Could it be possible to add 5 more activation groups to the 10 we have now? On spacecraft with multiple modules and launch escape systems, I use activation groups to separate modules and escape rockets. On Atlas rockets I use activation groups to start , shutdown and separate the side boosters. Some extra activation groups would be very helpful.

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    8 yopo

    How about the devs add a user-customizable, arbitrary number of AG's and pair that with a vertically scrolling GUI box with a scroll bar. There could be some sort of hard cap on the number so it's impossible for users to accidentally overflow the memory with too many extra zeros in the number of AG's, say, 100 or 1000 AG's upper limit. Good suggestion! :)

    +1 2.3 years ago
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    522 SATA

    Yeah, I recon more activation groups up to 20 would be cool. With a scrolling feature so that the GUI will not be too big.

    +2 2.3 years ago
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    514 OldCoach

    @MarioG I have the overload mod. When I look at the xml for either the command pod or the command chip, I don't see any obvious line to increase the number of activation groups.

    2.3 years ago
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    43.5k MarioG

    @OldCoach if your on PC you can use the Overload mod and edit the command chip

    2.3 years ago
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    514 OldCoach

    @MarioG Dumb question- how do you add activation groups with xml?

    +1 2.3 years ago
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    43.5k MarioG

    With xml yes

    2.3 years ago
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    5,694 SelectAKey

    A combination of AG's and stages works for me

    +1 2.3 years ago

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