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• 7,689 crowxe

@McDuetchVan that's amazing I handled the engines thing the same as you reading the trigger line, I give it an early start of 2 seconds epically for bigger engines. And as for the hover instead of touch down, I fool the program by feeding it AGL less than the actual by couple meters, that's of course after determining the command chip AGL while stand still

+1 2.0 years ago
• 7,880 McDuetchVan

@crowxe pops yes I figured it out right after I posted that comment, the only problem is that engines take time to throttle so I gotta give it time to safely start up the engines, but that gets me anywhere from 25-100 meters off the ground, so I have to put a loop that the end that basically limits the vertical velocity until touchdown. It works, but it's not stylish at all.

+1 2.0 years ago
• 7,689 crowxe

You'll need 2 lines , a trigger and control. Trigger is the minimum time remaining to touch the ground with engines at full thrust. Time to bleed the vertical speed to zero , and how fast can we bleed the speed (acceleration) = max thrust ÷ craft mass . So you divide vertical speed to that. That's your time ability , time allowed is the average speed until full stop which means vertical velocity ÷ 2 . Now I must say I sometimes don't understand things that I wrote few days earlier but if you look at my program you'll get idea

+1 2.1 years ago
• 7,689 crowxe

@McDuetchVan
I did beautiful one, soft touchdown from a suicide landing burn

+1 2.1 years ago
• For vertical component I'm calculating the distance traveled with 50% of Max Thrust Power (it's linear power up) for 2 seconds (aprox engine ramp up) then I sum with the distance traveled using this new velocity with Full Thrust Power.
This is the height when I throttle my engine to 100%. It's not yet perfect but lands, at least.

+1 2.1 years ago
• 5,694 SelectAKey

math

+1 2.1 years ago
• 5,884 Pjork

@SupremeDorian Correcting a single word isn't very helpful you know

+2 2.1 years ago
• 7,880 McDuetchVan

Has anyone got a working model, cause mine is not

2.1 years ago
• @plane918273645 Vizzy*

+1 2.1 years ago
• Input those calculations into vissy and it should work with some code added

+4 2.1 years ago