in-game mod description
v1.4.0
Overhauled and reduced the number of scripts, with many optimisations made along the way
Fixed a bug where a NullReferenceException was thrown when using the hotkey to open the Part Shape Tool
Added settings options to the thickness sliders
Added sliders for the wallThickness property of a fuselage modifier. These Sliders range from 0-2, however the manual inputs are not limited so you can go beyond 200%.
Added an option to disable Fuselage Adaption in regards to Wall Thickness, disabled by default to avoid issues
Added Mirror Faces for Fuselage Clamping. Mirrors the bottom and top faces of a fuselage
Mod versions before v1.3.2 uses Harmony Copyright (c) 2017 Andreas Pardeike
Mod thumbnail made by CardzLoL
GENERAL INFO
- Mod Version: 1.4.0
- Required Juno: New Origins Version: 1.2.109.0
- Published: 10/31/2022
- Downloads: 2366
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Suggestions:
If you have any suggestions for other features that could be added to the mod to help with building, let me know in the comments.
Bugs:
If you come across any bugs, please ping me in the comments and try to describe the issue. Attaching an image or reaching out to me on the ComplexRockets Discord would also benefit in trying to see what is going on.
@StingerTheRaven I've had a version with thickness sliders for a bit, however there's some odd behavior with how the auto-resize for them works. I've tried a handful of things to fix it, but none of them have bore and fruit. Not exactly sure what to do about it, post the mod with the auto-resize bugs in it, or post the mod without auto-resize.
Can someone tell me if i can split a part in to two?
There's a new skin thickness setting for hollow fuselage-type parts. Inlets, cargo bays etc. Time for new sliders?
Suggestion; Maybe a hollowing tool would be useful
@ChaoticGraviton
Objectives
- Download a mod on mobile.
@ETISPACEsarfaraz786 You cannot download mods on mobile.
How to download it on mobile
Thanks much.
Finally 1.1
very usefull for planes
Clamp ♥️
I need it on my Tablet
nO mBle vrSioNe(((
ADD THIS TO THE GAME!!!
nice, thanks
@ChaoticGraviton
@Zenithspeed Yes
considering that this is simply an XML-only thing made more easy to use, is this clamping feature somehow acessible via the normal overload and/or text editor?
@Dryhorse after looking into how the game calculates CoM changes, and the idea of how it would similarly be changing the densities of fuel, I do not think I will be implementing that anytime soon, if at all.
@SumoSasquatch85 oh lol… get funny 😁 Jk
@GSpace I know. 'Twas a joke
@Dryhorse Yeah, that was something I was aware of. I may look into trying to adjust the volume of the tanks, but I feel that could create a lot of issues. It may not tho.
I'm not sure if this is known or if there is a solution to this, but adjusting the clamp distances does not affect the mass or volume of a tank at the moment.
very nice
@SumoSasquatch85 simple answer, mods don’t work on mobile… yet you can download crafts made via this mod on mobile.