We know those scenes from Star Wars or Halo where you chase down enemy ships and space planes with your very own plane right? Well, assuming that this happens in above the Karman line, or just wherever the atmosphere doesn’t greatly affect the space craft, maneuvering can be a bit tricky because you cannot just pull up and expect you to go up immediately. Simply, as you accelerate in space, you are only going forward but when you pull up, I guess about 90 degrees should be good, for whatever amount of velocity you have during wherever you are pointing before pulling up will add up to your vectors. Instead of going in a short simple 90* turn, you do something like a 45* real fast curve to oblivion by the time a standard aircraft managed a controlled 90* turn.

Probably to answer this, you know those Velocity Vectors they use today? That thing that looks like this: (yes I can just pull one from the Internet but I’m lazy)
l
—O—

We can just use that but how can we decelera—

I think I just answered my questions but still I feel something so odd about this

So... I need sleeping pills cause I can’t sleep

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    Nah it’s fine. @Kell @PorkyClown3 SR2 was never intended to have weapons or war as stated by the devs (forgot who). This was just a hypothetical scenario that questions my current understanding of physics

    2.4 years ago
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    Sorry @PorkyClown3

    2.4 years ago
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    5,877 Pjork

    @Kell Seriously stop spamming that crap all over whenever somebody wants to make something based off of war you should leave them bee.

    2.4 years ago
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    11.3k KraZIvan

    Scot Manley did a video on space fighters (probably more than one video), pretty interesting stuff. My take on it is that the current technological trend is for more unmanned craft as well as long-range, Beyond-Visual-Range weapons. Unfortunately for all of us Sci-Fi fans, real-world combat scenarios would rarely, if ever see any true "dogfighting" or conventional combat, instead relying on long-range weapons to destroy missiles or unmanned drones from a distance, and likely beyond any visual range, meaning space battles would be monitored remotely, much as it is done now. for example as is done by the Air Force: NORAD Control Center

    2.4 years ago
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    2.4 years ago
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    505 swope
    2.4 years ago

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