So.... I'm here AGAIN with another question, so, i wanted to know the system requirements for SR2, because games like this will probably have a high-ish system requirements.
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Dev AndrewGarrison
@Ryn176 Implementing planet rendering has changed the way a lot of stuff works. Everything needs to be rendered a bit differently if it's in an atmosphere vs in space (or on a planet that has no atmosphere). To support those different environments, we had to rewrite all of the shaders.
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144 Ryn176
@AndrewGarrison Oh okay, I guess you did it just to make it realistic with the space and some other detailing things
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144 Ryn176
@AndrewGarrison Hmm...Okay.., so, you use a different shader? (not the same one with sp?) i might end up just setting it to the lowest setting possible
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Dev AndrewGarrison
@Ryn176 Hard to say for sure with that device. It only has 1GB of RAM and I can't find any information about what shader model it supports. We will require SM3.0 with SR2. Not all of the older Android devices support that.
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144 Ryn176
@AndrewGarrison This is my phone it's not the best, it runs sp pretty well.
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Dev AndrewGarrison
We aren't sure yet what the PC requirements will be yet, but we do plan to have a lot of quality settings so old computers can still run it. As for mobile, my current goal is for it to run on an iPhone 6 and a Samsung Galaxy S6. What are your specs?
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28 Cape6
Going with the previous games that everyone knows and loves, the system requirements aren't high. I'm able to play SP on a 4s at about 28 fps. SR1 at about 49. Even though this is the biggest yet, I'm sure the system requirements, even though its guaranteed to be on mobile, aren't high. It's where Jundroo started, and I don't think they'll want to give that up anytime soon.
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328 MrTaco
Don’t be too worried. It’s meant to work on mobile, so the requirements won’t be insane.
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108 MrDoolittle
@Ryn176 Andrew seemingly is pretty happy to answer any questions about his baby.
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144 Ryn176
I really wanted to mention a dev, but they are currently pretty busy with the game, so i'll let the community guess
@AndrewGarrison Ahhh... Okay (now i'm not sure if my old phone can handle it)