This is probably the most exciting dev blog I've made to date! We have finished work on the three largest moons for ESS 3.0 - Urados Dusk.
Development has been accelerating over the last month, with Pedro finishing Taurus & the biome mapping for Orcus. I have been completing the final changes to Miros, and have put a lot of hours into Orcus, too. As a result, we are currently on target for a release date at some point in March, hopefully we can give an actual date within a few weeks.
1st up, the innermost of the large moons. This dark body is scarred with huge cracks, or grabens, and has extensive tholin deposits on its poles.
Themed on Neptune's moon Triton, this is the most challenging body i have attempted to date. Moons with little terrain variation but awkward colours are always difficult!
Finally, the furthest moon from Urados to be declassified -- based on Saturn's moon Titan. 100% Pedro's work, this one shows what can be done with some clever programming. The game does not support opaque atmospheres, but we developed a system whereby the map normals replicate the effect of hydrocarbon smog in the upper atmosphere.
3.0 Work in Progress Items:
If you made it to the bottom of this post, you'll be pleased to hear that Urados Dusk is about to enter the Closed Alpha test stage, so look out for testers' screenshots in the near future!